Difference between revisions of "Havan"

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(Havan)
(Class Abilities)
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== Class Abilities ==
 
== Class Abilities ==
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
 
*Backstab:  Thieves gain a +4 to hit foes unnoticed.  Additionally, they deal double-damage.
*Open Locks: % The ability to open a lock without destroying it or applying brute force to it.  Only one attempt is allowed on a given lock for a thief until that thief has gained a level.
+
*Open Locks: 1/6
*Find/Remove Traps: % The ability to find and remove well disguised traps.  Only one attempt is allowed per trap.  
+
*Find/Remove Traps: 1/6  
*Pick Pockets:  % The ability to pick another person's pocket.  If the roll is greater than double the listed percentage, then the target notices the attempt.
+
*Pick Pockets:  1-2/6
*Move Silently:  % The ability move silently, even when it would not normal be possible.  (Note:  this is an extraordinary skill.  Everyone can move quietly when attempting it.  The thief can go above and beyond the normal.)
+
*Move Silently:  1-2/6
*Climb Steep Surfaces: % The ability to climb steep surfaces without the aid of specialized climbing equipment.
+
*Climb Steep Surfaces: 1-5/6
*Hide in Shadows: %
+
*Hide in Shadows: 1/6
 
*Hear Noise:  1-2/6
 
*Hear Noise:  1-2/6
  

Revision as of 05:29, 11 January 2015

- Main Page; The Lost City

Havan

  • Neutral Thief Level 1
  • XP: 0/1200 (+10%)
  • Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.

Attributes

  • STR 9
  • INT 14 +1 language
  • WIS 10
  • DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
  • CON 11
  • CHA 16 +1 to reaction tests, max 6 retainers morale 9


Combat

  • HP: 4
  • AC: 5
  • Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
  • Movement: 30/60/30
  • Treasure-bearing movement: 20/40/20
  • Saves:
    • Death Ray or Poison
    • Magic Wands
    • Paralysation or Petrification
    • Dragon Breath
    • Rod, Stave, or Spell:

Class Abilities

  • Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
  • Open Locks: 1/6
  • Find/Remove Traps: 1/6
  • Pick Pockets: 1-2/6
  • Move Silently: 1-2/6
  • Climb Steep Surfaces: 1-5/6
  • Hide in Shadows: 1/6
  • Hear Noise: 1-2/6

Equipment

  • Encumbrance Total 406
    • Weapons 110
    • Armour 200
    • Misc 80
    • Money 16
  • Leather armour (20gp)/200
  • 2 Daggers (3gp)/10
  • Long Bow (40gp)/30 range 70/140/210
  • Quiver of 20 arrows (5gp)
  • Sword (10gp)/60
  • Backpack (5gp) hold 400
  • 2 large sacks (2gp)
  • Thieves tools (25gp)
  • Tinder box
  • Water Skin (1gp)
  • Lantern (10gp)
  • 4 flasks oil (2 gp)
  • 1 bunch wolfsbane (10gp)
  • Iron rations 1 week (15gp)
  • Standard rations 1 week (5gp)

Money

  • PP
  • GP 16
  • SP
  • CP