Difference between revisions of "Havan"

From RPGnet
Jump to: navigation, search
(Class Abilities)
Line 2: Line 2:
  
 
== Havan ==
 
== Havan ==
* Neutral Thief Level 2
+
* Neutral Thief Level 3
*XP: 1251/2400 (+10%)
+
*XP: 2452/4800 (+10%)
 
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
 
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
  
Line 17: Line 17:
 
== Combat ==
 
== Combat ==
  
*HP: 8
+
*HP: 11
 
*AC: 5
 
*AC: 5
 
*Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
 
*Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
Line 68: Line 68:
 
* dark grey hooded capes of a light but thick weave
 
* dark grey hooded capes of a light but thick weave
 
* an ivory drinking horn
 
* an ivory drinking horn
*Ring of thievery
+
*Ring of thievery +1 to one class skill
 
*Gold letter opener (150gp value)
 
*Gold letter opener (150gp value)
 
*Gold Pen set (250gp value)
 
*Gold Pen set (250gp value)
 +
*2 sculptures(450gp value) weight 100cn each
  
  
 
== Money ==
 
== Money ==
*Gems - 2x10gp
+
*Gems - 2x10gp, 1x500gp
 
* PP
 
* PP
 
* GP 7 carried + 220gp at base
 
* GP 7 carried + 220gp at base
 
* SP
 
* SP
 
* CP
 
* CP

Revision as of 10:41, 12 June 2015

- Main Page; The Lost City

Havan

  • Neutral Thief Level 3
  • XP: 2452/4800 (+10%)
  • Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.

Attributes

  • STR 9
  • INT 14 +1 language Languages: Common, Serpentine
  • WIS 10
  • DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
  • CON 11
  • CHA 16 +1 to reaction tests, max 6 retainers morale 9

Combat

  • HP: 11
  • AC: 5
  • Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
  • Movement: 40/120/40
  • Treasure-bearing movement: 20/60/20
  • Saves:
    • Death Ray or Poison
    • Magic Wands
    • Paralysation or Petrification
    • Dragon Breath
    • Rod, Stave, or Spell:

Class Abilities

  • Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
  • Open Locks: 1-2/6
  • Find/Remove Traps: 1-2/6 (+1 bonus)
  • Pick Pockets: 1-2/6
  • Move Silently: 1-2/6
  • Climb Steep Surfaces: 1-5/6
  • Hide in Shadows: 1-3/6 (+1 bonus)
  • Hear Noise: 1-3/6

Equipment

  • Encumbrance Total 399
    • Weapons 110
    • Armour 200
    • Misc 80
    • Money 9
  • Leather armour (20gp)/200
  • 1 Daggers (3gp)/10
  • 1 silver dagger (-)/10
  • Long Bow (40gp)/30 range 70/140/210
  • Quiver of 20 arrows (5gp)
  • 3 Magic arrows vs gaunts
  • Sword (10gp)/60
  • Backpack (5gp) hold 400
  • 3 large sacks (2gp)
  • Thieves tools (25gp)
  • Tinder box
  • 50 ft rope (1gp)
  • 12 iron spikes (1gp)
  • small hammer (2gp)
  • 3 stakes and mallet (3gp)
  • Water Skin (1gp)
  • Lantern (10gp)
  • 6 flasks oil (2 gp)
  • 1 bunch wolfsbane (10gp)
  • Iron rations 2 week (15gp) days
  • silver medallion with the fanged jaws and six tentacle/arms emblem on it
  • dark grey hooded capes of a light but thick weave
  • an ivory drinking horn
  • Ring of thievery +1 to one class skill
  • Gold letter opener (150gp value)
  • Gold Pen set (250gp value)
  • 2 sculptures(450gp value) weight 100cn each


Money

  • Gems - 2x10gp, 1x500gp
  • PP
  • GP 7 carried + 220gp at base
  • SP
  • CP