Difference between revisions of "Harim (Kingdom of Heaven)"

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(Anima)
(Anima)
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** (10 motes) glow with holy fire, 50 yard radius, gain +5L/+5B soak against creatures of darkness, add 5 to minimum damage against creatures of darkness.
 
** (10 motes) glow with holy fire, 50 yard radius, gain +5L/+5B soak against creatures of darkness, add 5 to minimum damage against creatures of darkness.
 
** (At banner-level) As per the 10-mote power
 
** (At banner-level) As per the 10-mote power
* A golden bonfire with dark blue and brighter golden letters rise from the ground around Harim, spelling out prayers and oaths to the Unconquered Sun.  As his anima banner reaches the totemic level, softly susurrating voices chant the prayers as they swirl around Harim's body.
+
* A golden bonfire with dark blue and brighter golden letters rise from the ground around Harim, spelling out prayers and oaths to the Unconquered Sun.  As his anima banner reaches the totemic level, softly susurrating voices chant the prayers in harmony as they swirl around Harim's body, creating a triumphant hymn to all that is virtuous.
  
 
=Attributes=
 
=Attributes=

Revision as of 13:27, 8 November 2011

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  • Name: Harim
  • Type: Solar
  • Caste: Zenith
  • Concept: Philosopher-King

(Appearance/First Impression)

Motivation\Intimacies

The Shadowland of Marama's Fell is a blot upon Creation and must be eliminated
Previous Motivation

Intimacies, Positive:

  • City of Whitewall (Loyalty) - A life spent as first a merchant apprentice and then a member of the Lotus Mind Academy leaves an impression of loyalty towards the city of Whitewall and its people.
  • Nation that Whitewall will Become (Desire) - Visions of what Ondar Shambal once was and what Whitewall could become constantly stay with Harim.
  • Lance (Trusted Comrade) - Lance is a worthy protector of Whitewall, and has proven himself repeatedly to be a man of virtue (aside from his Exaltation).
  • Saffron (Uneasy Comrade) - Saffron is less well-known to Harim, and suffers a little from uneasiness on his part towards the Dragonblooded, whom are often synonomous with "The Realm".

Intimacies, Negative:

  • Raksha (Intense Distrust) - Like any native of Whitewall, Harim has an intense dislike and distrust of the Fair Folk.
  • Ghosts (Ruthless Pity) - Theirs is a sad existance, but they must be made to move on to Lethe and a new life.
  • Marama's Fell (Destruction) - While ghosts are viewed with pity, the blot upon the road that Righteous Guide made will be removed by any means necessary.
  • Corrupt Officials (Contempt) - Echoes of Righteous Guide's fury at the corruption of the city he built echoes even today in Harim's mind.

Anima

  • Effects
    • (1 mote) Burn a dead body, sending the soul to Lethe and preventing the body from becoming a zombie or hungry ghost.
    • (10 motes) glow with holy fire, 50 yard radius, gain +5L/+5B soak against creatures of darkness, add 5 to minimum damage against creatures of darkness.
    • (At banner-level) As per the 10-mote power
  • A golden bonfire with dark blue and brighter golden letters rise from the ground around Harim, spelling out prayers and oaths to the Unconquered Sun. As his anima banner reaches the totemic level, softly susurrating voices chant the prayers in harmony as they swirl around Harim's body, creating a triumphant hymn to all that is virtuous.

Attributes

Strength OO Charisma OOOOO Perception OOO
Dexterity OOOOO Manipulation OO Intelligence OOOOO
Stamina OO Appearance OOOOO Wits OOO

Abilities

Archery Integrity OOOO Craft (Earth) OOOOO Athletics Bureaucracy
Martial Arts Performance OOOOO Investigation Awareness Linguistics OOOO
Melee OOOOO Presence OOOOO Lore OOOOO Dodge Ride O
Thrown Resistance Medicine Larceny Sail
War Survival Occult OOOOO Stealth Socialize
  • Presence (Bargaining) +2, Presence (Spirits) +1, Occult (Geomancy) +3

Backgrounds

  • Resources 3
    • (Description)
  • Followers 3 (?)
    • (Description)
  • Influence 1
    • (Description)

Charms and Spells

  • Melee
    • Dipping Swallow Defense (Core #)
  • Integrity
    • Rising Sun Soul (Dreams #)
  • Presence (2nd Excellency)
    • Irresistible Salesman Spirit
  • Lore (2nd Excellency, 3rd Excellency)
    • Harmonious Academic Methodology (Core #), Legendary Scholar Curriculum (Core #), Chaos-Repelling Pattern (Core #), Wyld-Shaping Technique (Core #)
  • Linguistics
    • Sagacious Reading of Intent (Core #)
  • Occult
    • Terrestrial Circle Sorcery (Core #), Celestial Circle Sorcery (Core #), Solar Circle Sorcery (Core #)
  • Terrestrial Circle Sorcery
    • Emerald Circle Countermagic (Core #), Hound of the Five Winds (White #), Incantation of Effective Restoration (White #), Raise the Earth's Bones (White #), Summon Elemental (Core #)
  • Celestial Circle Sorcery
    • Ivory Orchid Pavilion (White #), Magma Kraken (White #), Raise the Puissant Sanctum (White #)
  • Solar Circle Sorcery
    • Adamant Circle Banishment (White #), Adamant Circle Countermagic (Core #), Chariot of the Blazing Sun (White #), Cleansing Solar Flames (White #), Light of Solar Cleansing (White #), Solar Sanctuary (White #)

Finishing Touches

  • Essence: OOOOO
    • Personal: 25/25
    • Peripheral: 61/61
    • Mote Commitments: 0
    • Anima Status:

Willpower

  • Permanent: OOOOO OOOOO
  • Temporary: 10

Virtues

Compassion OOOO
Conviction OOOO
Temperance OOOO
Valor OOOO

Limit Break
(Temperance)

Conflict

Movement: (Move, Dash)
Physical Combat: (Join Battle 3, DDV 5, PDV 7, Soak 4L/6B/3A)
Social Combat: (Join Debate, DMDV, PMDV)

Health Levels

  • -0, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

  • white silk buff jacket (Exceptional)
    • +3L/+4B soak, -0 Mobility, 1 Fatigue
  • golden oak staff (Perfect)
    • Speed 6, Accuracy +2, Damage +7B, Defense +4, Rate 2

History

  • Give us at least two or three short paragraphs

Personality

  • Give at least one short paragraph

Goals

Family, Friends and Allies

Menso (Nephew)

XP

  • Earned: #
  • Spent: # (make a list of all purchases here)
  • Unspent: 7