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| === Edges and Hindrances === | | === Edges and Hindrances === |
− | '''EDGES''': '''Charge''' (ignore penalty to Fighting at the end of a run), '''Quick''' (when dealt action card 5 or lower, can discard and keep drawing until get above a 5),
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− | '''Dirty Fighter''' (+2 when making tests against a foe if next action is Fighting attack against same target), '''Danger Sense''' (Sense when something bad is about to happen. +2 to Notice to act in first round, on Hold with a raise).
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− | '''HINDRANCES''': '''Heroic''' (Major)- Always seems to help others out, even if he doesn't want to; '''Shamed''' (Minor)- always feels like he is failing those around him due to something he did before conversion...just can't put his finger on it; '''Loyal''' (Minor)- always been a good soldier/friend. Still will defend friends/stick with them through thick and thin.
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| === Cybernetics === | | === Cybernetics === |