Editing Hero Wars: Ghareen

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
== Ghareen Leikisson ==
 
== Ghareen Leikisson ==
  
Human Level 1 Rebel, devotee of the Alusar the Spy subcult of Yinkin and a Sartarite exile.
+
Level 1 Rebel, devotee of the Alusar the Spy subcult of Yinkin and a Sartarite exile.
  
 
  '''Stat            Initial Race/Class'''
 
  '''Stat            Initial Race/Class'''
Line 11: Line 11:
 
  '''CHA''' 17 (+3)    15      +2
 
  '''CHA''' 17 (+3)    15      +2
  
'''HP''' 24 currently 16
+
'''HP''' 24
  
 
'''AC''' 14  
 
'''AC''' 14  
Line 19: Line 19:
 
'''MD''' 11
 
'''MD''' 11
  
'''Initiative''' 20
+
'''Initiative''' +5
  
'''Recoveries''' 8 @ 1D8+2 Used: 1
+
'''Recoveries''' 8 @ 1D8+2
 
 
'''''Quick to fight''''' At the start of each battle, roll initiative twice and choose the result you want. This gives +5 to initiative score for this game.
 
 
 
=== Description ===
 
 
 
A narrow-faced, russet-haired youth with extravagant moustache and sideburns, dressed in leather and fur, Ghareen takes pains to always have a well-kept but never refined appearance. An affable sort, he tries to get along with everyone. Despite his casual bearing and seeming laid-back indifference, his eyes and ears are sharp. Unusually so - he has tufts of hair that make his ears look pointed.
 
  
 
=== Runes ===
 
=== Runes ===
Line 38: Line 32:
  
 
Conceived on Wooing Day (Wild Day, Harmony Week, Earth Season, a Yinkin Holy Day), Ghareen's father was a Yinkin devotee but his mother unexpectedly turned out to be a wilderness spirit of unknown provenance, who raised him for a while, then left him at his father's hearth 8 years later. Ghareen has only scattered and vague recollections of his mother; he was largely raised by alynxes and minor spirits, and has an unusual affinity with both. He seems to recall he was furred like an alynx when very young, and gradually lost most of it as he grew.
 
Conceived on Wooing Day (Wild Day, Harmony Week, Earth Season, a Yinkin Holy Day), Ghareen's father was a Yinkin devotee but his mother unexpectedly turned out to be a wilderness spirit of unknown provenance, who raised him for a while, then left him at his father's hearth 8 years later. Ghareen has only scattered and vague recollections of his mother; he was largely raised by alynxes and minor spirits, and has an unusual affinity with both. He seems to recall he was furred like an alynx when very young, and gradually lost most of it as he grew.
 +
 +
=== Description ===
 +
 +
A narrow-faced, russet-haired youth with extravagant moustache and sideburns, dressed in leather and fur, Ghareen takes pains to always have a well-kept but never refined appearance. An affable sort, he tries to get along with everyone. Despite his casual bearing and seeming laid-back indifference, his eyes and ears are sharp. Unusually so - he has tufts of hair that make his ears look pointed.
  
 
== Backgrounds ==
 
== Backgrounds ==
Line 65: Line 63:
 
'''Bravado'''
 
'''Bravado'''
 
Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally.
 
Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally.
 
 
Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it.
 
Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it.
  
Line 78: Line 75:
 
Bravado (Adventurer feat)
 
Bravado (Adventurer feat)
  
Beast Ancestor: Yinkin
+
Beast Ancestor: Yinkin
Yinkin Blessing - ''Free Cat''
+
Grants Yinkin Blessing - ''Free Cat''
Once per day as a quick action, you can ignore a wide range of problems until the start of your next turn. The problems are obstacles, traps, and various conditions and effects that might slow you down.
+
Once per day as a quick action, you can ignore a wide range of problems until the start of your next turn. The problems are obstacles, traps, and various conditions and effects that might slow you down.
  
 
== Powers ==
 
== Powers ==
Line 97: Line 94:
 
  Hit: WEAPON + Dexterity damage (1D8+4)
 
  Hit: WEAPON + Dexterity damage (1D8+4)
 
  Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level:  3d6 + level damage; 9th level: 4d6 + Level damage.)
 
  Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level:  3d6 + level damage; 9th level: 4d6 + Level damage.)
  Miss: Damage equal to your level. (1)
+
  Miss: Damage equal to your level.
  
 
  '''''Flashy Blade'''''
 
  '''''Flashy Blade'''''
Line 104: Line 101:
 
  Attack: Dexterity + Charisma + Level vs. AC (+8)
 
  Attack: Dexterity + Charisma + Level vs. AC (+8)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
  Miss: Damage equal to your level. (1)
+
  Miss: Damage equal to your level.
  
 
  '''''Sure Cut'''''
 
  '''''Sure Cut'''''
Line 113: Line 110:
 
  Attack: Dexterity + Level vs. AC (+5)
 
  Attack: Dexterity + Level vs. AC (+5)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
  Miss: Deal your Opening Strike damage + damage equal to your level. (1d8+1)
+
  Miss: Deal your Opening Strike damage + damage equal to your level.
 
 
== Basic Attacks ==
 
 
 
Melee attack
 
At-Will
 
Target: One enemy
 
Attack: Dexterity + Level vs. AC (+5)
 
Hit: WEAPON + Dexterity damage (1d8+4)
 
Miss: Damage equal to your level (1)
 
 
 
Ranged attack
 
At-Will
 
Target: One enemy
 
Attack: Dexterity + Level vs. AC (+5)
 
Hit: WEAPON + Dexterity damage (1d6+4)
 
Miss: Damage equal to your level (1)
 
  
 
== Gear ==
 
== Gear ==
  
 
leather armour, a pair of large hunting knives with carved hilts, a brace of javelins, travelling gear, hunting gear
 
leather armour, a pair of large hunting knives with carved hilts, a brace of javelins, travelling gear, hunting gear

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)