Difference between revisions of "Heart MotAE - The Knight"

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Janus Twisselwood, Heartsong Vermissian Knight
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'''Janus Twisselwood, Heartsong Vermissian Knight'''
  
 
Janus Twisselwood is a second-generation Vermissian Knight. His father was a criminal fleeing capture in the Spire, and his mother was a headstrong Knight herself. When Janus was young, she died, leaving behind her shattered sword and torn plate. His father descended into drink, and Janus devoted himself to the rails - but at night, he dreamed of his mother, calling him down towards the Heart. Now, he seeks to learn the truth about her fate...
 
Janus Twisselwood is a second-generation Vermissian Knight. His father was a criminal fleeing capture in the Spire, and his mother was a headstrong Knight herself. When Janus was young, she died, leaving behind her shattered sword and torn plate. His father descended into drink, and Janus devoted himself to the rails - but at night, he dreamed of his mother, calling him down towards the Heart. Now, he seeks to learn the truth about her fate...

Revision as of 20:05, 8 August 2019

Janus Twisselwood, Heartsong Vermissian Knight

Janus Twisselwood is a second-generation Vermissian Knight. His father was a criminal fleeing capture in the Spire, and his mother was a headstrong Knight herself. When Janus was young, she died, leaving behind her shattered sword and torn plate. His father descended into drink, and Janus devoted himself to the rails - but at night, he dreamed of his mother, calling him down towards the Heart. Now, he seeks to learn the truth about her fate...

  • Skills: Discern, Endure
  • Domains: Occult, Technology
  • Equipment: Scrapforged Sword d8
  • Resistance: Blood 2, Echo 1

Moves:

  • Knight Core: Shortcut. When the GM rolls to see how many events are triggered in a journey between two landmarks, they roll twice and take the lower result.
  • Heartsong Core: In The Blood. +1 Echo Resistance. Once per situation, when you take non-Echo stress, put it in Echo.


  • Major: Echoing Rails. Once per session, find an entrance to the Vermissian Network, even if it wasn't there before.
  • Minor: Black Knight. Gain the Occult Domain.
  • Minor: Knight Errant. Gain the Discern Skill.
  • Minor: Vermissian Plate. +2 Blood Protection.

Current Beats:

  • Minor: Take minor Echo fallout.
  • Minor: See something from your dreams in the real world.

Current Stress:

  • Blood 0
  • Echo 3
  • Fortune 0
  • Mind 0
  • Supplies 0