Difference between revisions of "Halcyon Sheroes:Belts"

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(Moves)
(Moves)
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=Moves=
 
=Moves=
  
**Kirby-Craft:** You have a vehicle, something from your home. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend someone using Superior.
+
'''Kirby-Craft:''' You have a vehicle, something from your home. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend someone using Superior.
  
 
Strengths: Fast & maneuverable, powerful weaponry, regenerating, size-shifting
 
Strengths: Fast & maneuverable, powerful weaponry, regenerating, size-shifting
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Weaknesses: Bizarre fuel source, susceptible to <UNDETERMINED WEAKNESS>, easily detectable
 
Weaknesses: Bizarre fuel source, susceptible to <UNDETERMINED WEAKNESS>, easily detectable
  
**Alien Tech:** When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle.
+
'''Alien Tech:''' When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle.
  
 
When you roll a 10+, choose one:
 
When you roll a 10+, choose one:
- it works exceptionally well
+
* it works exceptionally well
- you get an additional use out of it
+
* you get an additional use out of it
 
On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.
 
On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.
  
**The Best of Them:** When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of + Mundane.
+
'''The Best of Them:''' When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of + Mundane.
  
 
=Backstory=
 
=Backstory=

Revision as of 08:18, 5 July 2017

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Belts

Hero Name: Belts

Real Name: What Do You Mean You Didn't Buy the Seatbelts?!

Belts.jpg

Abilities: Flight, Toughness, Radical Shapeshifting, Alien Weaponry

Moment of Truth

You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.

Labels Rating
Danger -1
Freak +2
Saviour +0
Superior +2
Mundane +0

Conditions

[ ] Afraid (-2 to Directly Engage a Threat)

[ ] Angry (-2 to Comfort or Support or Pierce the Mask)

[ ] Guilty (-2 to Provoke Someone or Assess the Situation)

[ ] Hopeless (-2 to Unleash Your Powers)

[ ] Insecure (-2 to Defend Someone or Reject Others' Influence)


Team Moves

When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful.

When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.

Moves

Kirby-Craft: You have a vehicle, something from your home. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend someone using Superior.

Strengths: Fast & maneuverable, powerful weaponry, regenerating, size-shifting

Weaknesses: Bizarre fuel source, susceptible to <UNDETERMINED WEAKNESS>, easily detectable

Alien Tech: When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle.

When you roll a 10+, choose one:

  • it works exceptionally well
  • you get an additional use out of it

On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.

The Best of Them: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of + Mundane.

Backstory

When did you first put on the mask? Why? I first put on my mask in my bathroom. My boyfriend was trying to convince me to take up being a hero - you know, helping people. Saving them. Like I saved him. He worked really hard on the mask, so I wore it to humour him. Then I started to wear it for real. Why do you keep a secret identity? To protect my fiancé. To protect my classmates. And...to protect myself because of the way my powers work. My mask is an armour that helps me keep the things I care about safe. Because I don't know if I could shield them on my own.

Who, outside of the team, knows about your dual identity? Jacob Jackson, my fiancé. He was the one who convinced me to take up being a hero in the first place. He got me set up with my costume and everything! I hope he made it all by himself...

Who thinks the worst of your masked identity?


Why do you care about the team? Panacea convinced me that we couldn't do this hero thing alone. I don't think that's why she set the team up, but I wasn't going to leave her out in the cold. But you know? They're good people. Probably better suited to this than I am. But they need someone to keep their head in the game. And maybe that someone is me...


When Our Team First Came Together

We saved Carol Nicolas, one of AEGIS' directors from a sticky situation involving a falling helicopter, a mysterious malfunction, and the ever-present threat of gravity. But as luck would have it, we were right on scene!


Relationships

  • Panacea knew me from my civilian life first!
  • I refused to tell Stray my secret identity. Like, I get you're enthusiastic about all this, but I'm big on the privacy. Sorry!


Influence

I look up to my teammates; they seem to have this superhero thing figured out.

Who has Influence over me...

  • Panacea
  • She-Roach


Potential

Every time you roll a Miss on a move, mark Potential.

[] [] [] [] []


Advancement

When you fill your potential track, you advance. Choose from the list below.

  • [] Take another move from your playbook.
  • [] Take another move from your playbook.
  • [] Take a move from another playbook.
  • [] Take a move from another playbook.
  • [] Someone permanently loses Influence over you; add +1 to a Label.
  • [] Change your Mask's Label; add +1 to your Mask's new Label.
  • [] Unlock your Moment of Truth.
  • [] Take Drives from the Beacon's playbook.

When you’ve taken five advances from the top list, you can take advances from the list below.

  • [] Unlock your Moment of Truth after it’s been used once.
  • [] Change playbooks.
  • [] Take an adult move.
  • [] Take an adult move.
  • [] Lock a Label, and add +1 to a Label of your choice.
  • [] Retire from the life or become a paragon of the city.