Difference between revisions of "Halcyon Sheroes:Belts"

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'''Real Name:''' What Do You Mean You Didn't Buy the Seatbelts?!
 
'''Real Name:''' What Do You Mean You Didn't Buy the Seatbelts?!
  
[[File:Faith.jpeg|thumb|]]
+
[[File:Belts.jpg|thumb|]]
  
'''Abilities:''' Energy absorption and linked physical enhancement. Faith is capable of absorbing all sort of energy - radiation from the sun, the kinetic energy from her footfalls, the fire in a burning building. Anything and everything gets sucked up by the thin aura that surrounds her. Beyond simply protecting her, the energy that her aura absorbs directly boosts her physical capabilities!
+
'''Abilities:''' Flight, Toughness, Radical Shapeshifting, Alien Weaponry
 
 
With enough energy, she can run at super speeds, leap tall buildings, and punch her way through almost anything...but the wind-up is slow. For example, sprinting will charge her up, but she'll need a dozen minutes or more to start going super. And without that wind-up, Faith's barely super at all and eminently vulnerable to things that don't just try to punch her out.
 
  
 
=Moment of Truth=
 
=Moment of Truth=
  
The mask is a lie, and some piece of you has always known that. Doesn't matter if others can see it. You're the one that can do the impossible. Mask off. Costume on. And you're going to same the damn day. Of course, you better hope nobody nasty is watching...
+
You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|+  
 
|+  
|'''Lables'''  
+
|'''Labels'''  
 
| '''Rating'''
 
| '''Rating'''
 
|+
 
|+
 
|-  
 
|-  
 
| Danger
 
| Danger
| +0
+
| -1
 
|-  
 
|-  
 
| Freak
 
| Freak
| -1
+
| +2
 
|-  
 
|-  
 
| Saviour
 
| Saviour
| +0
+
| +1
 
|-  
 
|-  
 
| Superior
 
| Superior
| +0
+
| +2
 
|-  
 
|-  
 
| Mundane
 
| Mundane
| +3
+
| -1
 
|}
 
|}
 
  
 
=Conditions=
 
=Conditions=
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=Team Moves=
 
=Team Moves=
  
When you '''share a triumphant celebration with someone''', ask them if they see you as a person wearing the mask, or the person underneath. If the former, mark potential and cler a condition. If the latter, take influence over them if you reveal yourself.
+
When you '''share a triumphant celebration with someone''', take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful.
 
 
When you '''share a vulnerability or weakness with someone''', tell them a secret about who you really are. Give them Influence, and shift your Mundane up and your Mask's Label down.
 
  
 +
When you '''share a vulnerability or weakness with someone''', they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.
  
 
=Moves=
 
=Moves=
  
'''The Mask:''' you wear a mask and hide your real identity. While you're wearing the mask, you embody the ''Danger'' label. Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your Mask's Label.
+
'''Kirby-Craft:''' You have a vehicle, something from your home. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend someone using Superior.
  
When you reveal your secret identity to someone who didn't know it already, mark Potential.
+
Strengths: Fast & maneuverable, powerful weaponry, size-shifting
  
 +
Weaknesses: Bizarre fuel source, susceptible to <UNDETERMINED WEAKNESS>, easily detectable
  
'''Game Face:''' when you commit yourself to save someone or defeat a terrible enemy, mark a Condition and take +1 Ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don't make progress toward that goal, mark a Condition. When you fulfil your goal, mark Potential.
+
'''Alien Tech:''' When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle.
  
 +
When you roll a 10+, choose one:
 +
* it works exceptionally well
 +
* you get an additional use out of it
 +
On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.
  
'''I am what you see:''' when you spend time talking to someone about your identity, you can ask them which Label they want to impose on you; their player will tell you honestly. If you accept what they tell you, take +1 Forward, and either mark Potential or clear a Condition.  
+
'''The Best of Them:''' When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of + Mundane.
  
 +
'''Not so different after all:''' When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one. During the conversation,
 +
you:
 +
* confess a flaw of your home; add 1 Team to the pool
 +
* mislead them about your home; take Influence over them
 +
* describe the glories of your home; clear a condition
 +
On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now.
  
 
=Backstory=
 
=Backstory=
  
'''When did you first put on the mask? Why?'''  
+
'''Where do you come from?'''
I first put on my mask in my bathroom. My boyfriend was trying to convince me to take up being a hero - you know, helping people. Saving them. Like I saved him. He worked really hard on the mask, so I wore it to humour him. Then I started to wear it for real.
+
I am of the Flotilla, a race of intelligent starships who wander the vast astronomical sea of the galaxy. The physical component of my being is a small human-fist-sized crystal, but in interstellar space it is enveloped in a vast beautiful enclosure of fields and hard-light constructs. Out in the "open waters" of galactic space, my true form is almost an eighth of an AU in length counting from the outermost extent of my field enclosure. Within the solar system, my size is much reduced due in part to the sun's gravity well as well as the nature of space within the heliosphere.
'''
 
Why do you keep a secret identity?'''
 
To protect my fiancé. To protect my classmates. And...to protect myself because of the way my powers work. My mask is an armour that helps me keep the things I care about safe. Because I don't know if I could shield them on my own.  
 
  
'''Who, outside of the team, knows about your dual identity?'''
+
'''Why did you come to Earth?'''
Jacob Jackson, my fiancé. He was the one who convinced me to take up being a hero in the first place. He got me set up with my costume and everything! I hope he made it all by himself...
+
I crashed!
  
'''Who thinks the worst of your masked identity?'''
+
My companionkin and I were playing when a strangelet spray knocked me out of the pod's slipstream halo and I crashed in the ocean. Disabled by the crash, I entered a hibernation mode which spanned several hundred of earth's solar revolutions. SOme time during Earth's 19th century, I began picking up artificial electromagnetic signals, coherent radiation conveying all sorts of meaning. It roused me, and, upon awakening, I spent some time absorbing the electromagnetic signals of this world, learning the language and customs of the intelligent beings who called it home.
  
 +
'''Why do you want to stay here (for now at least)?'''
 +
I miss my family, I do. And I miss wandering the stars. But this place, these mayfly beings with their fascinating culture and their dreams of being so much more....
 +
 +
They're adorable.
 +
 +
'''Why do your people want you to come home?'''
 +
After I awoke, the first thing I tried to do was catch up to the pod. Even my fascination with Earth was not enough to keep me from finding my family.
 +
 +
But, as young as I am, I am unable to make the conversion to interstellar space unassisted. Outside of a pod's slipstream enclosure, a juvenile cannot maintain the necessary gradient to travel between stars.
 +
 +
I was trapped.
 +
 +
Just outside of my reach, there is a songbeacon left there by the Flotilla. They say they are sorry they could not find me before they set back off into space. They say that they love me, and that the hole in the pod will never be filled.
 +
 +
Every second, of every day, I can hear that song.
  
 
'''Why do you care about the team?'''  
 
'''Why do you care about the team?'''  
Panacea convinced me that we couldn't do this hero thing alone. I don't think that's why she set the team up, but I wasn't going to leave her out in the cold. But you know? They're good people. Probably better suited to this than I am. But they need someone to keep their head in the game. And maybe that someone is me...
+
???????????
 
 
  
 
=When Our Team First Came Together=
 
=When Our Team First Came Together=
Line 105: Line 122:
 
=Influence=
 
=Influence=
  
I look up to my teammates; they seem to have this superhero thing figured out.  
+
If you’re cheerful, you’re thrilled to be here. Give everyone Influence over you.
  
 
'''Who has Influence over me...'''
 
'''Who has Influence over me...'''
* Panacea  
+
Chains, Faith, Panacea, She-Roach, Stray
* She-Roach
 
 
 
 
 
= Secret Identity=
 
My mundane life is full of obligations. This superhero thing just can't be a full-time gig for me - there's more to life than that!
 
 
 
* '''Schoolwork:''' because flunking school would be failing myself. And Jake. And...I guess other people too.
 
* '''The Track team:''' I run. I'm the hope of the team. Which isn't entirely fair given I get faster the more I run, but...it helps me keep my head straight, you know?
 
* '''Significant Other:''' Jacob Jackson, my fiancé. Few years older. Handsome, a dreamer who actually chases his dreams. Does freelance security penetration, mobile game dev as a hobby, keeps forcing me to give him more content for my Youtube channel...
 
 
 
  
 
=Potential=
 
=Potential=
Line 124: Line 131:
 
Every time you roll a Miss on a move, mark Potential.
 
Every time you roll a Miss on a move, mark Potential.
  
[]  []  []  []  []
+
[X]  [X]  []  []  []
 
 
  
 
=Advancement=
 
=Advancement=
Line 131: Line 137:
 
When you fill your potential track, you advance. Choose from the list below.
 
When you fill your potential track, you advance. Choose from the list below.
  
 +
* [X] Take another move from your playbook.
 
* [] Take another move from your playbook.  
 
* [] Take another move from your playbook.  
* [] Take another move from your playbook.
 
* [] Take a move from another playbook.
 
 
* [] Take a move from another playbook.
 
* [] Take a move from another playbook.
 
* [] Someone permanently loses Influence over you; add +1 to a Label.
 
* [] Someone permanently loses Influence over you; add +1 to a Label.
* [] Change your Mask's Label; add +1 to your Mask's new Label.
+
* [] Rearrange your Labels as you choose and add +1 to a Label.
 
* [] Unlock your Moment of Truth.
 
* [] Unlock your Moment of Truth.
* [] Take '''Drives''' from the Beacon's playbook.
+
* [] Choose two new abilities from any playbook as you come into your own
 +
* [] You adopt a human life; take Secret Identity and The Mask from the Janus playbook
  
 
'''When you’ve taken five advances from the top list, you can take advances from the list below.'''
 
'''When you’ve taken five advances from the top list, you can take advances from the list below.'''

Latest revision as of 19:14, 9 August 2017

Return to the Halcyon Sheroes main page?

Belts[edit]

Hero Name: Belts

Real Name: What Do You Mean You Didn't Buy the Seatbelts?!

Belts.jpg

Abilities: Flight, Toughness, Radical Shapeshifting, Alien Weaponry

Moment of Truth[edit]

You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.

Labels Rating
Danger -1
Freak +2
Saviour +1
Superior +2
Mundane -1

Conditions[edit]

[ ] Afraid (-2 to Directly Engage a Threat)

[ ] Angry (-2 to Comfort or Support or Pierce the Mask)

[ ] Guilty (-2 to Provoke Someone or Assess the Situation)

[ ] Hopeless (-2 to Unleash Your Powers)

[ ] Insecure (-2 to Defend Someone or Reject Others' Influence)


Team Moves[edit]

When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful.

When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.

Moves[edit]

Kirby-Craft: You have a vehicle, something from your home. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend someone using Superior.

Strengths: Fast & maneuverable, powerful weaponry, size-shifting

Weaknesses: Bizarre fuel source, susceptible to <UNDETERMINED WEAKNESS>, easily detectable

Alien Tech: When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle.

When you roll a 10+, choose one:

  • it works exceptionally well
  • you get an additional use out of it

On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.

The Best of Them: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of + Mundane.

Not so different after all: When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one. During the conversation, you:

  • confess a flaw of your home; add 1 Team to the pool
  • mislead them about your home; take Influence over them
  • describe the glories of your home; clear a condition

On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now.

Backstory[edit]

Where do you come from? I am of the Flotilla, a race of intelligent starships who wander the vast astronomical sea of the galaxy. The physical component of my being is a small human-fist-sized crystal, but in interstellar space it is enveloped in a vast beautiful enclosure of fields and hard-light constructs. Out in the "open waters" of galactic space, my true form is almost an eighth of an AU in length counting from the outermost extent of my field enclosure. Within the solar system, my size is much reduced due in part to the sun's gravity well as well as the nature of space within the heliosphere.

Why did you come to Earth? I crashed!

My companionkin and I were playing when a strangelet spray knocked me out of the pod's slipstream halo and I crashed in the ocean. Disabled by the crash, I entered a hibernation mode which spanned several hundred of earth's solar revolutions. SOme time during Earth's 19th century, I began picking up artificial electromagnetic signals, coherent radiation conveying all sorts of meaning. It roused me, and, upon awakening, I spent some time absorbing the electromagnetic signals of this world, learning the language and customs of the intelligent beings who called it home.

Why do you want to stay here (for now at least)? I miss my family, I do. And I miss wandering the stars. But this place, these mayfly beings with their fascinating culture and their dreams of being so much more....

They're adorable.

Why do your people want you to come home? After I awoke, the first thing I tried to do was catch up to the pod. Even my fascination with Earth was not enough to keep me from finding my family.

But, as young as I am, I am unable to make the conversion to interstellar space unassisted. Outside of a pod's slipstream enclosure, a juvenile cannot maintain the necessary gradient to travel between stars.

I was trapped.

Just outside of my reach, there is a songbeacon left there by the Flotilla. They say they are sorry they could not find me before they set back off into space. They say that they love me, and that the hole in the pod will never be filled.

Every second, of every day, I can hear that song.

Why do you care about the team? ???????????

When Our Team First Came Together[edit]

We saved Carol Nicolas, one of AEGIS' directors from a sticky situation involving a falling helicopter, a mysterious malfunction, and the ever-present threat of gravity. But as luck would have it, we were right on scene!


Relationships[edit]

  • Panacea knew me from my civilian life first!
  • I refused to tell Stray my secret identity. Like, I get you're enthusiastic about all this, but I'm big on the privacy. Sorry!


Influence[edit]

If you’re cheerful, you’re thrilled to be here. Give everyone Influence over you.

Who has Influence over me... Chains, Faith, Panacea, She-Roach, Stray

Potential[edit]

Every time you roll a Miss on a move, mark Potential.

[X] [X] [] [] []

Advancement[edit]

When you fill your potential track, you advance. Choose from the list below.

  • [X] Take another move from your playbook.
  • [] Take another move from your playbook.
  • [] Take a move from another playbook.
  • [] Someone permanently loses Influence over you; add +1 to a Label.
  • [] Rearrange your Labels as you choose and add +1 to a Label.
  • [] Unlock your Moment of Truth.
  • [] Choose two new abilities from any playbook as you come into your own
  • [] You adopt a human life; take Secret Identity and The Mask from the Janus playbook

When you’ve taken five advances from the top list, you can take advances from the list below.

  • [] Unlock your Moment of Truth after it’s been used once.
  • [] Change playbooks.
  • [] Take an adult move.
  • [] Take an adult move.
  • [] Lock a Label, and add +1 to a Label of your choice.
  • [] Retire from the life or become a paragon of the city.