Difference between revisions of "Havan"

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== Havan ==
 
== Havan ==
* Neutral Thief Level 1
+
* Neutral Thief Level 4
*XP: 319/1200 (+10%)
+
*XP: 4800/9600 (+10%)
 
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
 
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
  
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*CON 11
 
*CON 11
 
*CHA 16 +1 to reaction tests, max 6 retainers morale 9
 
*CHA 16 +1 to reaction tests, max 6 retainers morale 9
 +
 +
== Gifts ==
 +
*L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General)
 +
*L3 Imperceptible (Class), Force of Destiny (General)
  
 
== Combat ==
 
== Combat ==
  
*HP: 4
+
*HP: 23
 
*AC: 5
 
*AC: 5
*Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
+
*Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
 
*Movement: 40/120/40
 
*Movement: 40/120/40
 
*Treasure-bearing movement: 20/60/20
 
*Treasure-bearing movement: 20/60/20
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== Class Abilities ==
 
== Class Abilities ==
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
*Open Locks: 1/6
+
*Open Locks: 1-3/6
*Find/Remove Traps: 1/6  +1 bonus
+
*Find/Remove Traps: 1-3/6  (+1 bonus)
*Pick Pockets:  1-2/6
+
*Pick Pockets:  1-3/6
*Move Silently:  1-2/6
+
*Move Silently:  1-3/6
 
*Climb Steep Surfaces: 1-5/6
 
*Climb Steep Surfaces: 1-5/6
*Hide in Shadows: 1/6 +1 bonus
+
*Hide in Shadows: 1-3/6 (+1 bonus)
*Hear Noise:  1-2/6
+
*Hear Noise:  1-3/6
  
 
== Equipment ==
 
== Equipment ==
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**Misc 80  
 
**Misc 80  
 
**Money 9
 
**Money 9
*Leather armour (20gp)/200
+
*Leather armour +1 (20gp)/200
 
*1 Daggers (3gp)/10
 
*1 Daggers (3gp)/10
 
*1 silver dagger (-)/10
 
*1 silver dagger (-)/10
 
*Long Bow (40gp)/30 range 70/140/210
 
*Long Bow (40gp)/30 range 70/140/210
 
*Quiver of 20 arrows (5gp)
 
*Quiver of 20 arrows (5gp)
*Sword (10gp)/60
+
*Sword +1, +2 vs magic users (10gp)/60
 
*Backpack (5gp) hold 400
 
*Backpack (5gp) hold 400
 
*3 large sacks (2gp)
 
*3 large sacks (2gp)
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*Water Skin (1gp)
 
*Water Skin (1gp)
 
*Lantern (10gp)
 
*Lantern (10gp)
*6 flasks oil (2 gp)
+
*4 flasks oil (2 gp)
 
*1 bunch wolfsbane (10gp)
 
*1 bunch wolfsbane (10gp)
 
*Iron rations 2 week (15gp) days  
 
*Iron rations 2 week (15gp) days  
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* dark grey hooded capes of a light but thick weave
 
* dark grey hooded capes of a light but thick weave
 
* an ivory drinking horn
 
* an ivory drinking horn
*
+
*Ring of thievery +1 to one class skill
 +
*Gold letter opener (150gp value)
 +
*Gold Pen set (250gp value)
 +
*2 sculptures(450gp value) weight 100cn each
 +
*Map to treasure upriver from Myrrin
  
 
== Money ==
 
== Money ==
*Gems - 2x10gp
+
*Gems - 2x10gp, 1x500gp
 
* PP
 
* PP
* GP 7
+
* GP 7 carried + 220gp at base
 
* SP
 
* SP
 
* CP
 
* CP

Latest revision as of 06:25, 24 March 2016

- Main Page; The Lost City

Havan[edit]

  • Neutral Thief Level 4
  • XP: 4800/9600 (+10%)
  • Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.

Attributes[edit]

  • STR 9
  • INT 14 +1 language Languages: Common, Serpentine
  • WIS 10
  • DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
  • CON 11
  • CHA 16 +1 to reaction tests, max 6 retainers morale 9

Gifts[edit]

  • L1 Climbing (Class), Lethal Weaponry (Class), Unquenchable Vitality (General)
  • L3 Imperceptible (Class), Force of Destiny (General)

Combat[edit]

  • HP: 23
  • AC: 5
  • Attack: Sword +1, +2 vs magic users 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
  • Movement: 40/120/40
  • Treasure-bearing movement: 20/60/20
  • Saves:
    • Death Ray or Poison
    • Magic Wands
    • Paralysation or Petrification
    • Dragon Breath
    • Rod, Stave, or Spell:

Class Abilities[edit]

  • Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
  • Open Locks: 1-3/6
  • Find/Remove Traps: 1-3/6 (+1 bonus)
  • Pick Pockets: 1-3/6
  • Move Silently: 1-3/6
  • Climb Steep Surfaces: 1-5/6
  • Hide in Shadows: 1-3/6 (+1 bonus)
  • Hear Noise: 1-3/6

Equipment[edit]

  • Encumbrance Total 399
    • Weapons 110
    • Armour 200
    • Misc 80
    • Money 9
  • Leather armour +1 (20gp)/200
  • 1 Daggers (3gp)/10
  • 1 silver dagger (-)/10
  • Long Bow (40gp)/30 range 70/140/210
  • Quiver of 20 arrows (5gp)
  • Sword +1, +2 vs magic users (10gp)/60
  • Backpack (5gp) hold 400
  • 3 large sacks (2gp)
  • Thieves tools (25gp)
  • Tinder box
  • 50 ft rope (1gp)
  • 12 iron spikes (1gp)
  • small hammer (2gp)
  • 3 stakes and mallet (3gp)
  • Water Skin (1gp)
  • Lantern (10gp)
  • 4 flasks oil (2 gp)
  • 1 bunch wolfsbane (10gp)
  • Iron rations 2 week (15gp) days
  • silver medallion with the fanged jaws and six tentacle/arms emblem on it
  • dark grey hooded capes of a light but thick weave
  • an ivory drinking horn
  • Ring of thievery +1 to one class skill
  • Gold letter opener (150gp value)
  • Gold Pen set (250gp value)
  • 2 sculptures(450gp value) weight 100cn each
  • Map to treasure upriver from Myrrin

Money[edit]

  • Gems - 2x10gp, 1x500gp
  • PP
  • GP 7 carried + 220gp at base
  • SP
  • CP