Difference between revisions of "Hexen Ward: Fae vs Mortal Magic"

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==Fae Magic==
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==Fae==
Fae are inherently magical beings, masters of glamour (illusion) and enchantments and the second sight with some small skill in performing knacks and lesser conjurations. Some Fae are rumored to be able to magically heal wounds in mortals.
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Fae are magical beings, masters of glamour and enchantments and the second sight with some small skill in performing interdictions and lesser conjurations. Some Fae are rumored to be able to magically heal wounds in mortals.
  
==Mortal Magic==
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Not being inherently magical, mortals must learn to tap into forces the Fae touch as easy as breathing. Until they learn to master the simplest forms, mortal arcanists are vulnerable to detection and ensnarement by the Fae.
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==Guild Arcanists==
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Not being inherently magical, mortals struggle to tap into forces the Fae touch as easy as breathing.
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Arcanists show the most promise manipulating glyphs, wards, forbiddings and other ritualized, structured forms of magic.
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==Hexen==
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Changelings - lesser faeling spirits placed in the bodies of mortal babes - Hexen still have limited access to the lingering traces of their faerie ancestry. They do not possess the range of full blooded Fae, but in their area of mastery are often just as strong.
  
The lowest mortals with an affinity for magic - apprentices - quickly master auras, conjuration and knacks. As journeymen, they begin to learn abjuration, enchantment, and glamour, but only at considerable cost. Masters dispense with the cost of these advanced magics.
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Unlike students of the Guild, Warders tend to master magics more erratically.
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==Priests==
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Banishment is the bailiwick of the priesthood, from merely forcing Fae or wildlings to give ground to using the power of true names to exile beings to other realms of existence.
  
 
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==Ur Magics==
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==Wildlings==
Mastering - or even studying - Necromancy or Transmutation are collectively forbidden by the church, the crown, and the guild alike with penalties including forfeiture, death, and excommunication.
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Wildlings don't ''perform'' magic so much as they are naturally gifted with certain abilities by breed. Some magics seem similar to Wildling traits, but actual Wildling abilities cannot be taught or learned.
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All wildlings have a mortal form and a wild form.
  
 
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Latest revision as of 15:47, 3 February 2024

< < < Back to Main Page

Fae[edit]

Fae are magical beings, masters of glamour and enchantments and the second sight with some small skill in performing interdictions and lesser conjurations. Some Fae are rumored to be able to magically heal wounds in mortals.

< < < Back to Main Page

Guild Arcanists[edit]

Not being inherently magical, mortals struggle to tap into forces the Fae touch as easy as breathing.

Arcanists show the most promise manipulating glyphs, wards, forbiddings and other ritualized, structured forms of magic.

< < < Back to Main Page

Hexen[edit]

Changelings - lesser faeling spirits placed in the bodies of mortal babes - Hexen still have limited access to the lingering traces of their faerie ancestry. They do not possess the range of full blooded Fae, but in their area of mastery are often just as strong.

< < < Back to Main Page

Priests[edit]

Banishment is the bailiwick of the priesthood, from merely forcing Fae or wildlings to give ground to using the power of true names to exile beings to other realms of existence.

< < < Back to Main Page

Wildlings[edit]

Wildlings don't perform magic so much as they are naturally gifted with certain abilities by breed. Some magics seem similar to Wildling traits, but actual Wildling abilities cannot be taught or learned.

All wildlings have a mortal form and a wild form.

< < < Back to Main Page