Difference between revisions of "Hexen Ward: Secret War"

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(Magic and the Secret War)
(Priests)
 
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===Priests===
 
===Priests===
 
Banishment is the bailiwick of the priesthood, from merely forcing Fae or wildlings to give ground to using the power of true names to exile beings to other realms of existence.
 
Banishment is the bailiwick of the priesthood, from merely forcing Fae or wildlings to give ground to using the power of true names to exile beings to other realms of existence.
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[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
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===Watchers===
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Members of a secret society that keeps tabs on the war and the current players, watchers have no supernatural powers of their own. but they have mountains of information at their disposal and a not inconsiderable collection of relics and artifacts.
  
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]

Latest revision as of 06:44, 4 February 2024

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Magic and the Secret War[edit]

Mortals believe in the supernatural, in hexes and holy water and seances and angels and demons, but most would dissolve into jelly if faced with what's really out there. Then some jelly with a backbone would rally the rest and mortals would rise up and fight back in earnest.

Even those supernatural beings that side with mortals don't want to see that happen. So the war remains, but it remains secret.

Major Factions[edit]

The following groups represent the major factions of the secret war, those who know the war exists and who are, to one degree or another, fighting in it.

Fae[edit]

Fae are magical beings, masters of glamour and enchantments and the second sight with some small skill in performing interdictions and lesser conjurations. Some Fae are rumored to be able to magically heal wounds in mortals.

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Guild Arcanists[edit]

Not being inherently magical, mortals struggle to tap into forces the Fae touch as easy as breathing.

Arcanists show the most promise manipulating glyphs, wards, forbiddings and other ritualized, structured forms of magic.

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Hexen[edit]

Changelings - lesser faeling spirits placed in the bodies of mortal babes - Hexen still have limited access to the lingering traces of their faerie ancestry. They do not possess the range of full blooded Fae, but in their area of mastery are often just as strong.

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Priests[edit]

Banishment is the bailiwick of the priesthood, from merely forcing Fae or wildlings to give ground to using the power of true names to exile beings to other realms of existence.

< < < Back to Main Page

Watchers[edit]

Members of a secret society that keeps tabs on the war and the current players, watchers have no supernatural powers of their own. but they have mountains of information at their disposal and a not inconsiderable collection of relics and artifacts.

< < < Back to Main Page

Wildlings[edit]

Wildlings don't perform magic so much as they are naturally gifted with certain abilities by breed. Some magics seem similar to Wildling traits, but actual Wildling abilities cannot be taught or learned.

All wildlings have a mortal form and a wild form.

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