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== Havan ==
 
== Havan ==
* Neutral Thief Level 4
+
* Neutral Thief Level 1
*XP: 4800/9600 (+10%)
+
*XP: 319/1200 (+10%)
 
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
 
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
  
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*CON 11
 
*CON 11
 
*CHA 16 +1 to reaction tests, max 6 retainers morale 9
 
*CHA 16 +1 to reaction tests, max 6 retainers morale 9
 
== Gifts ==
 
*L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General)
 
*L3 Imperceptible (Class), Force of Destiny (General)
 
  
 
== Combat ==
 
== Combat ==
  
*HP: 23
+
*HP: 4
 
*AC: 5
 
*AC: 5
*Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
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*Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
 
*Movement: 40/120/40
 
*Movement: 40/120/40
 
*Treasure-bearing movement: 20/60/20
 
*Treasure-bearing movement: 20/60/20
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== Class Abilities ==
 
== Class Abilities ==
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
*Open Locks: 1-3/6
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*Open Locks: 1/6
*Find/Remove Traps: 1-3/6  (+1 bonus)
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*Find/Remove Traps: 1/6  +1 bonus
*Pick Pockets:  1-3/6
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*Pick Pockets:  1-2/6
*Move Silently:  1-3/6
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*Move Silently:  1-2/6
 
*Climb Steep Surfaces: 1-5/6
 
*Climb Steep Surfaces: 1-5/6
*Hide in Shadows: 1-3/6 (+1 bonus)
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*Hide in Shadows: 1/6 +1 bonus
*Hear Noise:  1-3/6
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*Hear Noise:  1-2/6
  
 
== Equipment ==
 
== Equipment ==
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**Misc 80  
 
**Misc 80  
 
**Money 9
 
**Money 9
*Leather armour +1 (20gp)/200
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*Leather armour (20gp)/200
 
*1 Daggers (3gp)/10
 
*1 Daggers (3gp)/10
 
*1 silver dagger (-)/10
 
*1 silver dagger (-)/10
 
*Long Bow (40gp)/30 range 70/140/210
 
*Long Bow (40gp)/30 range 70/140/210
 
*Quiver of 20 arrows (5gp)
 
*Quiver of 20 arrows (5gp)
*Sword +1, +2 vs magic users (10gp)/60
+
*Sword (10gp)/60
 
*Backpack (5gp) hold 400
 
*Backpack (5gp) hold 400
 
*3 large sacks (2gp)
 
*3 large sacks (2gp)
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*Water Skin (1gp)
 
*Water Skin (1gp)
 
*Lantern (10gp)
 
*Lantern (10gp)
*4 flasks oil (2 gp)
+
*6 flasks oil (2 gp)
 
*1 bunch wolfsbane (10gp)
 
*1 bunch wolfsbane (10gp)
 
*Iron rations 2 week (15gp) days  
 
*Iron rations 2 week (15gp) days  
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* dark grey hooded capes of a light but thick weave
 
* dark grey hooded capes of a light but thick weave
 
* an ivory drinking horn
 
* an ivory drinking horn
*Ring of thievery +1 to one class skill
+
*
*Gold letter opener (150gp value)
 
*Gold Pen set (250gp value)
 
*2 sculptures(450gp value) weight 100cn each
 
*Map to treasure upriver from Myrrin
 
  
 
== Money ==
 
== Money ==
*Gems - 2x10gp, 1x500gp
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*Gems - 2x10gp
 
* PP
 
* PP
* GP 7 carried + 220gp at base
+
* GP 7
 
* SP
 
* SP
 
* CP
 
* CP

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