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== Rank ==
 
== Rank ==
 
*L6 Antiquarian Witch (Enchantress)
 
*L6 Antiquarian Witch (Enchantress)
*XP: 55,626/65,000
+
*XP: 38555/65000
 
*Neutral Alignment
 
*Neutral Alignment
 
*Henchman of the PC [[Karag Two-Blades]]
 
*Henchman of the PC [[Karag Two-Blades]]
 
*Titles/Holdings: none
 
*Titles/Holdings: none
*Age: 25
+
*Age: 24
  
 
Assigned to Karag's dominion a decade ago by her family, the witch-woman Hira of the Seven keeps account of the raider's victories, caring for those in his command and making peace with the mystical entities stirred up by his conquering passage. While no crone, her hair is snow white, making her appear ageless.
 
Assigned to Karag's dominion a decade ago by her family, the witch-woman Hira of the Seven keeps account of the raider's victories, caring for those in his command and making peace with the mystical entities stirred up by his conquering passage. While no crone, her hair is snow white, making her appear ageless.
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**'''Cure Moderate Wounds''' (2d6) once per 8 hours (takes 10 minutes)
 
**'''Cure Moderate Wounds''' (2d6) once per 8 hours (takes 10 minutes)
 
**'''Familiar'''
 
**'''Familiar'''
 
===Herbs===
 
*Belladonna = save vs lycanthropy
 
*Birthwort = +2 to neutralize poison
 
*Comfrey = restore 1d3 damage immediately after battle
 
*Garlic = 1d4 rounds vampire cringing
 
*Goldenrod = +2 to cure disease
 
*Wolfsbane = drive off lycanthropes
 
*Woundwort = +2 proficiency on CLW and CSW Healing throws
 
  
 
== Combat ==
 
== Combat ==
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**Secondary Melee Attack: Dagger 10+, 1d4-1
 
**Secondary Melee Attack: Dagger 10+, 1d4-1
 
**Primary Ranged Attack: Dagger 9+, 1d4
 
**Primary Ranged Attack: Dagger 9+, 1d4
*Saves (+3 WIS bonus vs spells and magic items, +1 bonus to all when Finore the Crow is around):
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*Saves (+3 WIS bonus vs spells and magic items):
 
**Petrification & Paralysis 11+
 
**Petrification & Paralysis 11+
 
**Poison & Death 8+
 
**Poison & Death 8+
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== Spells ==
 
== Spells ==
*First Level: 3/day (3/3 remain)
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*First Level: 3/day (1/3 remain)
 
**Cause Fear
 
**Cause Fear
 
**Command Word
 
**Command Word
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**Salving Rest
 
**Salving Rest
 
**Trance
 
**Trance
*Second Level: 3/day (3/3 remain)
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*Second Level: 3/day  
**''Augury'' (see into future 3 turns about good/bad result at 70% + 1% per caster level)
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**Augury
**''Bane'' (50' radius, 6 turns, enemies are filled with fear and doubt for -1 to attack throws, damage, morale, and saves vs fear)
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**Bane
**''Charm Animal'' (60', charm normal or giant animal to treat as trusted friend or ally, intelligent animals allowed save vs Spells, unintelligent aren't, wears off over day/week/month dependent on HD)
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**Charm Animal
**''Chameleon'' (touch, 1 turn/level, +8 to hide in shadows)
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**Chameleon
**''Choking Grip'' (30', invisible grip, save vs Death each round or choke for 1d6 damage/round and cannot take action, lasts until caster stops concentrating or target makes save)
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**Choking Grip
**''Delay Poison'' (touch, 1 turn/level, temporarily immune to poison until effect ends, or returns to life until duration if died within caster level turns)
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**Delay Poison
**''Enthrall'' (60', 1 hour or less, capture the attention of a group, must perform without interruption for 1 round, must have Performance proficiency, save vs Paralysis or give caster undivided attention and be Friendly, take no action for duration of performance for up to 1 hour, and for 1d3 rounds after, Hostile creatures get +4 to saves and some creatures can get Indifferent result instead of Friendly; also Heckling)
+
**Enthrall
**''Hold Person'' (180', 9 turns, paralyze any living non-undead humanoid creature of 4 or fewer HD, or humans and demi-humans of any level, save vs Paralysis negates, single person saves -2 or a group of 1d4)
+
**Hold Person
**''Locate Object'' (120', 6 turns)
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**Locate Object
**''Magic Mouth'' (30', non-living object speaks message = 3 words/caster level over 10 minutes, at volume of whisper to yell, when triggered by the pre-set condition within 10'/caster level)
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**Magic Mouth
**''Resist Fire'' (touch, 6 turns, temporary immunity to fire and heat, +2 bonus on saves and -1 point of damage per die against significant sources)
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**Resist Fire
**''Speak with Animals'' (6 turns, any one normal or giant animal, changeable once/round)
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**Speak with Animals
**''Sleep'' (240' range, 4d4 turns, targets one creature of 4+1 HD or less or group of 2d8 HD of creatures of 4 HD or less)
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**Sleep
**''Ventriloquism'' (60', 2 turns)
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**Ventriloquism
**''Unseen Servant'' (30', 6 turns + 1 turn/level, invisible valet/assistant can fetch items, open doors, hold chairs, clean, and perform other simple tasks)
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**Unseen Servant
*Third Level: 2/day (2/2 remain)
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*Third Level: 2/day  
 
**''Alter Self'' (self, 6 turns + 1 turn/level, alter shape to any other humanoid creature, can be used with Disguise to appear as a specific individual)
 
**''Alter Self'' (self, 6 turns + 1 turn/level, alter shape to any other humanoid creature, can be used with Disguise to appear as a specific individual)
 
**''Cause Disease'' (touch, save vs Spells to avoid, wasting plague -2 to attacks cannot be magically healed, fatal in 2d12 days)
 
**''Cause Disease'' (touch, save vs Spells to avoid, wasting plague -2 to attacks cannot be magically healed, fatal in 2d12 days)
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**''Remove Curse*''  
 
**''Remove Curse*''  
 
**''Speak with Dead'' (10', 1 turn, 1 question / 2 caster levels)
 
**''Speak with Dead'' (10', 1 turn, 1 question / 2 caster levels)
*Fourth Level: 2/day (1/2 remain)
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*Fourth Level: 2/day (0/2 remain)
 
**''Chimerical Force'' (240' range, concentration + 2 rounds, visual + auditory illusion of 30'x30'x30')
 
**''Chimerical Force'' (240' range, concentration + 2 rounds, visual + auditory illusion of 30'x30'x30')
 
**''Clairaudience'' (60' range, 12 turns, hear through ears of subject creature)
 
**''Clairaudience'' (60' range, 12 turns, hear through ears of subject creature)
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**3# Comfrey, 1# Goldenrod, 1# Woundwort, 1# Wolfsbane, Candle - tallow (x6), Lantern, Flask of Oil - common (x3), Flint & steel, Iron rations (1 day)
 
**3# Comfrey, 1# Goldenrod, 1# Woundwort, 1# Wolfsbane, Candle - tallow (x6), Lantern, Flask of Oil - common (x3), Flint & steel, Iron rations (1 day)
  
Wealth: 12,650.9 gp (kept safe with Mr. Hand), 111.24 gp on person
+
Wealth: 6286.43 gp (kept safe with Mr. Hand), 111.23 gp on person
  
  

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