Difference between revisions of "Hawthorne Scargrin"

From RPGnet
Jump to: navigation, search
(Bonds)
Line 9: Line 9:
 
Class: Cleric
 
Class: Cleric
  
Level: 2
+
Level: 3
  
XP: 10/9
+
XP: 5/10
  
 
Alignment: Lawful (Endanger yourself for the precepts of your faith)
 
Alignment: Lawful (Endanger yourself for the precepts of your faith)
Line 25: Line 25:
 
Intelligence 9 (+0)
 
Intelligence 9 (+0)
 
Wisdom 16 (+2)
 
Wisdom 16 (+2)
Charisma 12 (+0)
+
Charisma 13 (+1)
  
HP: 23/24
+
HP: 24/24
 
Damage: d6
 
Damage: d6
 
Armor: 2
 
Armor: 2
Line 36: Line 36:
 
http://www.dungeonworldsrd.com/classes/Cleric/
 
http://www.dungeonworldsrd.com/classes/Cleric/
  
Dwarven Cleric: You have Words of the Unspeaking as a rote, only for stone.  
+
* Dwarven Cleric: You have Words of the Unspeaking as a rote, only for stone.  
 
+
* Deity: The Dreaded Delve (What Lies Beneath). Precept: Sacrificial Rites [Petition: Offering]
Deity: The Dreaded Delve (What Lies Beneath). Precept: Sacrificial Rites [Petition: Offering]
+
* Divine Guidance - You make sacrifices to learn about dungeon secrets and dangers.
 
+
* Turn Undead: Roll +WIS. On 7-9, no undead may come near. On 10+, you also daze intelligent undead and cause mindless undead to flee.
Divine Guidance - You make sacrifices to learn about dungeon secrets and dangers.
+
* Commune: Spend an hour in communion to gain 3 spell levels worth of spells (Level +1).
 
+
* Cast Spell: Roll +WIS. On 10+, cast spell. On 7-9, choose drawback.
Turn Undead: Roll +WIS. On 7-9, no undead may come near. On 10+, you also daze intelligent undead and cause mindless undead to flee.
 
 
 
Commune: Spend an hour in communion to gain 3 spell levels worth of spells (Level +1).
 
 
 
Cast Spell: Roll +WIS. On 10+, cast spell. On 7-9, choose drawback.
 
  
 
=== Advanced Moves ===
 
=== Advanced Moves ===
  
Serenity: When you cast a spell, ignore the first -1 ongoing penalty from ongoing spells.
+
* Serenity: When you cast a spell, ignore the first -1 ongoing penalty from ongoing spells.
 +
* Invigorate: When you heal someone, they take +2 Forward to their damage. OR First Aid: Cure Light Wounds as Rote...
  
 
=== Current Spells ===
 
=== Current Spells ===
Line 58: Line 54:
 
* Light - A touched object gives off light  
 
* Light - A touched object gives off light  
 
* Sanctify - Touched food or water becomes holy and is purified of spoilage.
 
* Sanctify - Touched food or water becomes holy and is purified of spoilage.
* Guidance - Symbol of the Deep appears and guides me to something that the Deep wants done (not... good for me...)
+
* Guidance - Symbol of the Deep appears and guides me to something that the Deep wants done  
 
* Words of the Unspeaking - Speak with stone  
 
* Words of the Unspeaking - Speak with stone  
  
 
==== Level 1 ====
 
==== Level 1 ====
 +
* Cause Fear - Choose a target and an object. They fear it. (Ongoing)
 +
* Cure Light Wounds - Touch someone to heal 1d8 HP.
 +
* Magic Weapon - Touched weapon deals +1d4 Damage (Ongoing)
 +
* Speak With Dead - A corpse answers three questions to the best of its ability.
 +
 +
==== Level 3 ====
 +
 +
* None Right Now
 +
 +
=== Spells Not Prepared ===
 +
 +
==== Rotes ====
 +
 +
==== Level 1 ====
 +
* Bless - Someone gets +1 ongoing so long as they stand and fight. (Ongoing)
 
* Detect Alignment - When casting, choose an alignment (Good, Evil, Chaos, Law). You can hear what around you is of that alignment.  
 
* Detect Alignment - When casting, choose an alignment (Good, Evil, Chaos, Law). You can hear what around you is of that alignment.  
  
(Not Prepared)
+
==== Level 3 ====
* Bless - Someone gets +1 ongoing so long as they stand and fight. -1 ongoing to spellcasting.
+
 
* Cause Fear - Choose a target and an object. They fear it. -1 ongoing to spell casting.
+
* Animate Dead - Create a zombie with +1 to all stats and 1 HP, and 1d4 upgrades [a +2 stat, +2 HP/level, functioning brain, seems alive] (Ongoing)
* Cure Light Wounds - Touch someone to heal 1d8 HP.
+
* Cure Moderate Wounds - Cure 2d8 HP
* Magic Weapon - Deal +1d4 Damage, -1 ongoing to spell casting
+
* Darkness - Fill an area with darkness and shadow (Ongoing)
* Speak With Dead - A corpse answers three questions to the best of its ability.
+
 
 +
=== Artifacts ===
 +
 
 +
* Ring: Eye of the Lion (+2 To Moves Invoking My Authority)
  
 
=== Gear ===
 
=== Gear ===
Line 81: Line 95:
 
* Bandages - 6 (4 HP)
 
* Bandages - 6 (4 HP)
 
* 1 Vial of Antitoxin
 
* 1 Vial of Antitoxin
* 327 Coin
+
* 827 Coin
 
* Handmade music box
 
* Handmade music box
  
Line 88: Line 102:
 
=== Bonds ===
 
=== Bonds ===
  
* '''Kyouko''' insulted my deity; I do not trust them.  
+
* '''Kyouko''' insulted my deity; I do not trust her.  
*
 
 
* '''Lindorell''' is in constant danger, I will guard her back.  
 
* '''Lindorell''' is in constant danger, I will guard her back.  
 +
* I will teach '''Yula''' to bank her flames around outsiders.
 
* I am working on converting '''Yula''' to my faith.
 
* I am working on converting '''Yula''' to my faith.
  

Revision as of 11:34, 1 March 2018

Hawthorne Scargrin, Cleric of the Dreaded Delve

Game: AnotherDayAnotherDelve

Stats

Race: Dwarf

Class: Cleric

Level: 3

XP: 5/10

Alignment: Lawful (Endanger yourself for the precepts of your faith)

Look: Sharp Eyes, Strange Hair, Common Garb, Knobby Body

Stats:

Strength 13 (+1)
Dexterity 8 (-1)
Constitution 16 (+2) 
Intelligence 9 (+0)
Wisdom 16 (+2)
Charisma 13 (+1)

HP: 24/24
Damage: d6
Armor: 2

Basic Moves

http://www.dungeonworldsrd.com/classes/Cleric/

  • Dwarven Cleric: You have Words of the Unspeaking as a rote, only for stone.
  • Deity: The Dreaded Delve (What Lies Beneath). Precept: Sacrificial Rites [Petition: Offering]
  • Divine Guidance - You make sacrifices to learn about dungeon secrets and dangers.
  • Turn Undead: Roll +WIS. On 7-9, no undead may come near. On 10+, you also daze intelligent undead and cause mindless undead to flee.
  • Commune: Spend an hour in communion to gain 3 spell levels worth of spells (Level +1).
  • Cast Spell: Roll +WIS. On 10+, cast spell. On 7-9, choose drawback.

Advanced Moves

  • Serenity: When you cast a spell, ignore the first -1 ongoing penalty from ongoing spells.
  • Invigorate: When you heal someone, they take +2 Forward to their damage. OR First Aid: Cure Light Wounds as Rote...

Current Spells

Rotes

  • Light - A touched object gives off light
  • Sanctify - Touched food or water becomes holy and is purified of spoilage.
  • Guidance - Symbol of the Deep appears and guides me to something that the Deep wants done
  • Words of the Unspeaking - Speak with stone

Level 1

  • Cause Fear - Choose a target and an object. They fear it. (Ongoing)
  • Cure Light Wounds - Touch someone to heal 1d8 HP.
  • Magic Weapon - Touched weapon deals +1d4 Damage (Ongoing)
  • Speak With Dead - A corpse answers three questions to the best of its ability.

Level 3

  • None Right Now

Spells Not Prepared

Rotes

Level 1

  • Bless - Someone gets +1 ongoing so long as they stand and fight. (Ongoing)
  • Detect Alignment - When casting, choose an alignment (Good, Evil, Chaos, Law). You can hear what around you is of that alignment.

Level 3

  • Animate Dead - Create a zombie with +1 to all stats and 1 HP, and 1d4 upgrades [a +2 stat, +2 HP/level, functioning brain, seems alive] (Ongoing)
  • Cure Moderate Wounds - Cure 2d8 HP
  • Darkness - Fill an area with darkness and shadow (Ongoing)

Artifacts

  • Ring: Eye of the Lion (+2 To Moves Invoking My Authority)

Gear

  • Chainmail (Armor 1, 1 Weight)
  • Shield (Armor 1, 2 Weight)
  • Warhammer (Close, 1 Weight)
  • Adventuring Gear (1 weight) - 4
  • Rations (1 weight) - 3
  • Dwarven Hardtack (1 weight) - 7
  • Bandages - 6 (4 HP)
  • 1 Vial of Antitoxin
  • 827 Coin
  • Handmade music box

Load: 7/11

Bonds

  • Kyouko insulted my deity; I do not trust her.
  • Lindorell is in constant danger, I will guard her back.
  • I will teach Yula to bank her flames around outsiders.
  • I am working on converting Yula to my faith.

Resolved Bonds

Chapter 1: Nigel is a good and faithful person; I trust him implicitly. Interlude: I worry that Embry is not reliable.

Story

Hawthorne Scargrin is a dwarven cleric hailing from the Taraken mountains far to the north. Because the dwarves delve deep, they often encounter dungeons, and as a result the Taraken dwarves have taken to worshipping the dungeons as their predatory gods. To slay a god is considered a great honour, and the priests of Taraken are also the most fervent delvers, viewed as holy fools who draw the attention of forces that others can only sacrifice to in the hopes of evading their attention.

Hawthorne is a cleric of his people, who has travelled south to learn how those of other lands understand the gods. He's a charismatic speaker but not very intellectually rigorous, and prefers problems that he can smash to bits, but he is a good listener and likes to engage in a bit of circular religious debate.