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|-
 
|-
 
| style="width:20%;text-align:right" |6+
 
| style="width:20%;text-align:right" |6+
|Hundreds of pounds, or thousands if >1 shift. any gear within this range
+
|Dundreds of pounds, or thousands if >1 shift. any gear within this range
 
|}
 
|}
  
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==Characters==
 
==Characters==
===Giorgi Baratashvili===  
+
===Giorgi “Bear” Baratashvili===  
  
 
'''Played by:''' Iustum
 
'''Played by:''' Iustum
 
'''Alias:''' Bear
 
  
 
'''Country of Origin:''' Georgia (now the Transcaucasian Socialist Federative Republic)
 
'''Country of Origin:''' Georgia (now the Transcaucasian Socialist Federative Republic)
  
'''Archetype:''' Grease Monkey / Fugitive
+
'''Archetype:''' Grease Monkey/Fugitive
  
 
'''Gender:''' Male
 
'''Gender:''' Male
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| style="text-align:right" |Spirit
 
| style="text-align:right" |Spirit
 
|d6
 
|d6
| style="text-align:right" |Bennies
 
|4
 
 
|-
 
|-
 
| style="text-align:right" |Vigor
 
| style="text-align:right" |Vigor
Line 135: Line 131:
 
! '''Hindrances'''
 
! '''Hindrances'''
 
|-
 
|-
| style="width:50%;vertical-align:top" |'''Linguist'''
+
| style="width:50%;vertical-align:top" |Linguist (free)<br>Mr. Fix-it (human bonus)<br>Mcgyver
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.
 
 
 
'''Mr. Fix-it'''
 
: The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one quarter the time with a raise.
 
 
 
'''Mcgyver'''
 
: A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a Repair roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.
 
: Failure means the device isn’t ready. A Critical Failure means he doesn’t have the right materials and can’t create the device this encounter.
 
: Success creates a minor explosive (2d4 explosive in a Small Blast Template), a one shot projectile weapon like a “zip gun” (Range 5/10/20, Damage 2d6), rickety raft, electrical source, etc.
 
: A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.
 
: The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.
 
 
| style="vertical-align:top" |''Minor''<br>Doubting Thomas (He’s a secular communist)
 
| style="vertical-align:top" |''Minor''<br>Doubting Thomas (He’s a secular communist)
  
Line 158: Line 143:
 
| style="width:25%;text-align:right" |Athletics
 
| style="width:25%;text-align:right" |Athletics
 
| style="width:25%" |d4
 
| style="width:25%" |d4
| rowspan="15" style="vertical-align:top" |(Flat broke, barest gear to do your work)
+
| rowspan="15" style="vertical-align:top" |No listed gear yet.
 
 
* Rusty wrench
 
* Hammer with a cracked handle
 
* One dirty shirt
 
* One very dirty shirt
 
* Three socks (no two of which are the same color)
 
* Two left shoes (neither of which actually fits my left foot)
 
 
|-
 
|-
 
| style="text-align:right" |Boating
 
| style="text-align:right" |Boating
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|d6
 
|d6
 
|-
 
|-
| style="text-align:right" |Language (Russian)
+
| style="text-align:right" |Language ()
 
|d8
 
|d8
 
|-
 
|-
| style="text-align:right" |Language (English)
+
| style="text-align:right" |Language ()
 
|d6
 
|d6
 
|-
 
|-
| style="text-align:right" |Language (French)
+
| style="text-align:right" |Language ()
 
|d6
 
|d6
 
|-
 
|-
| style="text-align:right" |Language (Bahasa)
+
| style="text-align:right" |Language ()
 
|d6
 
|d6
 
|-
 
|-
| style="text-align:right" |Language (Cantonese)
+
| style="text-align:right" |Language ()
 
|d6
 
|d6
 
|-
 
|-
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| style="text-align:right" |Spirit
 
| style="text-align:right" |Spirit
 
|d8
 
|d8
| style="text-align:right" |Bennies
 
|3
 
 
|-
 
|-
 
| style="text-align:right" |Vigor
 
| style="text-align:right" |Vigor
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! '''Hindrances'''
 
! '''Hindrances'''
 
|-
 
|-
| style="width:50%;vertical-align:top" |'''Linguist'''
+
| style="width:50%;vertical-align:top" |Linguist (free)<br>Healer (+2 Healing rolls)<br>Elan (+2 when spend Benny to reroll Trait)
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.
+
| style="vertical-align:top" |''Major''<br>Code of Honor (essentially Hippocratic Oath of that era in Britain)<br>Tongue-Tied (-1 Intimidation, Performance, Persuasion, Taunt if depends on speaking)
 
 
'''Healer'''
 
: A hero with this Edge adds +2 to all Healing rolls, whether natural or magical in nature.
 
 
 
'''Elan'''
 
: Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a Benny to reroll a Trait, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless you’re using another Benny to reroll the Vigor check.
 
| style="vertical-align:top" |''Major''<br>Code of Honor (essentially Hippocratic Oath of that era in Britain)
 
 
 
Tongue-Tied (-1 Intimidation, Performance, Persuasion, Taunt if depends on speaking)
 
 
|}
 
|}
  
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| style="width:25%" |d4
 
| style="width:25%" |d4
 
| rowspan="17" style="vertical-align:top" |(Down at heel, few bob only in cash but standard portable gear)
 
| rowspan="17" style="vertical-align:top" |(Down at heel, few bob only in cash but standard portable gear)
 
+
Medical bag
* Medical bag
+
Pistol
* Pistol
 
 
|-
 
|-
 
| style="text-align:right" |Athletics
 
| style="text-align:right" |Athletics
Line 344: Line 310:
 
'''Country of Origin:''' United States of America
 
'''Country of Origin:''' United States of America
  
'''Archetype:''' Steamer Heiress / Party Face
+
'''Archetype:''' Steamer Heiress/Party Face
  
 
'''Gender:''' Female
 
'''Gender:''' Female
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| style="text-align:right" |Spirit
 
| style="text-align:right" |Spirit
 
|d10
 
|d10
| style="text-align:right" |Bennies
 
|5
 
 
|-
 
|-
 
| style="text-align:right" |Vigor
 
| style="text-align:right" |Vigor
Line 389: Line 353:
 
! '''Hindrances'''
 
! '''Hindrances'''
 
|-
 
|-
| style="width:50%;vertical-align:top" |'''Linguist'''
+
| style="width:50%;vertical-align:top" |Linguist (free)<br>Attractive (Human Bonus)<br>Very Attractive<br>Fame
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.
+
| style="vertical-align:top" |''Minor''<br>Jealous - ability to still work as an actress<br>Mild Mannered
 
 
'''Attractive'''
 
: It’s no secret people are more willing to help those they find physically attractive. Your character adds +1 to Performance and Persuasion rolls if the target is attracted to his general type (gender, sex, species, etc.).
 
 
 
'''Very Attractive'''
 
: Your hero is drop-dead gorgeous. He increases his Performance and Persuasion bonus to +2.
 
 
 
'''Fame'''
 
: Your character is a minor celebrity of some sort. She might be a popular bard known in a particular fiefdom, a minor rock star, or a beloved B-movie actor.
 
: She makes double the normal fee when performing for pay. She can also use her celebrity to add +1 to Persuasion rolls if a target is friendly and knows who she is (a Common Knowledge roll modified by how likely the individual is to know the celebrity).
 
: The downside of Fame is that the individual is often recognized, others frequently want something from her, she may be followed by fans or admirers, or she may not be able to shirk obligations, performances, or other duties without causing trouble for herself.
 
| style="vertical-align:top" |''Minor''<br>Jealous - ability to still work as an actress
 
 
 
Mild Mannered
 
  
 
''Major''<br>Enemy - Frank Starr, a famous A rating actor and key actor at William Brothers Production
 
''Major''<br>Enemy - Frank Starr, a famous A rating actor and key actor at William Brothers Production
Line 417: Line 367:
 
| rowspan="14" style="vertical-align:top" |(Doing okay. Hundred quid in pocket with same in the ANZ bank.)
 
| rowspan="14" style="vertical-align:top" |(Doing okay. Hundred quid in pocket with same in the ANZ bank.)
  
* Pistol
+
No listed gear yet.
* Watch
 
* Canteen
 
* Binocs
 
* Half a dozen outfits and suits, maybe more
 
* Tent
 
* Journal
 
* Pen
 
* Bedroll
 
* Backpack
 
* Compass
 
* Revolver
 
* Pith helmet
 
 
|-
 
|-
 
| style="text-align:right" |Boating
 
| style="text-align:right" |Boating
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|-
 
|-
 
| style="text-align:right" |Language (Polynesian)
 
| style="text-align:right" |Language (Polynesian)
|d6
 
|-
 
| style="text-align:right" |Language (TBD)
 
 
|d6
 
|d6
 
|-
 
|-
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|-
 
|-
 
| style="text-align:right" |Performance
 
| style="text-align:right" |Performance
|d8+2
+
|d8
 
|-
 
|-
 
| style="text-align:right" |Persuasion
 
| style="text-align:right" |Persuasion
|d8+2
+
|d8
 
|-
 
|-
 
| style="text-align:right" |Shooting
 
| style="text-align:right" |Shooting
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|d4
 
|d4
 
|}
 
|}
 
----
 
 
===Cecílie Brázda===
 
 
'''Played by:''' Malkavian Grin
 
 
'''Alias:''' The Black Widow
 
 
'''Country of Origin:''' Czech Republic (now Czechoslovakia)
 
 
'''Archetype:''' Jewel Thief / Femme Fatale / Fugitive
 
 
'''Gender:''' Female
 
 
 
'''Background'''
 
 
Petty theft was always one of Cecílie's "core values" as she grew up poor and without much moral guidance. Her family was composed of gypsies that were always on the move. This gave the girl early exposure to many languages, which she ate up in hopes that she could use it to her advantage in the future. Beyond reading every book she could lay hands on, Cecílie's time was focused on honing her body. This was done out of necessity rather than hobby, as her father was a drunkard that often beat his wife and children. It was a dark time for the young girl.
 
 
In her early teens, Cecílie ran away from home despite her familial obligations. She'd attempted suicide once by jumping off a bridge into a river, but awoke in the arms of a strange German boy. The two fled the country, and though the boy was obviously smitten with her, she held no such feelings for him. Due to fair skin and ability to speak German relatively well, she was able to run away deeper into the country.
 
 
Having no say in politics, and leeching off men of increasing wealth, Cecílie was able to carve out a decent lifestyle for herself. However, it had little meaning to her. The men meant nothing but a place to live, food to eat, and money to spend. She was desperately unhappy and found that over the years her love of theft came back in full bloom. Finally, at a party held by important diplomats and political figureheads, Cecílie stole some valuable documentation concerning war tactics and military structuring; things the German Empire's enemies would pay dearly for.
 
 
This trend of getting close to someone, only to steal their most treasured assets, became a pattern for the young woman. During these years she spent time learning how to fire a gun and defend herself. However, after the Great War began, she bought passage to America in order to get away from the many angry people looking for her. It worked for a time, and she even managed to obtain work as an undercover bodyguard for an up-and-coming Hollywood actress. But the life of a thief was never satisfied, and she may have had a hand in convincing Mrs. Holly to take to the seas in search of "opportunities" that would make them both filthy rich.
 
 
{| class="wikitable" style="width:100%"
 
! colspan="2"|'''Attributes'''
 
! colspan="2"|'''Derived Statistics'''
 
|-
 
| style="width:25%;text-align:right" |Agility
 
| style="width:25%" |d8
 
| style="width:25%;text-align:right" |Pace
 
| style="width:25%" |6"
 
|-
 
| style="text-align:right" |Strength
 
|d4
 
| style="text-align:right" |Parry
 
|5
 
|-
 
| style="text-align:right" |Smarts
 
|d8
 
| style="text-align:right" |Toughness
 
|3
 
|-
 
| style="text-align:right" |Spirit
 
|d6
 
| style="text-align:right" |Bennies
 
|4
 
|-
 
| style="text-align:right" |Vigor
 
|d4
 
|}
 
 
{| class="wikitable" style="width:100%"
 
! '''Edges'''
 
! '''Hindrances'''
 
|-
 
| style="width:50%;vertical-align:top" |'''Linguist'''
 
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.
 
 
'''Acrobat'''
 
: The Acrobat gets one free reroll on Athletics totals that involve balance, tumbling, or grappling. It doesn’t affect rolls to interrupt actions, climb, swim, or throw.
 
 
'''Assassin'''
 
: Assassins are trained killers who know how to kill even the toughest foes. They add +2 to damage rolls when their foe is Vulnerable or they have The Drop.
 
 
'''Thief'''
 
: Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked.
 
: Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to Athletics rolls made to climb in urban areas.
 
: Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to Stealth rolls when in an urban environment.
 
: Finally, these rogues are—not surprisingly—adept at Thievery itself, adding +1 to those rolls in all circumstances.
 
| style="vertical-align:top" |''Major''<br>Vengeful - Cecílie does not suffer violence or being ordered around (unless its under the guise of stealing something). Revenge is how the woman tries to justify her actions in a world that is not fair.
 
 
Wanted - Many European agencies are on the lookout for Cecílie for both grand larceny as well as murder of public officials. The Germans are especially salty, as they were the most used by her.
 
|}
 
 
{| class="wikitable" style="width:100%"
 
! colspan="2" | '''Skills'''
 
! '''Gear'''
 
|-
 
| style="width:25%;text-align:right" |Athletics
 
| style="width:25%" |d8
 
| rowspan="14" style="vertical-align:top" |(Few quid in pocket, might have a decent suit, watch)
 
 
* Set of normal clothing (w/pants & boots)
 
* Set of nice clothing (w/skirt & heels)
 
* 1 nice dress/pair of heels
 
* Women's sixpence hat
 
* Hand-me-down jewelry
 
* Old, tarnished gold pocket-watch
 
* German luger w/underarm holster
 
* Hunting knife w/belt sheath
 
* Set of lockpicks
 
* Carpetbag purse w/shoulder strap
 
* Makeup essentials
 
* Worn copy of The Great Gatsby, Le Morte d'Arthur, and Hamlet
 
* 100 quid
 
* 20 sterlings
 
|-
 
| style="text-align:right" |Common Knowledge
 
|d4
 
|-
 
| style="text-align:right" |Fighting
 
|d6
 
|-
 
| style="text-align:right" |Language (Czech)
 
|d8
 
|-
 
| style="text-align:right" |Language (German)
 
|d6
 
|-
 
| style="text-align:right" |Language (French)
 
|d6
 
|-
 
| style="text-align:right" |Language (Russian)
 
|d6
 
|-
 
| style="text-align:right" |Language (English)
 
|d6
 
|-
 
| style="text-align:right" |Notice
 
|d6
 
|-
 
| style="text-align:right" |Persuasion
 
|d6
 
|-
 
| style="text-align:right" |Shooting
 
|d6
 
|-
 
| style="text-align:right" |Stealth
 
|d8
 
|-
 
| style="text-align:right" |Thievery
 
|d6+1
 
|}
 
 
----
 
 
===Jack Dorman===
 
 
'''Played by:''' Faubas
 
 
'''Alias:''' Banjo, Ajax
 
 
'''Country of Origin:''' Australia
 
 
'''Archetype:''' TBD
 
 
'''Gender:''' Male
 
 
 
'''Description:'''
 
 
5'10" 210 lbs A sandy-haired, broad shouldered Australian sailor with a square, honest face, deeply tanned with bright blue eyes. He walks with a with a slight limp where he took shrapnel from a German U-Boat attack during the war.
 
 
'''Background'''
 
 
TBD
 
 
{| class="wikitable" style="width:100%"
 
! colspan="2"|'''Attributes'''
 
! colspan="2"|'''Derived Statistics'''
 
|-
 
| style="width:25%;text-align:right" |Agility
 
| style="width:25%" |d10
 
| style="width:25%;text-align:right" |Pace
 
| style="width:25%" |6"
 
|-
 
| style="text-align:right" |Strength
 
|d6
 
| style="text-align:right" |Parry
 
|5
 
|-
 
| style="text-align:right" |Smarts
 
|d6
 
| style="text-align:right" |Toughness
 
|5
 
|-
 
| style="text-align:right" |Spirit
 
|d6
 
| style="text-align:right" |Bennies
 
|4
 
|-
 
| style="text-align:right" |Vigor
 
|d6
 
|}
 
 
{| class="wikitable" style="width:100%"
 
! '''Edges'''
 
! '''Hindrances'''
 
|-
 
| style="width:50%;vertical-align:top" |'''Linguist'''
 
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.
 
 
'''Luck'''
 
: The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!).
 
: He draws one extra Benny at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.
 
| style="vertical-align:top" |''Minor''<br>
 
 
''Major''<br>
 
|}
 
 
{| class="wikitable" style="width:100%"
 
! colspan="2" | '''Skills'''
 
! '''Gear'''
 
|-
 
| style="width:25%;text-align:right" |Athletics
 
| style="width:25%" |d4
 
| rowspan="14" style="vertical-align:top" |(Doing ok. Hundred quid in pocket with same in the ANZ bank. Gear as above but more so. Pistol, hip flask, binoculars, etc. Better suit and shoes)
 
 
No listed gear yet.
 
|-
 
| style="text-align:right" |Boating
 
|d10
 
|-
 
| style="text-align:right" |Common Knowledge
 
|d4
 
|-
 
| style="text-align:right" |Fighting
 
|d6
 
|-
 
| style="text-align:right" |Language (English)
 
|d8
 
|-
 
| style="text-align:right" |Language (Cantonese)
 
|d6
 
|-
 
| style="text-align:right" |Language (German)
 
|d6
 
|-
 
| style="text-align:right" |Language (French)
 
|d6
 
|-
 
| style="text-align:right" |Notice
 
|d6
 
|-
 
| style="text-align:right" |Persuasion
 
|d8
 
|-
 
| style="text-align:right" |Shooting
 
|d8
 
|-
 
| style="text-align:right" |Stealth
 
|d4
 
|}
 
===Gideon "Lumpy" Higham===
 
 
'''Played by:''' Faubas
 
 
'''Alias:''' Lumpy
 
 
'''Country of Origin:''' Rngland
 
 
 
'''Description:'''
 
 
 
Agility d8
 
Smarts d4
 
Spirit d6
 
Strength d8
 
Vigor d6
 
 
Habit, Impenetrable Accent (minor)
 
Illiterate (minor)
 
Loyal (minor)
 
Poverty (minor)
 
 
Ambidextrous, Two-fisted, Improvisational Fighter
 
 
 
Gear
 
 
 
 
 
 
  
 
==Future Upgrades==
 
==Future Upgrades==
Line 767: Line 424:
 
*Depending on the year, a deck gun might be a good thing
 
*Depending on the year, a deck gun might be a good thing
 
*New underplating
 
*New underplating
*Overhaul engine main reduction gear for improved cruising speed and handling
 
*Have genius Russian engineer design auxiliary propulsion unit (bow thruster) 30 years early!
 
*Crane on deck for handling freight better
 
*Cargo lighter for transferring heavy cargo ashore so we can service remote towns on the coast
 

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