Difference between revisions of "Hexen Ward: Fae vs Mortal Magic"

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(Mortal Magic)
(Mortal Magic)
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Not being inherently magical, mortals must learn to tap into forces the Fae touch as easy as breathing. Until they learn to master the simplest forms, mortal arcanists are vulnerable to detection and ensnarement by the Fae.
 
Not being inherently magical, mortals must learn to tap into forces the Fae touch as easy as breathing. Until they learn to master the simplest forms, mortal arcanists are vulnerable to detection and ensnarement by the Fae.
  
The lowest mortals with an affinity for magic - apprentices - quickly master knacks and conjuration and may even show talent with lesser divination. As journeymen, they begin to learn glamour, abjuration, enchantment, and greater divination, but at considerable cost. Masters can dispense with the cost of these advanced magics.
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The lowest mortals with an affinity for magic - apprentices - quickly master auras, conjuration and knacks. As journeymen, they begin to learn abjuration, enchantment, and glamour, but at considerable cost. Masters can dispense with the cost of these advanced magics.
  
 
Unlike students of the Guild, Warders tend to master magics more erratically.
 
Unlike students of the Guild, Warders tend to master magics more erratically.
  
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]

Revision as of 12:51, 29 January 2024

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Fae Magic

Fae are inherently magical beings, masters of Glamour (Illusion) and Enchantments with some small skill in performing divinations and lesser conjurations. Some Fae are rumored to be able to magically heal wounds in mortals.

Mortal Magic

Not being inherently magical, mortals must learn to tap into forces the Fae touch as easy as breathing. Until they learn to master the simplest forms, mortal arcanists are vulnerable to detection and ensnarement by the Fae.

The lowest mortals with an affinity for magic - apprentices - quickly master auras, conjuration and knacks. As journeymen, they begin to learn abjuration, enchantment, and glamour, but at considerable cost. Masters can dispense with the cost of these advanced magics.

Unlike students of the Guild, Warders tend to master magics more erratically.

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