Difference between revisions of "Harold Barrowside"

From RPGnet
Jump to: navigation, search
(Created page with "- Main Page; Keep On The Borderlands * Title: '''Halfling Veteran''' * Class: '''Halfling''' * Level: ''' 1 ''' * Experience Points: '''0''' +10% * Total Hit Points: '''4...")
 
(add equipment)
 
Line 6: Line 6:
 
* Experience Points:  '''0''' +10%
 
* Experience Points:  '''0''' +10%
 
* Total Hit Points:  '''4'''
 
* Total Hit Points:  '''4'''
* Armor Class: '''9'''
+
* Armor Class: '''0 (-2 for larger creatures)'''
 
* Encumbrance: ''' '''
 
* Encumbrance: ''' '''
* Movement Rate: '''40'/Round'''
+
* Movement Rate: '''30'/Round'''
 
* Background:  
 
* Background:  
  
Line 67: Line 67:
  
 
==Valuables==
 
==Valuables==
* 170 gp
+
* 3 gp
  
 
==Equipment==
 
==Equipment==
 +
Platemail
 +
Shortbow +4 1d6+1
 +
40 arrows
 +
3 silver arrows
 +
2 Hand axes +4/+1 1d6+1
 +
 +
 +
Backpack
 +
Rations (3 wks)
 +
Waterskins (2 filled)
 +
Torches (6)
 +
Tinder box
 +
Holy water (1 vial)
 +
Large sack
 +
 +
Encumbrance: 673
  
 
- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]

Latest revision as of 16:18, 9 September 2012

- Main Page; Keep On The Borderlands

  • Title: Halfling Veteran
  • Class: Halfling
  • Level: 1
  • Experience Points: 0 +10%
  • Total Hit Points: 4
  • Armor Class: 0 (-2 for larger creatures)
  • Encumbrance:
  • Movement Rate: 30'/Round
  • Background:
  • Abilities: Halflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.
  • Languages: Common

Abilities and Saving Throws[edit]

Abilities Score Bonuses and Penalties
Strength 13 +1 to hit & damage in melee, open doors, damage with thrown weapons
Intelligence 6 Can read and write only simple, common words
Wisdom 10
Dexterity 18 +3 to hit with missiles, -3 armor class, +2 individual initiative
Constitution 12
Charisma 9 maximum of 4 retainers, with default morale of 7
Saving Throws
Poison or Death Ray 10
Magic Wand 11
Turn to Stone or Paralysis 12
Dragon Breath 13
Spells or Magic Staff 14


Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20

Valuables[edit]

  • 3 gp

Equipment[edit]

Platemail Shortbow +4 1d6+1 40 arrows 3 silver arrows 2 Hand axes +4/+1 1d6+1


Backpack Rations (3 wks) Waterskins (2 filled) Torches (6) Tinder box Holy water (1 vial) Large sack

Encumbrance: 673

- Main Page; Keep On The Borderlands