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{| class="wikitable" style="float:right; margin-left: 10px;"
 
{| class="wikitable" style="float:right; margin-left: 10px;"
!colspan="4"|'''Sunstar'''
+
!colspan="4"|'''Code Name'''
 
|-
 
|-
|colspan="4"|[[File:Sunstar.png]]
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|colspan="4"|[[File:Supersilhouette.png]]
 
|-
 
|-
 
!colspan="4"| '''Lables'''
 
!colspan="4"| '''Lables'''
 
|-
 
|-
 
|Danger
 
|Danger
|style="text-align:center;"|+1
+
|style="text-align:center;"|0
 
|Freak
 
|Freak
|style="text-align:center;"|+2
+
|style="text-align:center;"|0
 
|-
 
|-
 
|Savior
 
|Savior
|style="text-align:center;"|+1
+
|style="text-align:center;"|0
 
|Superior
 
|Superior
 
|style="text-align:center;"|0
 
|style="text-align:center;"|0
 
|-
 
|-
 
|Mundane
 
|Mundane
|style="text-align:center;"|-1
+
|style="text-align:center;"|0
 
|-
 
|-
 
!colspan="4"|Conditions
 
!colspan="4"|Conditions
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|style="text-align:center;"|
 
|style="text-align:center;"|
 
|Angry
 
|Angry
|style="text-align:center;"|  
+
|style="text-align:center;"| X
 
|-
 
|-
 
|Guilty
 
|Guilty
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|-
 
|-
 
|Insecure
 
|Insecure
|style="text-align:center;"|  
+
|style="text-align:center;"| X
 
|-
 
|-
 
!colspan="4"|Has Influence Over
 
!colspan="4"|Has Influence Over
 
|-
 
|-
|Colspan="4"|Indestructible Girl<br>Sound Judgement of Externalities<br>Superstring
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|Colspan="4"|John Doe<br>Mary Sue<br>Varlenax the Destroyer<br>
 
|}
 
|}
  
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A Player Character in [[HalcyonKnights:Main_Page|Halcyon Knights]].
 
A Player Character in [[HalcyonKnights:Main_Page|Halcyon Knights]].
  
{| class="wikitable" style="float:left; margin-right: 20px;"
+
----
|-
+
 
|[[File:Van_casual.png]]
 
|-
 
|style="text-align:center;"|Van, out of costume
 
|}
 
 
=== Look ===
 
=== Look ===
 
* Man
 
* Man
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=== Playbook Moves ===
 
=== Playbook Moves ===
 
'''Burn'''
 
'''Burn'''
When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions. Spend your burn on your flares. You lose all burn at the end of the scene.
+
 
 +
When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.
 +
 
 +
Spend your burn on your flares. You lose all burn at the end of the scene.
  
 
'''Flares'''
 
'''Flares'''

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