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When you stand strong while dramatically under fire, roll +Savior instead of +Danger to '''directly engage a threat.'''<br>
 
When you stand strong while dramatically under fire, roll +Savior instead of +Danger to '''directly engage a threat.'''<br>
  
=== Drives ===
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=== Playbook Specific Thing, if yours has one ===
Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and choose one: mark potential, clear a condition, take Influence over someone involved.<br>
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This is where your Mentor or Secret Identity or Whatever goes
When your four marked drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks, retire from the life, or become a paragon of the city.
 
 
 
* lead the team successfully in battle
 
* '''kiss someone dangerous'''
 
* punch someone you probably shouldn’t
 
* help a teammate when they most need you
 
* take down a threat all on your own
 
* outperform an adult hero
 
* pull off a ridiculous stunt
 
* save a teammate’s life
 
* get drunk or high with a teammate
 
* drive a fantastical vehicle
 
* '''get a new costume'''
 
* '''get a new hero name'''
 
* '''earn the respect of a hero you admire'''
 
* make out with a teammate
 
* punch out a teammate
 
* break up with someone
 
* stop a fight with calm words
 
* tell someone your true feelings for them
 
* travel to an incredible place (or time)
 
* reject someone who tells you “you shouldn’t be here”
 
  
 
=== Backstory ===
 
=== Backstory ===

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