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| You determine whether a program, object, or area has been affected by or is currently infected with a codeeater. You can determine the exact type of codeeater with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.<br/> | | You determine whether a program, object, or area has been affected by or is currently infected with a codeeater. You can determine the exact type of codeeater with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.<br/> |
| The rewrite can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.<br/> | | The rewrite can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.<br/> |
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− | ===Detect Rewrite===
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− | ''Divination''<br/>
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− | '''Level:''' Thk 0, Pro 0<br/>
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− | '''Components:''' V, S<br/>
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− | '''Casting Time:''' 1 standard action<br/>
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− | '''Range:''' 60 ft.<br/>
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− | '''Area:''' Cone-shaped emanation<br/>
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− | '''Duration:''' Concentration, up to 1 min./level (D)<br/>
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− | '''Saving Throw:''' None<br/>
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− | '''Rewrite Resistance:''' No<br/>
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− | You detect rewritten programs and areas. The amount of information revealed depends on how long you study a particular area or subject.<br/>
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− | ''1st Round'': Presence or absence of rewritten code.<br/>
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− | ''2nd Round'': Number of different rewrites and the power of the most potent rewrite.<br/>
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− | ''3rd Round'': The strength and location of each rewrite. If the items or programs bearing them are in line of sight, you can make Codecraft skill checks to determine the school of rewriting involved in each. (Make one check per aura; DC 15 + rewrite level, or 15 + half rewriter level for a non-rewrite effect.)<br/>
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− | Rewritten areas, multiple types of rewrites, or strong local rewrites may distort or conceal weaker rewrites.<br/>
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− | ''Rewrite Strength'': A code's power depends on a rewrite’s functioning rewrite level or an item’s rewriter level. If the coding falls into more than one category, Detect Rewrite indicates the stronger of the two.<br/>
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− | {| border="1" cellpadding="2"
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− | |+'''Aura Power'''
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− | |-
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− | ! Rewrite or Object || Faint || Moderate || Strong || Overwhelming
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− | |-
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− | | Functioning rewrite (rewrite level) || 3rd or lower || 4th-6th || 7th-9th || 10th+ (Progenitor-level)
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− | |-
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− | | Rewritten item (caster level) || 5th or lower || 6th-11th || 12th-20th || 21st+ (artifact)
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− | |-
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− | |}
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− | ''Lingering Rewrite'': A rewrite lingers after its original source dissipates (in the case of a rewrite) or is destroyed (in the case of a rewritten item). If Detect Rewrite is cast and directed at such a location, the rewrite indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:<br/>
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− |
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− | {| border="1" cellpadding="2"
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− | ! Original Strength || Duration of Lingering Aura
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− | |-
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− | | Faint || 1d6 rounds
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− | |-
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− | | Moderate || 1d6 minutes
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− | |-
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− | | Strong || 1d6x10 minutes
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− | |-
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− | | Overwhelming || 1d6 days
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− | |-
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− | |}
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− | Useragents and elementals are not detected in themselves, but if they are summoned, the conjuration rewrite registers.<br/>
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− | Each round, you can turn to Detect Rewrite in a new area. The rewrite can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.<br/>
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− | Detect Rewrite can be made permanent with a permanency rewrite.<br/>
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| ===Discorporation Imminent=== | | ===Discorporation Imminent=== |