Editing Hero Wars: Serzeen
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Level 1 Hell Mother, worshipper of Darkness gods and an exile from the Kitori of the Troll Woods | Level 1 Hell Mother, worshipper of Darkness gods and an exile from the Kitori of the Troll Woods | ||
− | '''Look:''' | + | '''Look:''' |
===Game Statistics=== | ===Game Statistics=== | ||
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|- | |- | ||
| HP | | HP | ||
− | | | + | | 24/24 |
|- | |- | ||
| AC | | AC | ||
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|- | |- | ||
| Init | | Init | ||
− | | | + | | +3 |
|- | |- | ||
| Recoveries | | Recoveries | ||
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− | ==Class Features== | + | ===Class Features=== |
− | + | ==Bound Spirits== | |
Each day you can choose number of bound spirits to serve you as indicated in the class progression table. Each bound spirit provides you (or sometimes your allies) with a bonus or power of some sort while you have it bound. Each spirit also has a release trigger, which is a moment when you can release the spirit and gain a benefit from it. The release trigger action is the only way to release a bound spirit. | Each day you can choose number of bound spirits to serve you as indicated in the class progression table. Each bound spirit provides you (or sometimes your allies) with a bonus or power of some sort while you have it bound. Each spirit also has a release trigger, which is a moment when you can release the spirit and gain a benefit from it. The release trigger action is the only way to release a bound spirit. | ||
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Each individual spirit has a recharge roll that you use after the battle to try to bind the spirit again. If you succeed, you start the next battle with the spirit bound and providing you with its bonus. If you fail the roll, the spirit is somewhere else, not yet returned to you. | Each individual spirit has a recharge roll that you use after the battle to try to bind the spirit again. If you succeed, you start the next battle with the spirit bound and providing you with its bonus. If you fail the roll, the spirit is somewhere else, not yet returned to you. | ||
− | + | ||
+ | ==Recurring Daily Spells== | ||
The hell mother’s daily spells work a bit differently than those of other classes. The big difference is that the spell automatically repeats at the start of the hell mother’s next turn. Then, if the natural attack roll of the recurring spell is even, the spell repeats again at the start of the hell mother’s next turn, and so on as long as natural even rolls come up. | The hell mother’s daily spells work a bit differently than those of other classes. The big difference is that the spell automatically repeats at the start of the hell mother’s next turn. Then, if the natural attack roll of the recurring spell is even, the spell repeats again at the start of the hell mother’s next turn, and so on as long as natural even rolls come up. | ||
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One possible oddity comes from targeting. The hell mother herself isn’t recasting the spell, so she’s not going to be taking opportunity attacks from engaged enemies if it’s a ranged spell. And the attack isn’t coming from her, not really. To determine nearby targets, use the hell mother’s most recent location, or where she is lying unconscious, but don’t worry about line of sight and cover for the recurrences, since the spirits are flying around tearing things up on their own. | One possible oddity comes from targeting. The hell mother herself isn’t recasting the spell, so she’s not going to be taking opportunity attacks from engaged enemies if it’s a ranged spell. And the attack isn’t coming from her, not really. To determine nearby targets, use the hell mother’s most recent location, or where she is lying unconscious, but don’t worry about line of sight and cover for the recurrences, since the spirits are flying around tearing things up on their own. | ||
− | + | ==Ritual Magic== | |
You can cast your spells as rituals (13th Age, page 192). Unlike most other ritual casters, your rituals generally require you to eat something living. In troll society, trollkin suffice, but while adventuring with surface folk you’ll probably make do with animals. | You can cast your spells as rituals (13th Age, page 192). Unlike most other ritual casters, your rituals generally require you to eat something living. In troll society, trollkin suffice, but while adventuring with surface folk you’ll probably make do with animals. | ||
Your rituals work best underground or at night. Outdoors and under the sunlight, you’re probably just wasting your time and a spell. | Your rituals work best underground or at night. Outdoors and under the sunlight, you’re probably just wasting your time and a spell. | ||
− | + | ==Summons from Hell== | |
As a hell mother, you know a number of summoning spells, as indicated on the level progression table. You use the general rules for summoned creatures presented on page 67 but with a couple wrinkles all your own. | As a hell mother, you know a number of summoning spells, as indicated on the level progression table. You use the general rules for summoned creatures presented on page 67 but with a couple wrinkles all your own. | ||
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Normally you summon a creature that’s your level or one lower. If you want to summon an even lower level creature for story reasons or because it has an ability that higher level creatures lack, you’re free to do so. | Normally you summon a creature that’s your level or one lower. If you want to summon an even lower level creature for story reasons or because it has an ability that higher level creatures lack, you’re free to do so. | ||
− | + | '''Summons from Hell''' | |
− | + | Ranged Spell * Daily | |
− | + | Special: You get a number of daily uses depending on your level | |
− | + | Effect: You summon a creature to fight for you until the end of the battle. Which creature? Roll a d20 and add the escalation die, then consult the following table. | |
− | + | Modified d20 Roll | |
− | + | 1–8: Summon giant bug—Choose a giant bug from among the giant bugs available at your level. It fights for you as an ordinary summoned creature. Unlike most ordinary summoned creatures that deal damage to the caster equal to the summoned creature’s level when they drop to 0 hit points, giant bugs deal damage equal to double the creature’s level to the caster when they drop. | |
− | + | 9–15: Summon giant spider—Choose a giant spider from among the giant spiders available at your level. It fights for you as an ordinary summoned creature. All spiders you summon have the wallcrawler ability to climb on ceilings and walls. | |
− | + | 16–19: Summon dehori—Choose a dehori from among the dehori available at your level. It fights for you as an ordinary summoned creature. | |
− | + | 20+: Summon superior dehori—Choose a dehori from among the dehori available at your level. It fights for you as a superior summoned creature. | |
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− | '''Ranged Spell | ||
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