Difference between revisions of "Hiram J. Chantry"

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m (Equipment)
m (Skills)
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=Skills=
 
=Skills=
  
Accounting 65% Anthropology 0% Archery 20%
+
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
Architecture 0% Archæology 0% Astronomy 0%
+
Accounting 65%
Bargain 65% Biology 60% Block 26%
+
Anthropology 0%
Boating 45% Botany 0% Carpentry/Woodcraft 10%
+
Archery 20%
Cartography 0% Chemistry 0% Climb 40%
+
Architecture 0%
Conceal 15% Credit Rating 60% Cryptography 0%
+
Archæology 0%
Cthulhu Mythos 0% Demolitions 0% Disguise 20%
+
Astronomy 0%
Dodge 26% Dreaming 13% Drive Auto 50%
+
Bargain 65%
Electrical Repair 10% Fast Talk 5% First Aid 30%
+
Biology 60%
Forensics 0% Forgery 0% Geology 0%
+
Block 26%
Handgun 20% Hide 10% History 20%
+
Boating 45%
Hypnosis 0% Jump 25% Law 5%
+
Botany 0%
Library Use 25% Listen 25% Locksmith 0%
+
Carpentry/Woodcraft 10%
Machine Gun 15% Martial Arts 0% Mathematics 10%
+
Cartography 0%
Mechanical Repair 20% Medicine 5% Natural History 10%
+
Chemistry 0%
Navigation/Land 10% Navigation/Sea, Air 0% Occult 5%
+
Climb 40%
Operate Hvy. Machine 0% Persuade 60% Pharmacy 0%
+
Conceal 15%
Photography 10% Physics 0% Psychoanalysis 0%
+
Credit Rating 60%
Psychology 60% Ride 5% Rifle 25%
+
Cryptography 0%
Shotgun 30% Sneak 50% Spot Hidden 25%
+
Cthulhu Mythos 0%
Submachine Gun 15% Swim 25% Throw 25%
+
Demolitions 0%
Track 10% Zoology 0% Fist/Punch 50%
+
Disguise 20%
Head Butt 10% Kick 25% Grapple 25%
+
Dodge 26%
Club 25% Knife* 25%
+
Dreaming 13%
 +
Drive Auto 50%
 +
Electrical Repair 10%
 +
Fast Talk 5%
 +
First Aid 30%
 +
Forensics 0%
 +
Forgery 0%
 +
Geology 0%
 +
Handgun 20%
 +
Hide 10%
 +
History 20%
 +
Hypnosis 0%
 +
Jump 25%
 +
Law 5%
 +
Library Use 25%
 +
Listen 25%
 +
Locksmith 0%
 +
Machine Gun 15%
 +
Martial Arts 0%
 +
Mathematics 10%
 +
Mechanical Repair 20%
 +
Medicine 5%
 +
Natural History 10%
 +
Navigation/Land 10%
 +
Navigation/Sea, Air 0%
 +
Occult 5%
 +
Operate Hvy. Machine 0%
 +
Persuade 60%
 +
Pharmacy 0%
 +
Photography 10%
 +
Physics 0%
 +
Psychoanalysis 0%
 +
Psychology 60%
 +
Ride 5%
 +
Rifle 25%
 +
Shotgun 30%
 +
Sneak 50%
 +
Spot Hidden 25%
 +
Submachine Gun 15%
 +
Swim 25%
 +
Throw 25%
 +
Track 10%
 +
Zoology 0%
 +
Fist/Punch 50%
 +
Head Butt 10%
 +
Kick 25%
 +
Grapple 25%
 +
Club 25%
 +
Knife 25%
  
 
=Equipment=
 
=Equipment=

Revision as of 07:53, 11 May 2015

Attributes

STR: 5 DEX: 13 INT: 12 Idea: 60 CON: 9 APP: 14 POW: 13 Luck: 65 SIZ: 14 SAN: 65 EDU: 16 Know: 80 99-Cthulhu Mythos: 99 Damage Bonus: none

Skills

Accounting 65% Anthropology 0% Archery 20% Architecture 0% Archæology 0% Astronomy 0% Bargain 65% Biology 60% Block 26% Boating 45% Botany 0% Carpentry/Woodcraft 10% Cartography 0% Chemistry 0% Climb 40% Conceal 15% Credit Rating 60% Cryptography 0% Cthulhu Mythos 0% Demolitions 0% Disguise 20% Dodge 26% Dreaming 13% Drive Auto 50% Electrical Repair 10% Fast Talk 5% First Aid 30% Forensics 0% Forgery 0% Geology 0% Handgun 20% Hide 10% History 20% Hypnosis 0% Jump 25% Law 5% Library Use 25% Listen 25% Locksmith 0% Machine Gun 15% Martial Arts 0% Mathematics 10% Mechanical Repair 20% Medicine 5% Natural History 10% Navigation/Land 10% Navigation/Sea, Air 0% Occult 5% Operate Hvy. Machine 0% Persuade 60% Pharmacy 0% Photography 10% Physics 0% Psychoanalysis 0% Psychology 60% Ride 5% Rifle 25% Shotgun 30% Sneak 50% Spot Hidden 25% Submachine Gun 15% Swim 25% Throw 25% Track 10% Zoology 0% Fist/Punch 50% Head Butt 10% Kick 25% Grapple 25% Club 25% Knife 25%

Equipment

Name Calibre Weight Cost Shots HPs Atks Range Damage
Mauser C96 'Broomhandle' pistol 9mmP 1.13 kg $30 10(i) 8 2 15y 1D10

1929 DuPont Saloon

Horse-drawn hearse, four black horses

Other Information

Hiram Chantry is tall, thin and slightly stooped as becomes a mortician. He wears spectacles on the end of his nose to assist in reading and in his work. Given to wearing black clothes and comfortable among the dead, Chantry is a narrow man with narrow beliefs. He is a teatotaller but not a zealot, that being too 'forward'.