Difference between revisions of "Horror on the Hill"

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(Fruben the Halfling)
(Player Characters)
Line 94: Line 94:
 
'''XP:''' 0
 
'''XP:''' 0
 
'''Needed:''' 2,000
 
'''Needed:''' 2,000
 +
 +
===Oswyn the Wise===
 +
'''Level:''' 1
 +
 +
'''Class:''' Cleric
 +
 +
'''Alignment:''' Law
 +
 +
'''Hit Points:''' 4 (1d6 hit die)
 +
 +
'''Abilities:'''
 +
 +
* Str 12
 +
* Int 10 (+2 languages)
 +
* Wis 15 (+5% experience earned due to P/R)
 +
* Dex 10
 +
* Con 09
 +
* Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
 +
 +
Height: 5'8'' Weight: 1,550 cn
 +
 +
'''Equipment'''
 +
Mace 1d6 damage, 30 cn.
 +
Scale Mail AC 6, 300 cn.
 +
Shield AC -1, 100 cn.
 +
Backpack 20 cn.
 +
Clothes, middle
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Belt
 +
Pouch, belt x2, 4 cn.
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Boots, plain
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Cloak, long
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Rations, stand. 1 week
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Torch x3, 60 cn.
 +
Waterskin 30 cn. (5 cn. when empty)
 +
 +
'''Saving Throws'''
 +
 +
* Death Ray/Poison: 11
 +
* Wands: 12
 +
* Paralysis/Stone: 14
 +
* Dragon Breath: 16
 +
* Rods, Staves, Spells: 15

Revision as of 21:15, 15 March 2013


A play-by-post game using Douglas Niles' B5 - Horror on the Hill module. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).

Recruitment Thread [1]

Player Characters

Amarinth the Medium

Level: 1

Class: Magic User

Alignment: Neutral

Abilities:

  • Str 10
  • Int 16 (+10% xp, +2 languages)
  • Wis 9
  • Dex 10
  • Con 9
  • Cha 10 (4 followers with morale 7)

Hit Points: 3 (current: 3)

Armor Class: 9

THAC0: 19

Saving Throws

  • Death Ray/Poison: 13
  • Wands: 14
  • Paralysis/Stone: 13
  • Dragon Breath: 16
  • Rods, Staves, Spells: 15

Miscellany:

Spells 1; Spells known: Read Magic, Charm Person

Gold 30gp

Equipment: Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes

Encumbrance 140

XP: 0 Needed: 2,500

Fruben the Halfling

28yrs, 2'11", 60lbs, LG

Level: 1

Class: Halfling

Alignment: Lawful

Abilities:

  • Str 9
  • Int 8 (reads simple Common words)
  • Wis 7 (-1 on magic-based saving throws)
  • Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
  • Con 13 (+1 to HP)
  • Cha 12 (max retainers: 4, morale: 7)

Hit Points: 2 (re-roll if 1 or 2)

Armor Class: 6 (4 vs. large)

THAC0: 19

Saving Throws

  • Death Ray/Poison: 10
  • Wands: 11
  • Paralysis/Stone: 12
  • Dragon Breath: 13
  • Rods, Staves, Spells: 14

Miscellany:

gold 75gp

Class Abilities: +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.

Equipment: short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats

lightly encumbered (90')

XP: 0 Needed: 2,000

Oswyn the Wise

Level: 1

Class: Cleric

Alignment: Law

Hit Points: 4 (1d6 hit die)

Abilities:

  • Str 12
  • Int 10 (+2 languages)
  • Wis 15 (+5% experience earned due to P/R)
  • Dex 10
  • Con 09
  • Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)

Height: 5'8 Weight: 1,550 cn

Equipment Mace 1d6 damage, 30 cn. Scale Mail AC 6, 300 cn. Shield AC -1, 100 cn. Backpack 20 cn. Clothes, middle Belt Pouch, belt x2, 4 cn. Boots, plain Cloak, long Rations, stand. 1 week Torch x3, 60 cn. Waterskin 30 cn. (5 cn. when empty)

Saving Throws

  • Death Ray/Poison: 11
  • Wands: 12
  • Paralysis/Stone: 14
  • Dragon Breath: 16
  • Rods, Staves, Spells: 15