Difference between revisions of "Highwind Adventures on the-Cloudsea:Tahsis"

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Al Bhed Thief (Sky Pirate) 1<br/>
 
Al Bhed Thief (Sky Pirate) 1<br/>
 
CG Medium Humanoid (Al Bhed)<br/>
 
CG Medium Humanoid (Al Bhed)<br/>
'''Init '''+6; '''Senses  Perception +7<br/>
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'''Init '''+6; ''' Perception ''' +4<br/>
 
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'''Defense'''<br/>
 
'''Defense'''<br/>
 
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'''AC '''18, touch 14, flat-footed 14 (+4 armor)<br/>
 
'''AC '''18, touch 14, flat-footed 14 (+4 armor)<br/>
'''hp '''10 (1d8+2); <br/>
+
'''HP '''11 (1d8+2); <br/>
 
'''Fort '''+2, '''Ref '''+6, '''Will '''+0<br/>
 
'''Fort '''+2, '''Ref '''+6, '''Will '''+0<br/>
 
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'''Str '''10, '''Dex '''18, '''Con '''14, '''Int '''16, '''Wis '''10, '''Cha '''8<br/>
 
'''Str '''10, '''Dex '''18, '''Con '''14, '''Int '''16, '''Wis '''10, '''Cha '''8<br/>
'''Base Atk '''+0; '''CMB '''+3; '''CMD '''14<br/>
+
'''Base Atk '''+0; '''CMB '''+0; '''CMD '''14<br/>
 
'''Feats '''Twin-Weapon Fighting, Weapon Finesse, Airship Operation<br/>
 
'''Feats '''Twin-Weapon Fighting, Weapon Finesse, Airship Operation<br/>
 
'''Traits '''Reactionary, Inspired <br/>
 
'''Traits '''Reactionary, Inspired <br/>
 
'''Skills '''Acrobatics +10/+8 (-6 jump), Climb +6/+4, Disable Device +10/+8, Knowledge (Local) +7, Knowledge (Technology - Non Class) +5, Navigate +7, Pilot +8, Perception +4, Profession Sailor +4, Repair +7, Stealth +8/+6, Swim +6/+4<br/>
 
'''Skills '''Acrobatics +10/+8 (-6 jump), Climb +6/+4, Disable Device +10/+8, Knowledge (Local) +7, Knowledge (Technology - Non Class) +5, Navigate +7, Pilot +8, Perception +4, Profession Sailor +4, Repair +7, Stealth +8/+6, Swim +6/+4<br/>
 
'''Languages '''Common, Al Bhed, 3 more <br/>
 
'''Languages '''Common, Al Bhed, 3 more <br/>
'''Other Gear '''Chain Short, 2x Cutlass (short sword), 2x dagger, 2x charm, thieves's tools, 4 Gil <br/>
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'''Other Gear '''Chain Shirt, 2x Cutlass (short sword), 2x dagger, 2x chakram, thieves's tools, 4 Gil <br/>
 
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'''Special Abilities'''<br/>
 
'''Special Abilities'''<br/>
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'''Seamanship''' A sky pirate adds an insight bonus equal to half his thief level on all Profession (sailor) checks, rounded down. Allies within sight or hearing of a sky pirate add an insight bonus equal to half this number on their Profession (sailor) checks, rounded down..<br/>
 
'''Seamanship''' A sky pirate adds an insight bonus equal to half his thief level on all Profession (sailor) checks, rounded down. Allies within sight or hearing of a sky pirate add an insight bonus equal to half this number on their Profession (sailor) checks, rounded down..<br/>
 
'''Sneak Attack''' +1d6  If a thief can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The thief’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the thief flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 thief levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet.<br/>
 
'''Sneak Attack''' +1d6  If a thief can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The thief’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the thief flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 thief levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet.<br/>
 +
'''Favored Class ''' Thief, +1 HP
  
 
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Revision as of 02:06, 20 April 2020

Highwind_Adventures_on_the-Cloudsea

DESCRIPTION

Tahsis
Al Bhed Thief (Sky Pirate) 1
CG Medium Humanoid (Al Bhed)
Init +6; Perception +4


Defense


AC 18, touch 14, flat-footed 14 (+4 armor)
HP 11 (1d8+2);
Fort +2, Ref +6, Will +0


Offense


Speed 30 ft.
Melee Twin Cutlass +4 (1d60/x2) and/or

Twin Dagger +4 (1d4+0/19-20/x2)

Ranged Chakram +4 (1d8/x2)


Statistics


Str 10, Dex 18, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 14
Feats Twin-Weapon Fighting, Weapon Finesse, Airship Operation
Traits Reactionary, Inspired
Skills Acrobatics +10/+8 (-6 jump), Climb +6/+4, Disable Device +10/+8, Knowledge (Local) +7, Knowledge (Technology - Non Class) +5, Navigate +7, Pilot +8, Perception +4, Profession Sailor +4, Repair +7, Stealth +8/+6, Swim +6/+4
Languages Common, Al Bhed, 3 more
Other Gear Chain Shirt, 2x Cutlass (short sword), 2x dagger, 2x chakram, thieves's tools, 4 Gil


Special Abilities


Inspired Reroll 1 skill check a day.
Finesse Training Gains Weapon Finesse as a bonus feat.
Seamanship A sky pirate adds an insight bonus equal to half his thief level on all Profession (sailor) checks, rounded down. Allies within sight or hearing of a sky pirate add an insight bonus equal to half this number on their Profession (sailor) checks, rounded down..
Sneak Attack +1d6 If a thief can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The thief’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the thief flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 thief levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Favored Class Thief, +1 HP


Limit Break


Rallying Cry This Limit Break allows the sky pirate to make a loud shout, encouraging allies to be more courageous and to fight better. For the duration of 1 round + 1 round per four thief levels after 1st, all allies (including the sky pirate) is granted a morale bonus of +1 to attack rolls, skill checks, and saving throws as well as a +1 dodge bonus to armor class plus an additional +1 per four thief levels after 1st. This limit break requires only a swift action.)

Perfect Dodge (Su): This Limit Break makes the thief extremely agile. Any melee or range attacks automatically misses unless a natural roll of 20 is rolled, and even then, the critical threat is unconfirmed unless another natural roll of 20 is rolled. Any spells that require a Reflex saving throw are automatically made. This lasts for a duration of 1 round + 1 round per four thief levels after 1st. This limit break requires only a swift action.