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  '''CHA''' 17 (+3)    15      +2
 
  '''CHA''' 17 (+3)    15      +2
  
'''HP''' 24 currently 16
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'''HP''' 24
  
 
'''AC''' 14  
 
'''AC''' 14  
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'''MD''' 11
 
'''MD''' 11
  
'''Initiative''' 20
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'''Initiative''' +5
  
'''Recoveries''' 8 @ 1D8+2 Used: 1
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'''Recoveries''' 8 @ 1D8+2
  
'''''Quick to fight''''' At the start of each battle, roll initiative twice and choose the result you want. This gives +5 to initiative score for this game.
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'''''Quick to fight''''' At the start of each battle, roll initiative twice and choose the result you want.
  
 
=== Description ===
 
=== Description ===
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'''Bravado'''
 
'''Bravado'''
 
Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally.
 
Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally.
 
 
Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it.
 
Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it.
  
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Bravado (Adventurer feat)
 
Bravado (Adventurer feat)
  
Beast Ancestor: Yinkin
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Beast Ancestor: Yinkin
Yinkin Blessing - ''Free Cat''
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Grants Yinkin Blessing - ''Free Cat''
Once per day as a quick action, you can ignore a wide range of problems until the start of your next turn. The problems are obstacles, traps, and various conditions and effects that might slow you down.
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Once per day as a quick action, you can ignore a wide range of problems until the start of your next turn. The problems are obstacles, traps, and various conditions and effects that might slow you down.
  
 
== Powers ==
 
== Powers ==
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  Hit: WEAPON + Dexterity damage (1D8+4)
 
  Hit: WEAPON + Dexterity damage (1D8+4)
 
  Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level:  3d6 + level damage; 9th level: 4d6 + Level damage.)
 
  Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level:  3d6 + level damage; 9th level: 4d6 + Level damage.)
  Miss: Damage equal to your level. (1)
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  Miss: Damage equal to your level.
  
 
  '''''Flashy Blade'''''
 
  '''''Flashy Blade'''''
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  Attack: Dexterity + Charisma + Level vs. AC (+8)
 
  Attack: Dexterity + Charisma + Level vs. AC (+8)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
  Miss: Damage equal to your level. (1)
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  Miss: Damage equal to your level.
  
 
  '''''Sure Cut'''''
 
  '''''Sure Cut'''''
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  Attack: Dexterity + Level vs. AC (+5)
 
  Attack: Dexterity + Level vs. AC (+5)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
  Miss: Deal your Opening Strike damage + damage equal to your level. (1d8+1)
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  Miss: Deal your Opening Strike damage + damage equal to your level.
 
 
== Basic Attacks ==
 
 
 
Melee attack
 
At-Will
 
Target: One enemy
 
Attack: Dexterity + Level vs. AC (+5)
 
Hit: WEAPON + Dexterity damage (1d8+4)
 
Miss: Damage equal to your level (1)
 
 
 
Ranged attack
 
At-Will
 
Target: One enemy
 
Attack: Dexterity + Level vs. AC (+5)
 
Hit: WEAPON + Dexterity damage (1d6+4)
 
Miss: Damage equal to your level (1)
 
  
 
== Gear ==
 
== Gear ==
  
 
leather armour, a pair of large hunting knives with carved hilts, a brace of javelins, travelling gear, hunting gear
 
leather armour, a pair of large hunting knives with carved hilts, a brace of javelins, travelling gear, hunting gear

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