Editing Hernando Santiago

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*Level: 6
+
*Level: 1
 
*Class: Warrior
 
*Class: Warrior
 
*XP: 0
 
*XP: 0
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** Cannot be surprised.  Others cannot use execution option on me.  Roll twice for initiative and take the highest roll.  (Notice skill.)
 
** Cannot be surprised.  Others cannot use execution option on me.  Roll twice for initiative and take the highest roll.  (Notice skill.)
 
** Always acts first in combat, unless someone else has Alert focus.   
 
** Always acts first in combat, unless someone else has Alert focus.   
*Ironhide:  
+
*Ironhide: Innate AC of 15 + Dex Bonus + 1/2 Level rounded up.
**Innate AC of 15 + Dex Bonus + 1/2 Level rounded up.
 
**Immune to primitive weapons and unarmed attacks.
 
*Gunslinger:
 
**Gain Shoot, Add Shoot skill to damage
 
  
 
==Attributes==
 
==Attributes==
 
*Strength 14 (+1)
 
*Strength 14 (+1)
*Dexterity 18 (+2)
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*Dexterity 15 (+1)
 
*Constitution 14 (+1)
 
*Constitution 14 (+1)
 
*Intelligence  9
 
*Intelligence  9
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==Skills==
 
==Skills==
*Unspent Skill Points: 0
 
 
*Exert-0
 
*Exert-0
 
*Lead-0
 
*Lead-0
*Notice-2
+
*Notice-1
 
*Punch-1
 
*Punch-1
*Shoot-3
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*Shoot-1
 
*Sneak-1
 
*Sneak-1
 
*Stab-1
 
*Stab-1
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==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 57
+
*HP: 15
 
*Effort: na   
 
*Effort: na   
 
*System Strain: 0/14
 
*System Strain: 0/14
*AC: 21
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*AC: 17
*Attacks (Attack Bonus +9)
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*Attacks (Attack Bonus +2)
**Advanced Knife +10 1d6+2 Shock 2/AC15
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**Advanced Knife +4 1d6+1 Shock 2/AC15
**Advanced Katana +10 1d8+3 Shock 3/AC13
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**Advanced Katana +4 1d8+2 Shock 3/AC13
**SamaelTech Sword +12 1d8+5 Shock 3/AC13
+
**Thermal Pistol +4 2d6+1 Range 25/50 Magazine 5
**Thunder Pistol +12 2d8*+5 Range 50/100 Magazine 6
+
**Spike Thrower +4 3d8*+1 Range 20/40 Magazine 15
**Thermal Pistol +12 2d6+5 Range 25/50 Magazine 5
+
***Grenade Launcher +4 2d6 Range 150/350 Magazine 3
**Spike Thrower +12 3d8*+5 Range 20/40 Magazine 15
+
**Unarmed Attack +4 1d2+1
***Grenade Launcher +12 2d6+5(?) Range 150/350 Magazine 3
 
**Unarmed Attack +10 1d2+2
 
  
 
*Saves
 
*Saves
**Physical 7
+
**Physical 13
**Mental 8
+
**Mental 14
**Evasion 6
+
**Evasion 13
  
 
== Cybernetics ==
 
== Cybernetics ==

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