Difference between revisions of "Hornet PL10"

From RPGnet
Jump to: navigation, search
 
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Hornet  
+
'''Hornet'''
 +
[[Image:Hornet3.jpg|right]]
 +
'''Real Name:''' Henry Barnet <br>
 +
'''Group Affiliation:''' Crushers <br>
 +
'''Base of Operations:''' [insert your city here] <br>
 +
'''First Appearance:''' Crisis at Crusader Citadel, V&V, 1982 <br>
 +
'''Power Level/Maximum Power Rank:''' 10 <br>
 +
'''Personal Stats:''' Male, 20, 160 lbs. <br>
 +
'''History:''' Henry Barnet was a down on his luck small time hood who was blinded in an explosion attempting to open up a grocery store safe. He was then approached by an unknown organization who replaced his useless eyes with the experimental cybernetic eyes. Although it isn't specified, the same organisation were probably also responsible for giving him his artificial wings. The one condition they set  when they equipped him was that when Barnet was given an order by them, he had to obey it, no matter what or he would again lose his sight. Barnet became the supervillain known as the Hornet, and eventually joined the Crushers. (Source: International Catalogue of Superheroes)
  
Real Name: Henry Barnet
+
'''Stats:'''
Group Affiliation: Crushers
+
Str 16, Dex 18, Con 14, Int 12, Wis 13, Cha 15; Saves Dam +2, Fort +2, Ref +4, Will +1; Def 18/14 flat-footed; Init +4; Villain Points 5; Spd 30/50 flying; Att +7 unarmed (+3 S), +9 vibration blast (+10 S); <br>
Base of Operations: [insert your city here]
 
First Appearance: Crisis at Crusader Citadel, V&V
 
Power Level/Maximum Power Rank: 10  
 
Personal Stats: Male, 20, 160 lbs.
 
  
Str 16, Dex 18, Con 14, Int 12, Wis 13, Cha 15; Saves Dam +2, Fort +2, Ref +4, Will +1; Def 18/14 flat-footed; Init +4; Villain Points 5; Spd 30/50 flying; Att +7 unarmed (+3 S), +9 vibration blast (+10 S);  
+
'''Skills:''' Acrobatics +8, Balance +8, Hide +8, Move Silently +8, Open Locks +8, Search +20, Spot +20;<br>
  
Skills: Acrobatics +8, Balance +8, Hide +8, Move Silently +8, Open Locks +8, Search +20, Spot +20;  
+
'''Feats:''' Aerial Combat, Attack Focus (Vibration Energy Blast), Dodge, Move-by Attack, Point Blank Shot, Rapid Shot; <br>
  
Feats: Aerial Combat, Attack Focus (Vibration Energy Blast), Dodge, Move-by Attack, Point Blank Shot, Rapid Shot;
+
'''Super-Powers:''' Energy Control (Vibration) +10 (''Extra:'' Incorporeal [''Extra:'' Ghost Touch]; ''Flaw:'' Device; 30 pp), Flight +10 (''Flaw:'' Restricted-Wings, Device; 10 pp), Super-Senses (Cybereyes) +10 (''Power Stunt:'' All-around Sight; ''Flaw:'' Limited-Sight; 12 pp).
 
 
Super-Powers: Energy Control (Vibration) +10 (Extra: Incorporeal [Extra: Ghost Touch]; Flaw: Device; 30 pp), Flight +10 (Flaw: Restricted-Wings, Device; 10 pp), Super-Senses (Cybereyes) +10 (Power Stunt: All-around Sight; Flaw: Limited-Sight; 12 pp).
 

Latest revision as of 17:24, 10 August 2005

Hornet File:Hornet3.jpg Real Name: Henry Barnet
Group Affiliation: Crushers
Base of Operations: [insert your city here]
First Appearance: Crisis at Crusader Citadel, V&V, 1982
Power Level/Maximum Power Rank: 10
Personal Stats: Male, 20, 160 lbs.
History: Henry Barnet was a down on his luck small time hood who was blinded in an explosion attempting to open up a grocery store safe. He was then approached by an unknown organization who replaced his useless eyes with the experimental cybernetic eyes. Although it isn't specified, the same organisation were probably also responsible for giving him his artificial wings. The one condition they set when they equipped him was that when Barnet was given an order by them, he had to obey it, no matter what or he would again lose his sight. Barnet became the supervillain known as the Hornet, and eventually joined the Crushers. (Source: International Catalogue of Superheroes)

Stats: Str 16, Dex 18, Con 14, Int 12, Wis 13, Cha 15; Saves Dam +2, Fort +2, Ref +4, Will +1; Def 18/14 flat-footed; Init +4; Villain Points 5; Spd 30/50 flying; Att +7 unarmed (+3 S), +9 vibration blast (+10 S);

Skills: Acrobatics +8, Balance +8, Hide +8, Move Silently +8, Open Locks +8, Search +20, Spot +20;

Feats: Aerial Combat, Attack Focus (Vibration Energy Blast), Dodge, Move-by Attack, Point Blank Shot, Rapid Shot;

Super-Powers: Energy Control (Vibration) +10 (Extra: Incorporeal [Extra: Ghost Touch]; Flaw: Device; 30 pp), Flight +10 (Flaw: Restricted-Wings, Device; 10 pp), Super-Senses (Cybereyes) +10 (Power Stunt: All-around Sight; Flaw: Limited-Sight; 12 pp).