Difference between revisions of "Harim (Kingdom of Heaven)"

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=Motivation\Intimacies=
 
=Motivation\Intimacies=
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(Motivation)<br>
 
'''Intimacies, Positive:'''
 
'''Intimacies, Positive:'''
 
* City of Whitewall (Loyalty)
 
* City of Whitewall (Loyalty)

Revision as of 15:53, 7 November 2011

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  • Name: Harim
  • Type: Solar
  • Caste: Zenith
  • Concept: Philosopher-King

(Appearance/First Impression)

Motivation\Intimacies

(Motivation)
Intimacies, Positive:

  • City of Whitewall (Loyalty)
  • Nation that Whitewall will Become (Desire)
  • Followers (Patronage/Students)
  • Lance (Trusted Comrade)
  • Saffron (Uneasy Comrade)

Intimacies, Negative:

  • Raksha (Intense Distrust)
  • Ghosts (Ruthless Pity)
  • Marama's Fell (Destruction)

Anima

  • (Mechanics of Anima)
  • (Description of anima & totemic)

Attributes

Strength OO Charisma OOOOO Perception OOO
Dexterity OOOOO Manipulation OO Intelligence OOOOO
Stamina OO Appearance OOOOO Wits OOO

Abilities

Archery Integrity OOOO Craft (Earth) OOOOO Athletics Bureaucracy
Martial Arts Performance OOOOO Investigation Awareness Linguistics OOOO
Melee OOOOO Presence OOOOO Lore OOOOO Dodge Ride O
Thrown Resistance Medicine Larceny Sail
War Survival Occult OOOOO Stealth Socialize
  • Presence (Bargaining) +2
  • Presence (Spirits) +1
  • Occult (Geomancy) +3

Backgrounds

  • Resources 3
    • (Description)
  • Followers 3
    • (Description)
  • Influence 1
    • (Description)

Charms and Spells

  • Melee
    • Dipping Swallow Defense (Core #)
  • Integrity
    • Rising Sun Soul (Dreams #)
  • Presence (2nd Excellency)
    • Irresistible Salesman Spirit
  • Lore (2nd Excellency, 3rd Excellency)
    • Harmonious Academic Methodology (Core #), Legendary Scholar Curriculum (Core #), Chaos-Repelling Pattern (Core #), Wyld-Shaping Technique (Core #)
  • Linguistics
    • Sagacious Reading of Intent (Core #)
  • Occult
    • Terrestrial Circle Sorcery (Core #), Celestial Circle Sorcery (Core #), Solar Circle Sorcery (Core #)
  • Terrestrial Circle Sorcery
    • Emerald Circle Countermagic (Core #), Hound of the Five Winds (White #), Incantation of Effective Restoration (White #), Raise the Earth's Bones (White #), Summon Elemental (Core #)
  • Celestial Circle Sorcery
    • Ivory Orchid Pavilion (White #), Magma Kraken (White #), Raise the Puissant Sanctum (White #)
  • Solar Circle Sorcery
    • Adamant Circle Banishment (White #), Adamant Circle Countermagic (Core #), Chariot of the Blazing Sun (White #), Cleansing Solar Flames (White #), Light of Solar Cleansing (White #), Solar Sanctuary (White #)

Finishing Touches

  • Essence:
  • Personal: /
  • Peripheral: /
  • Committed to Charms:
  • Committed to artifacts:
  • Willpower: /
  • Anima status:

Virtues

  • Compassion:
  • Conviction:
  • Temperance:
  • Valor:
  • (Virtue channels used: None)

Limit Break

Describe your flaw and record here your limit

Conflict

Physical

  • Join Battle:
  • Dodge DV:
  • Parry DV:
  • Soak: L/B/A

Movement

  • Move:
  • Dash:

Social

  • Join Debate:
  • Dodge MDV:
  • Parry MDV:

Health Levels

  • -0, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

List your stuff here, including combat stats if you have weapons

History

  • Give us at least two or three short paragraphs

Personality

  • Give at least one short paragraph

Goals

Family

Each Member

Circle

Each Circlemate

XP

  • Earned: #
  • Spent: # (make a list of all purchases here)
  • Unspent: #