Difference between revisions of "Hexen Ward: Character Advancement"

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(Tiers 1-7)
(Tiers 1-7)
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==Tiers 1-7==
 
==Tiers 1-7==
 
*Swap out one (1) Distinction SFX for another: '''1 Experience''' ''May not swap out Hinder''
 
*Swap out one (1) Distinction SFX for another: '''1 Experience''' ''May not swap out Hinder''
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*Add an SFX to a distinction: '''2 Experience''' ''Max three'' (3) ''SFX per distinction incl Hinder''
 
*Add an SFX to a distinction: '''2 Experience''' ''Max three'' (3) ''SFX per distinction incl Hinder''
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*Step up one Attribute and step back another: '''3 Experience''' ''No Maneuver may be stepped up above [[file:d12a.png|24px|d12]] or stepped down below [[file:d4a.png|20px|d4]]
 
*Step up one Attribute and step back another: '''3 Experience''' ''No Maneuver may be stepped up above [[file:d12a.png|24px|d12]] or stepped down below [[file:d4a.png|20px|d4]]
 
*Add a [[file:d4a.png|20px|d4]] Stress Form: '''3 Experience''' ''You may only have one (1) [[file:d4a.png|20px|d4]] Stress Form at a time.
 
*Add a [[file:d4a.png|20px|d4]] Stress Form: '''3 Experience''' ''You may only have one (1) [[file:d4a.png|20px|d4]] Stress Form at a time.
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*Step up a [[file:d4a.png|24px|d4]] Maneuver to [[file:d6a.png|24px|d8]] '''4 Experience'''  
 
*Step up a [[file:d4a.png|24px|d4]] Maneuver to [[file:d6a.png|24px|d8]] '''4 Experience'''  
 
*Step up a [[file:d4a.png|24px|d4]] Stress Form to [[file:d6a.png|24px|d8]] '''4 Experience'''  
 
*Step up a [[file:d4a.png|24px|d4]] Stress Form to [[file:d6a.png|24px|d8]] '''4 Experience'''  
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*Step up a [[file:d6a.png|24px|d6]] Maneuver to [[file:d8a.png|24px|d8]] '''5 Experience'''  
 
*Step up a [[file:d6a.png|24px|d6]] Maneuver to [[file:d8a.png|24px|d8]] '''5 Experience'''  
 
*Step up a [[file:d6a.png|24px|d6]] Stress Form to [[file:d8a.png|24px|d8]] '''5 Experience'''  
 
*Step up a [[file:d6a.png|24px|d6]] Stress Form to [[file:d8a.png|24px|d8]] '''5 Experience'''  
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*Step up a [[file:d8a.png|24px|d8]] Maneuver to [[file:d10a.png|24px|d10]] '''6 Experience'''  
 
*Step up a [[file:d8a.png|24px|d8]] Maneuver to [[file:d10a.png|24px|d10]] '''6 Experience'''  
 
*Step up a [[file:d8a.png|24px|d8]] Stress Form to [[file:d10a.png|24px|d10]] '''6 Experience'''  
 
*Step up a [[file:d8a.png|24px|d8]] Stress Form to [[file:d10a.png|24px|d10]] '''6 Experience'''  
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Revision as of 12:50, 1 February 2024

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Players will have opportunities to earn significant character rewards by completing various character objectives. Some of these rewards will include straight XP awards. Additionally, characters earn 1 XP each time the GM declares a story break.

Earned XP can be spent when earned or banked to spend later.



Current Character Objectives



Tier 0

Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during a character's first couple breaks in the game.

Rather than try to list these out as per the regular tiers, these will be handled case by case, preferably via DM if players are comfortable with that.

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Tiers 1-7

  • Swap out one (1) Distinction SFX for another: 1 Experience May not swap out Hinder



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  • Add an SFX to a distinction: 2 Experience Max three (3) SFX per distinction incl Hinder



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  • Step up one Attribute and step back another: 3 Experience No Maneuver may be stepped up above d12 or stepped down below d4
  • Add a d4 Stress Form: 3 Experience You may only have one (1) d4 Stress Form at a time.



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  • Step up a d4 Maneuver to d8 4 Experience
  • Step up a d4 Stress Form to d8 4 Experience



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  • Step up a d6 Maneuver to d8 5 Experience
  • Step up a d6 Stress Form to d8 5 Experience



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  • Step up a d8 Maneuver to d10 6 Experience
  • Step up a d8 Stress Form to d10 6 Experience



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  • Step up a d10 Maneuver to d12 7 Experience
  • Step up a d10 Stress Form to d12 7 Experience

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