Editing Hira of the Seven

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== Rank ==
 
== Rank ==
 
*L6 Antiquarian Witch (Enchantress)
 
*L6 Antiquarian Witch (Enchantress)
*XP: 55,626/65,000
+
*XP: 38555/65000
 
*Neutral Alignment
 
*Neutral Alignment
 
*Henchman of the PC [[Karag Two-Blades]]
 
*Henchman of the PC [[Karag Two-Blades]]
 
*Titles/Holdings: none
 
*Titles/Holdings: none
*Age: 25
+
*Age: 24
  
 
Assigned to Karag's dominion a decade ago by her family, the witch-woman Hira of the Seven keeps account of the raider's victories, caring for those in his command and making peace with the mystical entities stirred up by his conquering passage. While no crone, her hair is snow white, making her appear ageless.
 
Assigned to Karag's dominion a decade ago by her family, the witch-woman Hira of the Seven keeps account of the raider's victories, caring for those in his command and making peace with the mystical entities stirred up by his conquering passage. While no crone, her hair is snow white, making her appear ageless.
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**'''Cure Moderate Wounds''' (2d6) once per 8 hours (takes 10 minutes)
 
**'''Cure Moderate Wounds''' (2d6) once per 8 hours (takes 10 minutes)
 
**'''Familiar'''
 
**'''Familiar'''
 
===Herbs===
 
*Belladonna = save vs lycanthropy
 
*Birthwort = +2 to neutralize poison
 
*Comfrey = restore 1d3 damage immediately after battle
 
*Garlic = 1d4 rounds vampire cringing
 
*Goldenrod = +2 to cure disease
 
*Wolfsbane = drive off lycanthropes
 
*Woundwort = +2 proficiency on CLW and CSW Healing throws
 
  
 
== Combat ==
 
== Combat ==
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**Secondary Melee Attack: Dagger 10+, 1d4-1
 
**Secondary Melee Attack: Dagger 10+, 1d4-1
 
**Primary Ranged Attack: Dagger 9+, 1d4
 
**Primary Ranged Attack: Dagger 9+, 1d4
*Saves (+3 WIS bonus vs spells and magic items, +1 bonus to all when Finore the Crow is around):
+
*Saves (+3 WIS bonus vs spells and magic items):
 
**Petrification & Paralysis 11+
 
**Petrification & Paralysis 11+
 
**Poison & Death 8+
 
**Poison & Death 8+
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== Spells ==
 
== Spells ==
*First Level: 3/day (3/3 remain)
+
*First Level: 3/day (2/3 remain)
 
**Cause Fear
 
**Cause Fear
 
**Command Word
 
**Command Word
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**Salving Rest
 
**Salving Rest
 
**Trance
 
**Trance
*Second Level: 3/day (3/3 remain)
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*Second Level: 3/day
 
**''Augury'' (see into future 3 turns about good/bad result at 70% + 1% per caster level)
 
**''Augury'' (see into future 3 turns about good/bad result at 70% + 1% per caster level)
 
**''Bane'' (50' radius, 6 turns, enemies are filled with fear and doubt for -1 to attack throws, damage, morale, and saves vs fear)
 
**''Bane'' (50' radius, 6 turns, enemies are filled with fear and doubt for -1 to attack throws, damage, morale, and saves vs fear)
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**''Ventriloquism'' (60', 2 turns)
 
**''Ventriloquism'' (60', 2 turns)
 
**''Unseen Servant'' (30', 6 turns + 1 turn/level, invisible valet/assistant can fetch items, open doors, hold chairs, clean, and perform other simple tasks)
 
**''Unseen Servant'' (30', 6 turns + 1 turn/level, invisible valet/assistant can fetch items, open doors, hold chairs, clean, and perform other simple tasks)
*Third Level: 2/day (2/2 remain)
+
*Third Level: 2/day (1/2 remain)
 
**''Alter Self'' (self, 6 turns + 1 turn/level, alter shape to any other humanoid creature, can be used with Disguise to appear as a specific individual)
 
**''Alter Self'' (self, 6 turns + 1 turn/level, alter shape to any other humanoid creature, can be used with Disguise to appear as a specific individual)
 
**''Cause Disease'' (touch, save vs Spells to avoid, wasting plague -2 to attacks cannot be magically healed, fatal in 2d12 days)
 
**''Cause Disease'' (touch, save vs Spells to avoid, wasting plague -2 to attacks cannot be magically healed, fatal in 2d12 days)
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**''Remove Curse*''  
 
**''Remove Curse*''  
 
**''Speak with Dead'' (10', 1 turn, 1 question / 2 caster levels)
 
**''Speak with Dead'' (10', 1 turn, 1 question / 2 caster levels)
*Fourth Level: 2/day (1/2 remain)
+
*Fourth Level: 2/day (0/2 remain)
 
**''Chimerical Force'' (240' range, concentration + 2 rounds, visual + auditory illusion of 30'x30'x30')
 
**''Chimerical Force'' (240' range, concentration + 2 rounds, visual + auditory illusion of 30'x30'x30')
 
**''Clairaudience'' (60' range, 12 turns, hear through ears of subject creature)
 
**''Clairaudience'' (60' range, 12 turns, hear through ears of subject creature)
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**3# Comfrey, 1# Goldenrod, 1# Woundwort, 1# Wolfsbane, Candle - tallow (x6), Lantern, Flask of Oil - common (x3), Flint & steel, Iron rations (1 day)
 
**3# Comfrey, 1# Goldenrod, 1# Woundwort, 1# Wolfsbane, Candle - tallow (x6), Lantern, Flask of Oil - common (x3), Flint & steel, Iron rations (1 day)
  
Wealth: 12,650.9 gp (kept safe with Mr. Hand), 111.24 gp on person
+
Wealth: 7536.43 gp (kept safe with Mr. Hand), 111.23 gp on person
  
  

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