Difference between revisions of "Heart MotAE - The Knight"

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* Resistance: Blood 2, Echo 3
 
* Resistance: Blood 2, Echo 3
  
Moves:
+
Core Moves:
  
* Knight Core: Shortcut. When the GM rolls to see how many events are triggered in a journey between two landmarks, they roll twice and take the lower result.  
+
* Knight: Shortcut. When the GM rolls to see how many events are triggered in a journey between two landmarks, they roll twice and take the lower result.  
* Heartsong Core: In The Blood. +1 Echo Resistance. Once per situation, when you take non-Echo stress, put it in Echo.  
+
* Heartsong: In The Blood. +1 Echo Resistance. Once per situation, when you take non-Echo stress, put it in Echo.  
  
* Major: Echoing Rails. Once per session, find an entrance to the Vermissian Network, even if it wasn't there before.
+
Major Moves:  
* Minor: Black Knight. Gain the Occult Domain.
+
* Echoing Rails. Once per session, find an entrance to the Vermissian Network, even if it wasn't there before.
* Minor: Knight Errant. Gain the Delve Skill.  
+
 
* Minor: Vermissian Plate. +2 Blood Protection.
+
Minor Moves:  
* Minor: Soul-Shielding. +2 Echo Protection.  
+
* Black Knight. Gain the Occult Domain.
 +
* Knight Errant. Gain the Delve Skill.  
 +
* Vermissian Plate. +2 Blood Protection.
 +
* Soul-Shielding. +2 Echo Protection.  
  
 
Current Beats:
 
Current Beats:

Revision as of 14:26, 28 August 2019

Janus Twisselwood, Heartsong Vermissian Knight

Janus Twisselwood is a second-generation Vermissian Knight. His father was a criminal fleeing capture in the Spire, and his mother was a headstrong Knight herself. When Janus was young, she died, leaving behind her shattered sword and torn plate. His father descended into drink, and Janus devoted himself to the rails - but at night, he dreamed of his mother, calling him down towards the Heart. Now, he seeks to learn the truth about her fate...

  • Skills: Endure, Delve
  • Domains: Occult, Technology
  • Equipment: Scrapforged Sword d8
  • Resistance: Blood 2, Echo 3

Core Moves:

  • Knight: Shortcut. When the GM rolls to see how many events are triggered in a journey between two landmarks, they roll twice and take the lower result.
  • Heartsong: In The Blood. +1 Echo Resistance. Once per situation, when you take non-Echo stress, put it in Echo.

Major Moves:

  • Echoing Rails. Once per session, find an entrance to the Vermissian Network, even if it wasn't there before.

Minor Moves:

  • Black Knight. Gain the Occult Domain.
  • Knight Errant. Gain the Delve Skill.
  • Vermissian Plate. +2 Blood Protection.
  • Soul-Shielding. +2 Echo Protection.

Current Beats:

  • Minor: Take minor Echo fallout.
  • Minor: Consume something of the Heart.

Current Stress:

  • Blood 0
  • Echo 3
  • Fortune 0
  • Mind 0
  • Supplies 0

Current Goods:

  • Rem Mite Gum (d6 Technology)