Heartstone Codex

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Sam's Fantasy Craft game. Currently for discussion.

Premise: The premise is that the barbarians are sweeping across the continent. The PCs happen to be atatched to the abbey-type place which is currently copying an important set of scrolls into an illuminated codex when it is attacked. Some see this rendering of 'gospel' as heretical. So, the great idea (and techniques) of the age is in your hands.

Campaign Qualities & House Rules

Temporary qualities will later on be set up on the same page as action dice

Permanent Campaign Qualities:

  • Ancient
  • Miracles & Sorcery exist
  • Hyper-fast feats - Characters take an extra feat at each level (including 1st)
  • Characters take a third feat at first character level, Blessed (i.e. one step along an Alignment Path). This will be determined by the month of the character's birth - I will roll a d12 twice; you pick one of these.
  • Illiteracy: No-one is literate unless they have the specific feat, Literacy. Note that there will be alternatives to writing. E.g. a fetish could substitute a scroll. I aim for one or two characters only to be literate.
  • Iconic classes variant: No character loses action dice (or is otherwise penalised) for not taking an iconic class. Instead, they gain 1 action die.

New Feats:

  • Literacy. Can only be taken at character level 1. Available to: Keeper, Mage, Priest and Mage classes, or to Witch race.
  • Lock of Hair. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? Trick: The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered.

Characters

Player Characters

  • played by
  • played by
  • Template Sheet

Non-Player Characters

  • The Humble Man
  • The Illuminator
  • The Lord
  • The Mourner
  • The Priest
  • The Prophet
  • The Repentant

Setting

Races available as PCs

  • Humans
  • Humans: Giants (use giant stats), predominantly male - more on this later
  • Humans: Witches (use elf stats), predominantly female - more on this later
  • Humans: Pygmies (use pech, but it will need tweaking if used)
  • Goblins: I may fiddle with the stats to make them more like crafty little buggers than strong little buggers - suggestions?
  • Underfolk: Use dwarf stats, but they will be more like Norse dwarves
  • Would need discussion: Saurians, ogres and orcs
  • Not allowed: Drakes, Rootwalkers, Unborn