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  '''CHA''' 17 (+3)    15      +2
 
  '''CHA''' 17 (+3)    15      +2
  
'''HP''' 24 currently 16
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'''HP''' 24
  
 
'''AC''' 14  
 
'''AC''' 14  
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'''MD''' 11
 
'''MD''' 11
  
'''Initiative''' 20
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'''Initiative''' +5
  
'''Recoveries''' 8 @ 1D8+2 Used: 1
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'''Recoveries''' 8 @ 1D8+2
  
'''''Quick to fight''''' At the start of each battle, roll initiative twice and choose the result you want. This gives +5 to initiative score for this game.
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'''''Quick to fight''''' At the start of each battle, roll initiative twice and choose the result you want.
  
 
=== Description ===
 
=== Description ===
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'''Bravado'''
 
'''Bravado'''
 
Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally.
 
Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally.
 
 
Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it.
 
Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it.
  
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  Hit: WEAPON + Dexterity damage (1D8+4)
 
  Hit: WEAPON + Dexterity damage (1D8+4)
 
  Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level:  3d6 + level damage; 9th level: 4d6 + Level damage.)
 
  Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level:  3d6 + level damage; 9th level: 4d6 + Level damage.)
  Miss: Damage equal to your level. (1)
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  Miss: Damage equal to your level.
  
 
  '''''Flashy Blade'''''
 
  '''''Flashy Blade'''''
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  Attack: Dexterity + Charisma + Level vs. AC (+8)
 
  Attack: Dexterity + Charisma + Level vs. AC (+8)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
  Miss: Damage equal to your level. (1)
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  Miss: Damage equal to your level.
  
 
  '''''Sure Cut'''''
 
  '''''Sure Cut'''''
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  Attack: Dexterity + Level vs. AC (+5)
 
  Attack: Dexterity + Level vs. AC (+5)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
 
  Hit: WEAPON + Dexterity damage. (1D8+4)
  Miss: Deal your Opening Strike damage + damage equal to your level. (1d8+1)
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  Miss: Deal your Opening Strike damage + damage equal to your level.
  
 
== Basic Attacks ==
 
== Basic Attacks ==

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