Difference between revisions of "Horror on the Hill"
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'''XP:''' 0 | '''XP:''' 0 | ||
'''Needed:''' 2,000 | '''Needed:''' 2,000 | ||
+ | |||
+ | ===Oswyn the Wise=== | ||
+ | '''Level:''' 1 | ||
+ | |||
+ | '''Class:''' Cleric | ||
+ | |||
+ | '''Alignment:''' Law | ||
+ | |||
+ | '''Hit Points:''' 4 (1d6 hit die) | ||
+ | |||
+ | '''Abilities:''' | ||
+ | |||
+ | * Str 12 | ||
+ | * Int 10 (+2 languages) | ||
+ | * Wis 15 (+5% experience earned due to P/R) | ||
+ | * Dex 10 | ||
+ | * Con 09 | ||
+ | * Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8) | ||
+ | |||
+ | Height: 5'8'' Weight: 1,550 cn | ||
+ | |||
+ | '''Equipment''' | ||
+ | Mace 1d6 damage, 30 cn. | ||
+ | Scale Mail AC 6, 300 cn. | ||
+ | Shield AC -1, 100 cn. | ||
+ | Backpack 20 cn. | ||
+ | Clothes, middle | ||
+ | Belt | ||
+ | Pouch, belt x2, 4 cn. | ||
+ | Boots, plain | ||
+ | Cloak, long | ||
+ | Rations, stand. 1 week | ||
+ | Torch x3, 60 cn. | ||
+ | Waterskin 30 cn. (5 cn. when empty) | ||
+ | |||
+ | '''Saving Throws''' | ||
+ | |||
+ | * Death Ray/Poison: 11 | ||
+ | * Wands: 12 | ||
+ | * Paralysis/Stone: 14 | ||
+ | * Dragon Breath: 16 | ||
+ | * Rods, Staves, Spells: 15 |
Revision as of 21:15, 15 March 2013
A play-by-post game using Douglas Niles' B5 - Horror on the Hill module. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).
Recruitment Thread [1]
Player Characters
Amarinth the Medium
Level: 1
Class: Magic User
Alignment: Neutral
Abilities:
- Str 10
- Int 16 (+10% xp, +2 languages)
- Wis 9
- Dex 10
- Con 9
- Cha 10 (4 followers with morale 7)
Hit Points: 3 (current: 3)
Armor Class: 9
THAC0: 19
Saving Throws
- Death Ray/Poison: 13
- Wands: 14
- Paralysis/Stone: 13
- Dragon Breath: 16
- Rods, Staves, Spells: 15
Miscellany:
Spells 1; Spells known: Read Magic, Charm Person
Gold 30gp
Equipment: Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes
Encumbrance 140
XP: 0 Needed: 2,500
Fruben the Halfling
28yrs, 2'11", 60lbs, LG
Level: 1
Class: Halfling
Alignment: Lawful
Abilities:
- Str 9
- Int 8 (reads simple Common words)
- Wis 7 (-1 on magic-based saving throws)
- Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
- Con 13 (+1 to HP)
- Cha 12 (max retainers: 4, morale: 7)
Hit Points: 2 (re-roll if 1 or 2)
Armor Class: 6 (4 vs. large)
THAC0: 19
Saving Throws
- Death Ray/Poison: 10
- Wands: 11
- Paralysis/Stone: 12
- Dragon Breath: 13
- Rods, Staves, Spells: 14
Miscellany:
gold 75gp
Class Abilities: +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.
Equipment: short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats
lightly encumbered (90')
XP: 0 Needed: 2,000
Oswyn the Wise
Level: 1
Class: Cleric
Alignment: Law
Hit Points: 4 (1d6 hit die)
Abilities:
- Str 12
- Int 10 (+2 languages)
- Wis 15 (+5% experience earned due to P/R)
- Dex 10
- Con 09
- Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
Height: 5'8 Weight: 1,550 cn
Equipment Mace 1d6 damage, 30 cn. Scale Mail AC 6, 300 cn. Shield AC -1, 100 cn. Backpack 20 cn. Clothes, middle Belt Pouch, belt x2, 4 cn. Boots, plain Cloak, long Rations, stand. 1 week Torch x3, 60 cn. Waterskin 30 cn. (5 cn. when empty)
Saving Throws
- Death Ray/Poison: 11
- Wands: 12
- Paralysis/Stone: 14
- Dragon Breath: 16
- Rods, Staves, Spells: 15