Difference between revisions of "Hexen Ward: Character Advancement"

From RPGnet
Jump to: navigation, search
(Created page with "__NOTOC__ < < < Back to Main Page")
 
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 +
 +
Players will have opportunities to earn significant character rewards by completing various character objectives. Some of these rewards will include straight XP awards. Additionally, characters earn 1 XP each time the GM declares a ''story break''.
 +
 +
Earned XP can be spent when earned or banked to spend later.
 +
 +
----
 +
----
 +
[[Hexen_Ward:_Character_Objectives|'''Current Character Objectives''']]
 +
----
 +
----
 +
 +
==Tier 0==
 +
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple ''breaks'' in the game.
 +
 +
Rather than try to list these out as per the regular tiers, these will be handled case by case, preferably via DM if players are comfortable with that.
 +
 +
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 +
 +
==Tier 1==
 +
*Swap out one (1) Distinction SFX for another: '''1 Experience''' ''May not swap out Hinder''
 +
*Swap out an existing relationship for a ew oner: '''1 Experience''' ''The player must have cultivated this relationship prior to the XP spend, positive or negative.''
 +
:''New relationship is ranked the same as the original relationship.''
 +
*Add a new [[file:d6a.png|24px|d6]] Relationship: '''1 Experience'''
 +
 +
 +
----
 +
Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''.
 +
----
 +
 +
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 +
 +
==Tier 2==
 +
*Add an SFX to a distinction: '''2 Experience''' ''Max three'' (3) ''SFX per distinction incl Hinder''
 +
*Step up a [[file:d6a.png|24px|d6]] Relationship to [[file:d8a.png|24px|d8]]: '''2 Experience'''
 +
*Add a [[file:d6a.png|24px|d6]] resource die to your Talisman: '''2 Experience''' ''Max five'' (5) ''per talisman''
 +
 +
 +
 +
----
 +
Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''.
 +
----
 +
 +
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 +
 +
==Tier 3==
 +
*Step up a [[file:d8a.png|24px|d8]] Relationship to [[file:d10a.png|24px|d10]]: '''3 Experience'''
 +
* Step up a [[file:d6a.png|24px|d6]] Talisman resource die to [[file:d8a.png|24px|d6]] '''3 Experience'''
 +
*Step up one Attribute and step back another: '''3 Experience''' ''No Maneuver may be stepped up above [[file:d12a.png|24px|d12]] or stepped down below [[file:d4a.png|20px|d4]]
 +
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 +
 +
==Tiers 4+==
 +
*Step up a [[file:d10a.png|24px|d8]] Relationship to [[file:d12a.png|24px|d10]]: '''4 Experience'''
 +
*Step up a [[file:d4a.png|24px|d6]] Form or Maneuver to [[file:d6a.png|24px|d8]] '''4 Experience'''
 +
*Step up a [[file:d6a.png|24px|d6]] Form or Maneuver to [[file:d8a.png|24px|d8]] '''5 Experience'''
 +
*Step up a [[file:d8a.png|24px|d8]] Form or Maneuver to [[file:d10a.png|24px|d10]] '''6 Experience'''
 +
*Step up a [[file:d10a.png|24px|d10]] Form or Maneuver to [[file:d12a.png|24px|d12]] '''7 Experience'''
 +
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]

Revision as of 12:27, 1 February 2024

< < < Back to Main Page

Players will have opportunities to earn significant character rewards by completing various character objectives. Some of these rewards will include straight XP awards. Additionally, characters earn 1 XP each time the GM declares a story break.

Earned XP can be spent when earned or banked to spend later.



Current Character Objectives



Tier 0

Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple breaks in the game.

Rather than try to list these out as per the regular tiers, these will be handled case by case, preferably via DM if players are comfortable with that.

< < < Back to Main Page

Tier 1

  • Swap out one (1) Distinction SFX for another: 1 Experience May not swap out Hinder
  • Swap out an existing relationship for a ew oner: 1 Experience The player must have cultivated this relationship prior to the XP spend, positive or negative.
New relationship is ranked the same as the original relationship.
  • Add a new d6 Relationship: 1 Experience



Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.


< < < Back to Main Page

Tier 2

  • Add an SFX to a distinction: 2 Experience Max three (3) SFX per distinction incl Hinder
  • Step up a d6 Relationship to d8: 2 Experience
  • Add a d6 resource die to your Talisman: 2 Experience Max five (5) per talisman



Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.


< < < Back to Main Page

Tier 3

  • Step up a d8 Relationship to d10: 3 Experience
  • Step up a d6 Talisman resource die to d6 3 Experience
  • Step up one Attribute and step back another: 3 Experience No Maneuver may be stepped up above d12 or stepped down below d4

< < < Back to Main Page

Tiers 4+

  • Step up a d8 Relationship to d10: 4 Experience
  • Step up a d6 Form or Maneuver to d8 4 Experience
  • Step up a d6 Form or Maneuver to d8 5 Experience
  • Step up a d8 Form or Maneuver to d10 6 Experience
  • Step up a d10 Form or Maneuver to d12 7 Experience

< < < Back to Main Page