Halcyon Sheroes:Chains

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Hero Name: Chains

Real Name: Unknown

Look: Woman, South Asian, Gorgeous Eyes, Conservative Clothes/Tattered Costume

Abilities: Ferrokinesis


Moment of Truth

You’ve seen your greatest mistakes, and the rest of the world has, too. They’re all watching you now, judging every move you make. When everything is on the line and your back is against the wall, though, you’ll show them what you’re made of—that being a hero is a choice. An act of will. And you’ve got what it takes to save the day. Of course, afterward, you can expect both sides, hero and villain, to deeply question where your loyalties truly lie...


Labels

Danger +2

Freak +1

Savior -1

Superior +1

Mundane 0


Conditions

[] Afraid (-2 to Directly Engage a Threat)

[] Angry (-2 to Comfort or Support or Pierce the Mask)

[] Guilty (-2 to Provoke Someone or Assess the Situation)

[] Hopeless (-2 to Unleash Your Powers)

[] Insecure (-2 to Defend Someone or Reject Others' Influence)


Team Moves

When you share a moment of triumph with someone, ask them what gives them hope for a brighter day and give them Influence.

When you share a vulnerability or weakness with someone, ask them what they would do something dark for and gain Influence over them.


Reformed Moves

What the Hell, Hero: When you call out an injustice that a hero has perpetrated, roll +Danger. On a hit, take Influence over them. On a 7-9, choose one. On a 10+, choose two.

  • You get them to admit their wrongdoing
  • You win over an onlooker; take Influence over them
  • You don’t turn their attention and anger onto yourself

On a miss, they dismiss you; mark a condition (their choice), shift Danger up, Savior down.

Wrong Side of the Tracks: You always get to ask an additional question when you pierce the mask of a villain, even on a miss. When you pierce the mask of a hero (your call), add this question to the list:

  • What was your darkest moment?


Friends In Low Places

Lovelace (Weapons)

  • Obligation: [] [] [] []

The Tegan Queen (Alien Tech)

  • Obligation: [X] [] [] []

Crowfeeder (Insider Info)

  • Obligation: [X] [X] [] []

When you create your character, mark two obligations on one villain, and mark one obligation on another.

When you come to them for help with your problems, mark obligation on them and they’ll help out within their specialty. If all their boxes are full, then they won’t help you until you help them.

When time passes, roll +your highest obligation. On a 10+, they come crashing into your life with a crisis. On a 7-9, they call for a favor. On a miss, they don’t come knocking yet, but mark obligation with them—the debts are getting heavier.

When you help one of these villains with their problems, erase two obligations on them.


Backstory

Who mentored you in supervillainy?

Who first showed you that you could do good?

What was your goal as a villain?

  • Make lots of money to have the stuff I can't have and live a comfortable life.

What caused you to switch sides?

  • Villains suck. Betrayal sucks. Guilt sucks. Heroes... I guess don't suck.

Why do you care about the team?

  • Because ________ showed me that they stand by friends. Damned if I won't stand by them right back.


When Our Team First Came Together

We fought a terrible enemy from my old life. Who was it and what did they take from me?


Relationships

I’ve earned the trust of _________________, and I follow their example of what a hero should be.

I did something terrible to __________________ once. I hope they can forgive me one day.


Influence

Do you talk openly about your days as a villain? If so, give each team member Influence over you. If not, just give Influence to the one teammate whose example you most closely follow.


Potential

Every time you roll a Miss on a move, mark Potential.

[] [] [] [] []


Advancement

When you fill your potential track, you advance. Choose from the list below.

[] Take another move from your playbook

[] Take another move from your playbook

[] Take a move from another playbook

[] Take a move from another playbook

[] Someone permanently loses Influence over you; add +1 to a Label

[] Rearrange your Labels as you choose, and add +1 to a Label

[] Unlock your Moment of Truth

[] Take drives and mark four (from the Beacon’s playbook)

When you’ve taken five advances from the top list, you can take advances from the list below.

[] Unlock your Moment of Truth after it’s been used once

[] Change playbooks

[] Take an adult move

[] Take an adult move

[] Lock a Label, and add +1 to a Label of your choice

[] Retire from the life or become a paragon of the city