Editing Hegemony: Mods
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'''GM Plot Points:''' GM starts each episode with 1 pp per player and may earn subsequent pp with SFX. | '''GM Plot Points:''' GM starts each episode with 1 pp per player and may earn subsequent pp with SFX. | ||
β | '''Stress and Complications:''' | + | '''Stress and Complications:''' The only Stress Track for this game is Sanity. Otherwise we will just be using Complications. SAN stress only comes from failed Focus rolls that are high stakes enough to take you out. Hitches will not be used to create or step up stress. Players may ''push'' stress (use it as an asset for one roll) but the stress is then stepped up following that action. |
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+ | '''Downtime Scenes:''' These can be used to restore SAN stress tracks. Mechanically, they have no player-facing affect on regular complications, but if it seems fictionally relevant, I may reduce or remove complications as appropriate due to downtime. | ||
'''No [[file:d4a.png|24px|d4]] on Stress Tracks/Complications:''' Both will start at [[file:d6a.png|24px|d6]] and drop off if they go below [[file:d6a.png|24px|d6]] to avoid the funky twists and turns of the rules for using [[file:d4a.png|24px|d4]] in these situations. | '''No [[file:d4a.png|24px|d4]] on Stress Tracks/Complications:''' Both will start at [[file:d6a.png|24px|d6]] and drop off if they go below [[file:d6a.png|24px|d6]] to avoid the funky twists and turns of the rules for using [[file:d4a.png|24px|d4]] in these situations. | ||
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+ | '''No Doom/Crisis Pools:''' These mods are just too cumbersome for PBP. | ||
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+ | '''No Powers/Abilities:''' We're going for a more low-key feel with this game. Likewise, do not use SFX formatting designed for Powers/Abilities. Stick to those outlined on p61-63 (ignoring the bit on Limits), and skip the SFX guidelines on p191-213. | ||
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
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[[File:Hegemony0002.png|700px|center]] | [[File:Hegemony0002.png|700px|center]] |