Difference between revisions of "Hiram J. Chantry"

From RPGnet
Jump to: navigation, search
m (Skills)
m (Skills)
Line 11: Line 11:
  
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
Accounting 65%
+
*Accounting 65%
Anthropology 0%
+
*Anthropology 0%
Archery 20%
+
*Archery 20%
Architecture 0%
+
*Architecture 0%
Archæology 0%
+
*Archæology 0%
Astronomy 0%
+
*Astronomy 0%
Bargain 65%
+
*Bargain 65%
Biology 60%
+
*Biology 60%
Block 26%
+
*Block 26%
Boating 45%
+
*Boating 45%
Botany 0%
+
*Botany 0%
Carpentry/Woodcraft 10%
+
*Carpentry/Woodcraft 10%
Cartography 0%
+
*Cartography 0%
Chemistry 0%
+
*Chemistry 0%
Climb 40%
+
*Climb 40%
Conceal 15%
+
*Conceal 15%
Credit Rating 60%
+
*Credit Rating 60%
Cryptography 0%
+
*Cryptography 0%
Cthulhu Mythos 0%
+
*Cthulhu Mythos 0%
Demolitions 0%
+
*Demolitions 0%
Disguise 20%
+
*Disguise 20%
Dodge 26%
+
*Dodge 26%
Dreaming 13%
+
*Dreaming 13%
Drive Auto 50%
+
*Drive Auto 50%
Electrical Repair 10%
+
*Electrical Repair 10%
Fast Talk 5%
+
*Fast Talk 5%
First Aid 30%
+
*First Aid 30%
Forensics 0%
+
*Forensics 0%
Forgery 0%
+
*Forgery 0%
Geology 0%
+
*Geology 0%
Handgun 20%
+
*Handgun 20%
Hide 10%
+
*Hide 10%
History 20%
+
*History 20%
Hypnosis 0%
+
*Hypnosis 0%
Jump 25%
+
*Jump 25%
Law 5%
+
*Law 5%
Library Use 25%
+
*Library Use 25%
Listen 25%
+
*Listen 25%
Locksmith 0%
+
*Locksmith 0%
Machine Gun 15%
+
*Machine Gun 15%
Martial Arts 0%
+
*Martial Arts 0%
Mathematics 10%
+
*Mathematics 10%
Mechanical Repair 20%
+
*Mechanical Repair 20%
Medicine 5%
+
*Medicine 5%
Natural History 10%
+
*Natural History 10%
Navigation/Land 10%
+
*Navigation/Land 10%
Navigation/Sea, Air 0%
+
*Navigation/Sea, Air 0%
Occult 5%
+
*Occult 5%
Operate Hvy. Machine 0%
+
*Operate Hvy. Machine 0%
Persuade 60%
+
*Persuade 60%
Pharmacy 0%
+
*Pharmacy 0%
Photography 10%
+
*Photography 10%
Physics 0%
+
*Physics 0%
Psychoanalysis 0%
+
*Psychoanalysis 0%
Psychology 60%
+
*Psychology 60%
Ride 5%
+
*Ride 5%
Rifle 25%
+
*Rifle 25%
Shotgun 30%
+
*Shotgun 30%
Sneak 50%
+
*Sneak 50%
Spot Hidden 25%
+
*Spot Hidden 25%
Submachine Gun 15%
+
*Submachine Gun 15%
Swim 25%
+
*Swim 25%
Throw 25%
+
*Throw 25%
Track 10%
+
*Track 10%
Zoology 0%
+
*Zoology 0%
Fist/Punch 50%
+
*Fist/Punch 50%
Head Butt 10%
+
*Head Butt 10%
Kick 25%
+
*Kick 25%
Grapple 25%
+
*Grapple 25%
Club 25%
+
*Club 25%
Knife 25%
+
*Knife 25%
 
</div>
 
</div>
  

Revision as of 07:58, 11 May 2015

Attributes

STR: 5 DEX: 13 INT: 12 Idea: 60 CON: 9 APP: 14 POW: 13 Luck: 65 SIZ: 14 SAN: 65 EDU: 16 Know: 80 99-Cthulhu Mythos: 99 Damage Bonus: none

Skills

  • Accounting 65%
  • Anthropology 0%
  • Archery 20%
  • Architecture 0%
  • Archæology 0%
  • Astronomy 0%
  • Bargain 65%
  • Biology 60%
  • Block 26%
  • Boating 45%
  • Botany 0%
  • Carpentry/Woodcraft 10%
  • Cartography 0%
  • Chemistry 0%
  • Climb 40%
  • Conceal 15%
  • Credit Rating 60%
  • Cryptography 0%
  • Cthulhu Mythos 0%
  • Demolitions 0%
  • Disguise 20%
  • Dodge 26%
  • Dreaming 13%
  • Drive Auto 50%
  • Electrical Repair 10%
  • Fast Talk 5%
  • First Aid 30%
  • Forensics 0%
  • Forgery 0%
  • Geology 0%
  • Handgun 20%
  • Hide 10%
  • History 20%
  • Hypnosis 0%
  • Jump 25%
  • Law 5%
  • Library Use 25%
  • Listen 25%
  • Locksmith 0%
  • Machine Gun 15%
  • Martial Arts 0%
  • Mathematics 10%
  • Mechanical Repair 20%
  • Medicine 5%
  • Natural History 10%
  • Navigation/Land 10%
  • Navigation/Sea, Air 0%
  • Occult 5%
  • Operate Hvy. Machine 0%
  • Persuade 60%
  • Pharmacy 0%
  • Photography 10%
  • Physics 0%
  • Psychoanalysis 0%
  • Psychology 60%
  • Ride 5%
  • Rifle 25%
  • Shotgun 30%
  • Sneak 50%
  • Spot Hidden 25%
  • Submachine Gun 15%
  • Swim 25%
  • Throw 25%
  • Track 10%
  • Zoology 0%
  • Fist/Punch 50%
  • Head Butt 10%
  • Kick 25%
  • Grapple 25%
  • Club 25%
  • Knife 25%

Equipment

Name Calibre Weight Cost Shots HPs Atks Range Damage
Mauser C96 'Broomhandle' pistol 9mmP 1.13 kg $30 10(i) 8 2 15y 1D10

1929 DuPont Saloon

Horse-drawn hearse, four black horses

Other Information

Hiram Chantry is tall, thin and slightly stooped as becomes a mortician. He wears spectacles on the end of his nose to assist in reading and in his work. Given to wearing black clothes and comfortable among the dead, Chantry is a narrow man with narrow beliefs. He is a teatotaller but not a zealot, that being too 'forward'.