Editing Heros Paths.
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[[Category:Campaign Setup]] | [[Category:Campaign Setup]] | ||
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The Heros Paths | The Heros Paths | ||
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=Characters= | =Characters= | ||
− | *[[ | + | *[[x the unknown]] played by Julius Sleazer |
− | *[[ | + | *[[y the also unknown]] played by Stormraven |
− | *[[ | + | *[[z the really unknown]] played by someone unknown. |
− | *[[ | + | *[[a the reasonably guessed at]] played by who knows? |
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*[[a character sheet]] | *[[a character sheet]] | ||
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*Ruling. People with magical parent occupations get the magic of their folks [sorcery will be as per MRQII], everyone else gets a roll on the special abilites table I have from the long lost game Thieves Guild. Roll d1000 and post with your character if you go that way. | *Ruling. People with magical parent occupations get the magic of their folks [sorcery will be as per MRQII], everyone else gets a roll on the special abilites table I have from the long lost game Thieves Guild. Roll d1000 and post with your character if you go that way. | ||
− | == | + | ==Dwarves as PC's== |
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A [[Dwarf]] is in no manner a RQ dwarf, more of a D&D style. | A [[Dwarf]] is in no manner a RQ dwarf, more of a D&D style. | ||
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*The hero points needed to attain each degree are listed in the HeroPaths. Note that the 1st degree has an initial cost [of 1-3 HeroPoints] | *The hero points needed to attain each degree are listed in the HeroPaths. Note that the 1st degree has an initial cost [of 1-3 HeroPoints] | ||
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=Setting= | =Setting= | ||
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==Worship, the Great Forces, Priests and the Clericals== | ==Worship, the Great Forces, Priests and the Clericals== | ||
− | + | The great forces [Nature, Law, Chaos, Good, Evil, Balance, Infinity [or pass-not], Entropy, Fate, Luck, Mastery and Magic] are amorhpous forces in the world, rather than personified through gods. They congeal into sentience only in the Otherworlds, and hence create 'otherworldy' beings. [demons, devils and servants of 'higher' or 'deeper' powers]. | |
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− | are amorhpous forces in the world, rather than personified through gods. They congeal into sentience only in the Otherworlds, and hence create 'otherworldy' beings. [demons, devils and servants of 'higher' or 'deeper' powers]. | ||
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− | are often claimed by gods as representing aspects of their divine strengths. However, to Clerics they are often aligned as secondary qualifiers [elemental or power 'forces']. | + | The worldy forces [the six elements [air, earth, fire, water, light and darkness] and the powers [ death/growth, truth/illusion, harmony/discord, movement/stillness] are often claimed by gods as representing aspects of their divine strengths. However, to Clerics they are often aligned as secondary qualifiers [elemental or power 'forces']. |
All gods are ancestor spirits writ large, and what they control of the otherworlds is what they wrest from it. Hence, worship and the promise of an afterlife within the gods otherworldy demense. | All gods are ancestor spirits writ large, and what they control of the otherworlds is what they wrest from it. Hence, worship and the promise of an afterlife within the gods otherworldy demense. |