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Class: Cleric
 
Class: Cleric
  
Level: 3
+
Level: 2
  
XP: 12/10
+
XP: 4/9
  
 
Alignment: Lawful (Endanger yourself for the precepts of your faith)
 
Alignment: Lawful (Endanger yourself for the precepts of your faith)
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Constitution 16 (+2)  
 
Constitution 16 (+2)  
 
Intelligence 9 (+0)
 
Intelligence 9 (+0)
Wisdom 16 (+2) [-1 Ongoing to Spells]
+
Wisdom 16 (+2)
Charisma 13 (+1)
+
Charisma 12 (+0)
  
HP: 8/24
+
HP: 24/24
 
Damage: d6
 
Damage: d6
Armor: 2
 
 
</pre>
 
</pre>
  
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http://www.dungeonworldsrd.com/classes/Cleric/
 
http://www.dungeonworldsrd.com/classes/Cleric/
  
* Dwarven Cleric: You have Words of the Unspeaking as a rote, only for stone.  
+
Dwarven Cleric: You have Words of the Unspeaking as a rote, only for stone.  
* Deity: The Dreaded Delve (What Lies Beneath). Precept: Sacrificial Rites [Petition: Offering]
+
 
* Divine Guidance - You make sacrifices to learn about dungeon secrets and dangers.
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Deity: The Dreaded Delve (What Lies Beneath). Precept: Sacrificial Rites [Petition: Offering]
* Turn Undead: Roll +WIS. On 7-9, no undead may come near. On 10+, you also daze intelligent undead and cause mindless undead to flee.
+
 
* Commune: Spend an hour in communion to gain 3 spell levels worth of spells (Level +1).
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Divine Guidance - You make sacrifices to learn about dungeon secrets and dangers.
* Cast Spell: Roll +WIS. On 10+, cast spell. On 7-9, choose drawback.
+
 
 +
Turn Undead: Roll +WIS. On 7-9, no undead may come near. On 10+, you also daze intelligent undead and cause mindless undead to flee.
 +
 
 +
Commune: Spend an hour in communion to gain 2 spell levels worth of spells (Level +1).
 +
 
 +
Cast Spell: Roll +WIS. On 10+, cast spell. On 7-9, choose drawback.
  
 
=== Advanced Moves ===
 
=== Advanced Moves ===
  
* Serenity: When you cast a spell, ignore the first -1 ongoing penalty from ongoing spells.
+
Serenity: When you cast a spell, ignore the first -1 ongoing penalty from ongoing spells.
* First Aid: You have Cure Light Wounds as a rote spell.
 
  
 
=== Current Spells ===
 
=== Current Spells ===
 
Active: Magic Weapon (Yula)
 
  
 
==== Rotes ====
 
==== Rotes ====
  
* Guidance - Symbol of the Deep appears and guides me to something that the Deep wants done
+
* Light - A touched object gives off light [USED]
* Light - A touched object gives off light  
 
 
* Sanctify - Touched food or water becomes holy and is purified of spoilage.
 
* Sanctify - Touched food or water becomes holy and is purified of spoilage.
 +
* Guidance - Symbol of the Deep appears and guides me to something that the Deep wants done (not... good for me...)
 +
* Words of the Unspeaking - Speak with stone [USED]
  
 
==== Level 1 ====
 
==== Level 1 ====
 
* None
 
 
==== Level 3 ====
 
 
* Animate Dead - Create a zombie with +1 to all stats and 1 HP, and 1d4 upgrades [a +2 stat, +2 HP/level, functioning brain, seems alive] (Ongoing)
 
 
=== Spells Not Prepared ===
 
 
==== Rotes ====
 
  
 
* Cure Light Wounds - Touch someone to heal 1d8 HP.
 
* Cure Light Wounds - Touch someone to heal 1d8 HP.
* Words of the Unspeaking - Speak with stone
+
* Cause Fear - Choose a target and an object. They fear it. -1 ongoing to spell casting.
 
 
==== Level 1 ====
 
* Bless - Someone gets +1 ongoing so long as they stand and fight. (Ongoing)
 
* Detect Alignment - When casting, choose an alignment (Good, Evil, Chaos, Law). You can hear what around you is of that alignment.
 
* Cause Fear - Choose a target and an object. They fear it. (Ongoing)
 
* Magic Weapon - Touched weapon deals +1d4 Damage (Ongoing)
 
 
* Speak With Dead - A corpse answers three questions to the best of its ability.
 
* Speak With Dead - A corpse answers three questions to the best of its ability.
  
==== Level 3 ====
+
(Not Prepared)
 
+
* Bless - Someone gets +1 ongoing so long as they stand and fight. -1 ongoing to spellcasting.  
* Cure Moderate Wounds - Cure 2d8 HP
+
* Magic Weapon - Deal +1d4 Damage, -1 ongoing to spell casting
* Darkness - Fill an area with darkness and shadow (Ongoing)
 
* Resurrection - Bring a very recently deceased person back from the grave.
 
* Hold Person - Paralyse someone completely, except for speech (Ongoing).
 
 
 
=== Artifacts ===
 
 
 
* Ring: Eye of the Lion (+2 To Moves Invoking My Authority)
 
  
 
=== Gear ===
 
=== Gear ===
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* Warhammer (Close, 1 Weight)
 
* Warhammer (Close, 1 Weight)
 
* Adventuring Gear (1 weight) - 4
 
* Adventuring Gear (1 weight) - 4
* Rations (2 weight) - 8
+
* Rations (1 weight) - 3
* Dwarven Hardtack (1 weight) - 7
+
* 300 Coin
* Bandages - 6 (4 HP)
 
* 1 Vial of Antitoxin
 
* 826 Coin
 
* Handmade music box
 
  
Load: 8/11
+
Load: 6/11
  
 
=== Bonds ===
 
=== Bonds ===
  
* '''Kyouko''' insulted my deity; I do not trust her.  
+
* '''Kyouko''' insulted my deity; I do not trust them.  
* " trust '''Lindorell''''s leadership; I will follow her into danger.
+
* '''Nigel''' may be tempted down a dark path; I must minister to him.
* I will teach '''Yula''' to bank her flames around outsiders.
+
* '''Lindorell''' is in constant danger, I will guard her back.  
 
* I am working on converting '''Yula''' to my faith.
 
* I am working on converting '''Yula''' to my faith.
 
+
* I worry that '''Embry''' is not reliable.
==== Resolved Bonds ====
 
 
 
Chapter 1: Nigel is a good and faithful person; I trust him implicitly.
 
Interlude: I worry that Embry is not reliable.
 
  
 
== Story ==
 
== Story ==

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