Difference between revisions of "Havan"

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== Havan ==
 
== Havan ==
* Neutral Thief Level 1
+
* Neutral Thief Level 4
*XP: 0/1200 (+10%)
+
*XP: 4800/9600 (+10%)
*Backstory: 50 words max
+
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
  
 
== Attributes ==
 
== Attributes ==
  
 
*STR 9
 
*STR 9
*INT 14 +1 language
+
*INT 14 +1 language Languages: Common, Serpentine
 
*WIS 10
 
*WIS 10
 
*DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction  
 
*DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction  
Line 15: Line 15:
 
*CHA 16 +1 to reaction tests, max 6 retainers morale 9
 
*CHA 16 +1 to reaction tests, max 6 retainers morale 9
  
 +
== Gifts ==
 +
*L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General)
 +
*L3 Imperceptible (Class), Force of Destiny (General)
  
 
== Combat ==
 
== Combat ==
  
*HP: 4
+
*HP: 23
 
*AC: 5
 
*AC: 5
*Attack:  
+
*Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
*Movement:  
+
*Movement: 40/120/40
*Treasure-bearing movement:  
+
*Treasure-bearing movement: 20/60/20
 
*Saves:  
 
*Saves:  
 
**Death Ray or Poison  
 
**Death Ray or Poison  
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== Class Abilities ==
 
== Class Abilities ==
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
*Open Locks: The ability to open a lock without destroying it or applying brute force to it.  Only one attempt is allowed on a given lock for a thief until that thief has gained a level.
+
*Open Locks: 1-3/6
*Find/Remove Traps:  The ability to find and remove well disguised traps.  Only one attempt is allowed per trap. 
+
*Find/Remove Traps: 1-3/6 (+1 bonus)
*Pick Pockets:  The ability to pick another person's pocket.  If the roll is greater than double the listed percentage, then the target notices the attempt.
+
*Pick Pockets:  1-3/6
*Move Silently:  The ability move silently, even when it would not normal be possible.  (Note:  this is an extraordinary skill.  Everyone can move quietly when attempting it.  The thief can go above and beyond the normal.)
+
*Move Silently:  1-3/6
*Climb Steep Surfaces: The ability to climb steep surfaces without the aid of specialized climbing equipment.
+
*Climb Steep Surfaces: 1-5/6
*Hide in Shadows: The ability to hide completely in shadows.  The thief must remain still for this to work.  (Note:  this is an extraordinary skill.  Everyone can hide in darkness at night.  A thief can hide in the shadow cast by a building in the middle of the day, or establish hiding in the middle of a combat.)
+
*Hide in Shadows: 1-3/6 (+1 bonus)
*Hear Noise:  Everyone can hear noises if they stop and listen.  Thieves improve this ability with experience so they can detect the very faintest noises.  Note that this ability is on 1d6, unlike the other thief skills.
+
*Hear Noise:  1-3/6
  
 
== Equipment ==
 
== Equipment ==
*
+
*Encumbrance Total 399
*
+
** Weapons 110
*
+
** Armour 200
*
+
**Misc 80
*
+
**Money 9
*
+
*Leather armour +1 (20gp)/200
*
+
*1 Daggers (3gp)/10
*
+
*1 silver dagger (-)/10
 +
*Long Bow (40gp)/30 range 70/140/210
 +
*Quiver of 20 arrows (5gp)
 +
*Sword +1, +2 vs magic users (10gp)/60
 +
*Backpack (5gp) hold 400
 +
*3 large sacks (2gp)
 +
*Thieves tools (25gp)
 +
*Tinder box
 +
*50 ft rope (1gp)
 +
*12 iron spikes (1gp)
 +
*small hammer (2gp)
 +
*3 stakes and mallet (3gp)
 +
*Water Skin (1gp)
 +
*Lantern (10gp)
 +
*4 flasks oil (2 gp)
 +
*1 bunch wolfsbane (10gp)
 +
*Iron rations 2 week (15gp) days
 +
* silver medallion with the fanged jaws and six tentacle/arms emblem on it
 +
* dark grey hooded capes of a light but thick weave
 +
* an ivory drinking horn
 +
*Ring of thievery +1 to one class skill
 +
*Gold letter opener (150gp value)
 +
*Gold Pen set (250gp value)
 +
*2 sculptures(450gp value) weight 100cn each
 +
*Map to treasure upriver from Myrrin
 +
 
 +
== Money ==
 +
*Gems - 2x10gp, 1x500gp
 +
* PP
 +
* GP 7 carried + 220gp at base
 +
* SP
 +
* CP

Latest revision as of 06:25, 24 March 2016

- Main Page; The Lost City

Havan[edit]

  • Neutral Thief Level 4
  • XP: 4800/9600 (+10%)
  • Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.

Attributes[edit]

  • STR 9
  • INT 14 +1 language Languages: Common, Serpentine
  • WIS 10
  • DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
  • CON 11
  • CHA 16 +1 to reaction tests, max 6 retainers morale 9

Gifts[edit]

  • L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General)
  • L3 Imperceptible (Class), Force of Destiny (General)

Combat[edit]

  • HP: 23
  • AC: 5
  • Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
  • Movement: 40/120/40
  • Treasure-bearing movement: 20/60/20
  • Saves:
    • Death Ray or Poison
    • Magic Wands
    • Paralysation or Petrification
    • Dragon Breath
    • Rod, Stave, or Spell:

Class Abilities[edit]

  • Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
  • Open Locks: 1-3/6
  • Find/Remove Traps: 1-3/6 (+1 bonus)
  • Pick Pockets: 1-3/6
  • Move Silently: 1-3/6
  • Climb Steep Surfaces: 1-5/6
  • Hide in Shadows: 1-3/6 (+1 bonus)
  • Hear Noise: 1-3/6

Equipment[edit]

  • Encumbrance Total 399
    • Weapons 110
    • Armour 200
    • Misc 80
    • Money 9
  • Leather armour +1 (20gp)/200
  • 1 Daggers (3gp)/10
  • 1 silver dagger (-)/10
  • Long Bow (40gp)/30 range 70/140/210
  • Quiver of 20 arrows (5gp)
  • Sword +1, +2 vs magic users (10gp)/60
  • Backpack (5gp) hold 400
  • 3 large sacks (2gp)
  • Thieves tools (25gp)
  • Tinder box
  • 50 ft rope (1gp)
  • 12 iron spikes (1gp)
  • small hammer (2gp)
  • 3 stakes and mallet (3gp)
  • Water Skin (1gp)
  • Lantern (10gp)
  • 4 flasks oil (2 gp)
  • 1 bunch wolfsbane (10gp)
  • Iron rations 2 week (15gp) days
  • silver medallion with the fanged jaws and six tentacle/arms emblem on it
  • dark grey hooded capes of a light but thick weave
  • an ivory drinking horn
  • Ring of thievery +1 to one class skill
  • Gold letter opener (150gp value)
  • Gold Pen set (250gp value)
  • 2 sculptures(450gp value) weight 100cn each
  • Map to treasure upriver from Myrrin

Money[edit]

  • Gems - 2x10gp, 1x500gp
  • PP
  • GP 7 carried + 220gp at base
  • SP
  • CP