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== Havan ==
 
== Havan ==
* Neutral Thief Level 4
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* Neutral Thief Level 1
*XP: 4800/9600 (+10%)
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*XP: 0/1200 (+10%)
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
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*Backstory: 50 words max
  
 
== Attributes ==
 
== Attributes ==
  
 
*STR 9
 
*STR 9
*INT 14 +1 language Languages: Common, Serpentine
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*INT 14 +1 language
 
*WIS 10
 
*WIS 10
 
*DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction  
 
*DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction  
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*CHA 16 +1 to reaction tests, max 6 retainers morale 9
 
*CHA 16 +1 to reaction tests, max 6 retainers morale 9
  
== Gifts ==
 
*L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General)
 
*L3 Imperceptible (Class), Force of Destiny (General)
 
  
 
== Combat ==
 
== Combat ==
  
*HP: 23
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*HP: 4
 
*AC: 5
 
*AC: 5
*Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
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*Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
*Movement: 40/120/40
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*Movement: 30/60/30
*Treasure-bearing movement: 20/60/20
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*Treasure-bearing movement: 20/40/20
 
*Saves:  
 
*Saves:  
 
**Death Ray or Poison  
 
**Death Ray or Poison  
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== Class Abilities ==
 
== Class Abilities ==
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
*Open Locks: 1-3/6
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*Open Locks: % The ability to open a lock without destroying it or applying brute force to it.  Only one attempt is allowed on a given lock for a thief until that thief has gained a level.
*Find/Remove Traps: 1-3/6 (+1 bonus)
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*Find/Remove Traps: % The ability to find and remove well disguised traps.  Only one attempt is allowed per trap.  
*Pick Pockets:  1-3/6
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*Pick Pockets:  % The ability to pick another person's pocket.  If the roll is greater than double the listed percentage, then the target notices the attempt.
*Move Silently:  1-3/6
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*Move Silently:  % The ability move silently, even when it would not normal be possible.  (Note:  this is an extraordinary skill.  Everyone can move quietly when attempting it.  The thief can go above and beyond the normal.)
*Climb Steep Surfaces: 1-5/6
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*Climb Steep Surfaces: % The ability to climb steep surfaces without the aid of specialized climbing equipment.
*Hide in Shadows: 1-3/6 (+1 bonus)
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*Hide in Shadows: %
*Hear Noise:  1-3/6
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*Hear Noise:  1-2/6
  
 
== Equipment ==
 
== Equipment ==
*Encumbrance Total 399
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*
** Weapons 110
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*
** Armour 200
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*
**Misc 80
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*
**Money 9
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*
*Leather armour +1 (20gp)/200
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*
*1 Daggers (3gp)/10
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*
*1 silver dagger (-)/10
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*
*Long Bow (40gp)/30 range 70/140/210
 
*Quiver of 20 arrows (5gp)
 
*Sword +1, +2 vs magic users (10gp)/60
 
*Backpack (5gp) hold 400
 
*3 large sacks (2gp)
 
*Thieves tools (25gp)
 
*Tinder box
 
*50 ft rope (1gp)
 
*12 iron spikes (1gp)
 
*small hammer (2gp)
 
*3 stakes and mallet (3gp)
 
*Water Skin (1gp)
 
*Lantern (10gp)
 
*4 flasks oil (2 gp)
 
*1 bunch wolfsbane (10gp)
 
*Iron rations 2 week (15gp) days
 
* silver medallion with the fanged jaws and six tentacle/arms emblem on it
 
* dark grey hooded capes of a light but thick weave
 
* an ivory drinking horn
 
*Ring of thievery +1 to one class skill
 
*Gold letter opener (150gp value)
 
*Gold Pen set (250gp value)
 
*2 sculptures(450gp value) weight 100cn each
 
*Map to treasure upriver from Myrrin
 
 
 
== Money ==
 
*Gems - 2x10gp, 1x500gp
 
* PP
 
* GP 7 carried + 220gp at base
 
* SP
 
* CP
 

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