Difference between revisions of "Harlan Deephunter"

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(Added dwarf bonuses)
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* Wis 13 (+1) (5 pts.)
 
* Wis 13 (+1) (5 pts.)
 
* Cha  6 (-2) (0 pts.)
 
* Cha  6 (-2) (0 pts.)
 +
  
 
== Combat ==
 
== Combat ==
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=== Ranged ===
 
=== Ranged ===
 
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2
 
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2
 +
  
 
== Skills ==
 
== Skills ==
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<br />
 
<br />
 
Languages: Common, Dwarven, Goblin
 
Languages: Common, Dwarven, Goblin
 +
  
 
== Feats ==
 
== Feats ==
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* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival & damage)
 
* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival & damage)
 
* Wild Empathy
 
* Wild Empathy
 +
 +
== Racial Bonuses ==
 +
 +
* Darkvision (60 ft)
 +
* Stonecutting (+2 search bonus to locate unusual stonework)
 +
* Stability (+4 bonus against bull rush or tripping when standing on the ground)
 +
* +2 bonus on saving throws against poison
 +
* +2 bonus on saving throws against spells and spell-like effects
 +
* +1 bonus on attack rolls against orcs and goblinoids
 +
* +4 dodge bonus on AC against giant type creatures
 +
* +2 bonus on Appraise checks related to stone or metal items
 +
* +2 bonus on Craft checks related to stone or metal
 +
  
 
== Equipment ==
 
== Equipment ==
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** Waterskin (1 gp)
 
** Waterskin (1 gp)
 
24 gp 8 sp left (150 gp total)
 
24 gp 8 sp left (150 gp total)
 +
  
 
== Description ==
 
== Description ==

Revision as of 04:49, 5 October 2007

Harlan Deephunter is a character played by Shantak in Jesse Heinig's Temple of Elemental Evil PbP game on RPG.net.

Character

  • Harlan Deephunter (played by Shantak)
  • Neutral Good Male Dwarf Ranger 1
  • Experience: 0/1000

Abilities

  • Str 14 (+2) (6 pts.)
  • Dex 15 (+2) (8 pts.)
  • Con 12 (+1) (2 pts.)
  • Int 12 (+1) (4 pts.)
  • Wis 13 (+1) (5 pts.)
  • Cha 6 (-2) (0 pts.)


Combat

  • Hit points: 9
  • Initiative: +2
  • Speed: 20 ft (run x4)
  • AC 15 (+2 Dex +3 armor), touch 12, flat-footed 13
  • Fort +3, Ref +4, Will +1

Base Attack Bonus: +1

Melee

  • Dwarven urgrosh: +3 to hit, damage 1d8+3 (slashing) or 1d6+3 (piercing), critical x3
  • Dwarven urgrosh (two-weapon combat): -1/-5 to hit, 1d8+2/1d6+2 damage, critical x3
  • Dagger: +3 to hit, damage 1d4+2, critical 19-20 x2
  • Unarmed: +3 to hit, damage 1d3+2 nonlethal, critical x2

Ranged

  • Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2


Skills

  • Climb 4 ranks + 2 (Str) = +6
  • Handle Animal 2 ranks - 2 (Cha) = +0
  • Heal 1 rank + 1 (Wis) = +2
  • Hide 3 ranks + 2 (Dex) = +5
  • Jump 1 rank + 2 (Str) = +3
  • Knowledge (dungeoneering) 4 ranks + 1 (Int) = +5
  • Listen 2 ranks + 1 (Wis) = +3
  • Move Silently 2 ranks + 2 (Dex) = +4
  • Search 1 rank + 1 (Int) = +5
  • Spot 2 ranks + 1 (Wis) = +3
  • Survival 4 ranks + 1 (Wis) = +5
  • Use Rope 2 ranks + 2 (Dex)= +4


Languages: Common, Dwarven, Goblin


Feats

  • Track (automatic)
  • Power Attack

Class Features

  • Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival & damage)
  • Wild Empathy

Racial Bonuses

  • Darkvision (60 ft)
  • Stonecutting (+2 search bonus to locate unusual stonework)
  • Stability (+4 bonus against bull rush or tripping when standing on the ground)
  • +2 bonus on saving throws against poison
  • +2 bonus on saving throws against spells and spell-like effects
  • +1 bonus on attack rolls against orcs and goblinoids
  • +4 dodge bonus on AC against giant type creatures
  • +2 bonus on Appraise checks related to stone or metal items
  • +2 bonus on Craft checks related to stone or metal


Equipment

  • Dwarven urgrosh (50 gp)
  • Dagger (2 gp)
  • Light crossbow (35 gp)
  • 20 bolts (2 gp)
  • Studded leather armor (25 gp)
  • Explorer's outfit (assumed free)
  • Backpack (2 gp)
    • Grappling hook (1 gp)
    • Rope, hempen (50 ft) (1 gp)
    • Hammer (5 sp)
    • Shovel (2 gp)
    • Empty sack (1 sp)
    • 5 sheets of parchment, though most are scrawled with various dungeon maps (10 sp)
    • Bedroll (1 sp)
    • Rations for 5 days (25 sp)
    • Waterskin (1 gp)

24 gp 8 sp left (150 gp total)


Description

  • Age: 60
  • Height: 4' 1"
  • Weight: 150 lb.
  • Patron Deity: Dumathoin

The young dwarf named Harlan of the Deephunter clan is slimmer and lither than your average dwarf. His skin has a grey tint and his eyes have dark circles around them, but this is mostly due to him not bothering to wash his face too often. His dark, greasy hair is hidden beneath the hood of his cloak, but his beard - dirty but rather short for a dwarf - shows.

History

The Deephunter clan of dwarves is renowned for patroling the deepest caves and tunnels under the dwarwen strongholds of the Lortmil Mountains, both watching and battling the enemies of dwarfkind that dwell there. Learning from his clan, Harlan chose to follow in his uncle's footsteps, wanting to become a feared foe-hunter and a ranger. Having chosen that course, Harlan caught his first glimpse of the outside world when he was sent there for a trial: to explore some unknown or forgotten dungeon and return to tell the tale.

For some twist of fate, young Harlan next heard rumours of a temple of evil that had started to recover from its fall at the Battle of Emridy Meadows...