Difference between revisions of "Harrison Gordon Cyborg"

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(Edges and Hindrances)
(Background/Build)
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=== Background/Build ===
 
=== Background/Build ===
 +
'''Heroic Journey''' - ''Training'': When it gets up-close and ugly, your hero knows how to set up opponents for a nasty fall, while protecting yourself. Gain Dirty Fighter Edge.
 +
''Experience and Wisdom'': Always get a strange tingling/sense to danger- Danger Sense edge.

Revision as of 08:58, 17 March 2023

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HERRISON GORDON

Human Male Combat Cyborg Framework

Attributes

Agility d10, Smarts d6, Spirits d6, Strength d12+2, Vigor d12

Pace 8 (d8)

Parry 7

Toughness 18 (6 MDC)/24 (9 MDC) in cyborg armor

Skills

Athletics d6, Common Knowledge d6, Notice d6, Persuasion d4, Stealth d4 Fighting d10, Shooting d10, Electronics d6, Repair d6, Survival d6 Skills ===

Edges and Hindrances

EDGES: Charge (ignore penalty to Fighting at the end of a run), Quick (when dealt action card 5 or lower, can discard and keep drawing until get above a 5), Dirty Fighter (+2 when making tests against a foe if next action is Fighting attack against same target), Danger Sense (Sense when something bad is about to happen. +2 to Notice to act in first round, on Hold with a raise).

HINDRANCES: Heroic (Major)- Always seems to help others out, even if he doesn't want to; Shamed (Minor)- always feels like he is failing those around him due to something he did before conversion...just can't put his finger on it; Loyal (Minor)- always been a good soldier/friend. Still will defend friends/stick with them through thick and thin.

Cybernetics

Special Abilities

Gear

Background/Build

Heroic Journey - Training: When it gets up-close and ugly, your hero knows how to set up opponents for a nasty fall, while protecting yourself. Gain Dirty Fighter Edge. Experience and Wisdom: Always get a strange tingling/sense to danger- Danger Sense edge.