Difference between revisions of "Hargrum"

From RPGnet
Jump to: navigation, search
Line 15: Line 15:
 
* '''AC:''' 3 (Splinted Mail + Shield)
 
* '''AC:''' 3 (Splinted Mail + Shield)
 
* '''WP(2):''' Hammer, Sling. (non-prof. -3 penalty)
 
* '''WP(2):''' Hammer, Sling. (non-prof. -3 penalty)
* '''Warhammer''' +1 S-M:1d4+2 L:1d4+1 ''AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)''  
+
* '''Warhammer''' +1 / S-M:1d4+2 L:1d4+1 / ''AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)''  
* '''Sling''' (5/10/15) S-M:1d4+1 L:1d6+1 ''AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)''
+
* '''Sling''' (5/10/15) / S-M:1d4+1 L:1d6+1 / ''AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)''
  
 
'''Saves''' (adjustments +4 poison, +1 will force attacks)
 
'''Saves''' (adjustments +4 poison, +1 will force attacks)

Revision as of 04:08, 27 January 2010

Back to: Mouths of Madness

Hargrum of the Clan of Deepbourn, Dwarven Cleric Lvl 4 (Exp 6,001), LG (deity = Moradin)

Stats

  • STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
  • DEX 11
  • CON 15 (+1 Hp, SS: 91%, R:94%)
  • INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
  • WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
  • CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)

Combat

  • HP: 29 (d8+1)
  • AC: 3 (Splinted Mail + Shield)
  • WP(2): Hammer, Sling. (non-prof. -3 penalty)
  • Warhammer +1 / S-M:1d4+2 L:1d4+1 / AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)
  • Sling (5/10/15) / S-M:1d4+1 L:1d6+1 / AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)

Saves (adjustments +4 poison, +1 will force attacks)

  • Paralyzation/Poison 9
  • Petrification/Polymorph 12
  • Rod/Staff/Wand 13
  • Breath Weapon 15
  • Spells 14

Current Spells (5/3/0):

  • L1: CLW / CLW / CLW / Command / Remove Fear
  • L2: ? / ? / ?

Spell List L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary

Other:'

  • NWP: 3 (Healing(2), Sound Analysis)

Turn:

  • Zombie & Skel: T
  • Ghoul: 4
  • Shadow: 7
  • Wight: 10
  • Ghast: 13
  • Wraith: 16
  • Mummy: 20


Money: 4gp, 5sp

Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)