Editing Heros Paths.
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Category:Campaign Setup]] | [[Category:Campaign Setup]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
The Heros Paths | The Heros Paths | ||
Line 17: | Line 12: | ||
*[[Arianha]] played by Stormraven. | *[[Arianha]] played by Stormraven. | ||
*[[Guntholdt the Dwarf]] played by Mandacaru. | *[[Guntholdt the Dwarf]] played by Mandacaru. | ||
− | + | ||
*[[a character sheet]] | *[[a character sheet]] | ||
Line 39: | Line 34: | ||
*Ruling. People with magical parent occupations get the magic of their folks [sorcery will be as per MRQII], everyone else gets a roll on the special abilites table I have from the long lost game Thieves Guild. Roll d1000 and post with your character if you go that way. | *Ruling. People with magical parent occupations get the magic of their folks [sorcery will be as per MRQII], everyone else gets a roll on the special abilites table I have from the long lost game Thieves Guild. Roll d1000 and post with your character if you go that way. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Other Races as PC's== | ==Other Races as PC's== | ||
Line 98: | Line 85: | ||
*The hero points needed to attain each degree are listed in the HeroPaths. Note that the 1st degree has an initial cost [of 1-3 HeroPoints] | *The hero points needed to attain each degree are listed in the HeroPaths. Note that the 1st degree has an initial cost [of 1-3 HeroPoints] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Setting= | =Setting= | ||
Line 153: | Line 114: | ||
==Worship, the Great Forces, Priests and the Clericals== | ==Worship, the Great Forces, Priests and the Clericals== | ||
− | + | The great forces [Nature, Law, Chaos, Good, Evil, Balance, Infinity [or pass-not], Entropy, Fate, Luck, Mastery and Magic] are amorhpous forces in the world, rather than personified through gods. They congeal into sentience only in the Otherworlds, and hence create 'otherworldy' beings. [demons, devils and servants of 'higher' or 'deeper' powers]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | are amorhpous forces in the world, rather than personified through gods. They congeal into sentience only in the Otherworlds, and hence create 'otherworldy' beings. [demons, devils and servants of 'higher' or 'deeper' powers]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | are often claimed by gods as representing aspects of their divine strengths. However, to Clerics they are often aligned as secondary qualifiers [elemental or power 'forces']. | + | The worldy forces [the six elements [air, earth, fire, water, light and darkness] and the powers [ death/growth, truth/illusion, harmony/discord, movement/stillness] are often claimed by gods as representing aspects of their divine strengths. However, to Clerics they are often aligned as secondary qualifiers [elemental or power 'forces']. |
All gods are ancestor spirits writ large, and what they control of the otherworlds is what they wrest from it. Hence, worship and the promise of an afterlife within the gods otherworldy demense. | All gods are ancestor spirits writ large, and what they control of the otherworlds is what they wrest from it. Hence, worship and the promise of an afterlife within the gods otherworldy demense. |