Difference between revisions of "Havan"
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== Equipment == | == Equipment == | ||
− | * | + | *Leather armour 20 200 |
− | * | + | *2 Daggers 3 10 |
− | * | + | *Long Bow 40 30 range 70/140/210 |
− | * | + | *Quiver of 20 arrows 5 |
− | * | + | *Sword 10 60 |
− | * | + | *Backpack 5 hold 400 |
− | * | + | *2 large sacks 4 |
+ | *Thieves tools 25 | ||
+ | *Tinder box | ||
+ | *Water Skin 1 | ||
+ | *Lantern 10 | ||
+ | *4 flasks oil 8 * | ||
+ | *1 bunch wolfsbane 10 | ||
+ | *Iron rations 1 week 15 | ||
+ | *Standard rations 1 week 5 | ||
* | * |
Revision as of 06:22, 10 January 2015
- Main Page; The Lost City
Havan
- Neutral Thief Level 1
- XP: 0/1200 (+10%)
- Backstory: 50 words max
Attributes
- STR 9
- INT 14 +1 language
- WIS 10
- DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
- CON 11
- CHA 16 +1 to reaction tests, max 6 retainers morale 9
Combat
- HP: 4
- AC: 5
- Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
- Movement: 30/60/30
- Treasure-bearing movement: 20/40/20
- Saves:
- Death Ray or Poison
- Magic Wands
- Paralysation or Petrification
- Dragon Breath
- Rod, Stave, or Spell:
Class Abilities
- Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
- Open Locks: % The ability to open a lock without destroying it or applying brute force to it. Only one attempt is allowed on a given lock for a thief until that thief has gained a level.
- Find/Remove Traps: % The ability to find and remove well disguised traps. Only one attempt is allowed per trap.
- Pick Pockets: % The ability to pick another person's pocket. If the roll is greater than double the listed percentage, then the target notices the attempt.
- Move Silently: % The ability move silently, even when it would not normal be possible. (Note: this is an extraordinary skill. Everyone can move quietly when attempting it. The thief can go above and beyond the normal.)
- Climb Steep Surfaces: % The ability to climb steep surfaces without the aid of specialized climbing equipment.
- Hide in Shadows: %
- Hear Noise: 1-2/6
Equipment
- Leather armour 20 200
- 2 Daggers 3 10
- Long Bow 40 30 range 70/140/210
- Quiver of 20 arrows 5
- Sword 10 60
- Backpack 5 hold 400
- 2 large sacks 4
- Thieves tools 25
- Tinder box
- Water Skin 1
- Lantern 10
- 4 flasks oil 8 *
- 1 bunch wolfsbane 10
- Iron rations 1 week 15
- Standard rations 1 week 5