Editing Hazarda's Spells

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
===Master Pattern Imprint Amber-York Pattern-Pattern Owner Defeated===
 
===Master Pattern Imprint Amber-York Pattern-Pattern Owner Defeated===
Frame can hold 24 spells of any power level with great power.
 
*1*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19*20*21*22*23*24
 
 
 
===Advanced Plymouth===
 
===Advanced Plymouth===
 
====Called====
 
====Called====
Line 8: Line 5:
 
===Dufiro Ritualism===
 
===Dufiro Ritualism===
 
===Mal at Reiss===
 
===Mal at Reiss===
Mal at Reiss Basic Imprint: 2 to 8 spells depending on power level
 
*1*2*3*4*5*6*7*8
 
 
 
===Low Order Magery===
 
====Firsts====
 
*40
 
====Seconds====
 
*30
 
====Thirds====
 
*27,
 
====Fourth====
 
*22
 
====Fifths====
 
*20,
 
 
====Sixth====
 
*20,
 
====Seventh====
 
*16,
 
====Eighths====
 
*14,
 
====Ninth====
 
*10,
 
 
There are spells 10th and above but they are in storage
 
''(6,5,4,3,1)''
 
 
===Low Order Listry===
 
  
 
===Cantrips===
 
===Cantrips===
'''Basically any one with Psyche of 25 has this whole frame of 39 cantrips.'''
+
===Thievish Skills ===
 
 
{| class="wikitable"
 
 
 
|Anatomics
 
|Blend
 
|Blind
 
|Catfall
 
|Catfeet
 
|Chain
 
|-
 
|Chill
 
|Clean
 
|Color
 
|Dampen
 
|Dust
 
|Enrich
 
|-
 
|Exterminate or Zap
 
|Extinguish
 
|Firefinger
 
|Float
 
|Gather
 
|Gun
 
|-
 
|Heat
 
|Haunting
 
|Knot
 
|Know Direction
 
|Legerdemain
 
|Mend
 
|-
 
|Page Light
 
|Purify Water
 
|Sharpen
 
|Shield
 
|Slip
 
|Speed
 
|-
 
|Stitch
 
|Sober
 
|Stumble
 
|Temperature
 
|Tie
 
|Turn Page
 
|-
 
|Unseen Hand
 
|Weathertell
 
|Werelight (or Bluelight)
 
|}
 
 
 
 
 
Druidic Cantrips: ''These are specific to drudic oriented characters. ''
 
{| class="wikitable"
 
|Control Flames
 
|Create Bonfire
 
|Druidcraft
 
|Frostbite
 
|Guidance
 
|Gust
 
|-
 
|Infestation
 
|Magic Stone
 
|Mending
 
|Mold Earth
 
|Poison Spray
 
|Primal Savagery
 
|-
 
|Produce Flame
 
|Resistance
 
|Shape Water
 
|Shillelagh
 
|Thorn Whip
 
|Thunderclap
 
|}
 
 
 
===Thievish Skills 10th===
 
[[Hazarda's Thievish Skills]]
 
 
 
====Thievish Skills Tops====
 
* Alchemy-Alchemy Duplicate poisons
 
* Bow Accuracy: Critical Plus
 
* Bypass Traps 80%
 
* Dagger Attack Quickdraw
 
* Dagger Attack: +4 Extra  Attack
 
* Dagger Sure Strike x7
 
* Dagger throwing accuracy:  Critical ±
 
* Defense +1
 
* Entertaining +5 Charisma
 
* Evaluate Treasure +/-10%
 
* Evaluate Treasure within 10%
 
* Fist Attack +3
 
* Game of Skill 60%
 
* Heist from Pack & Bundles 90%
 
* Jimmy Portals 50%
 
* Juggle 99%
 
* Locksmithing 70%
 
* Move silently 90%
 
* Pick locks 99%
 
* Pick pockets 99%
 
* Slight of hand 99%
 
* Start Fires 50%
 
* Streetwise 75%
 
* Taste Analysis
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)