Horror on the Hill

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Revision as of 12:57, 16 March 2013 by Bloodwolf (talk | contribs) (Thodrin Ironskull)
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A play-by-post game using Douglas Niles' B5 - Horror on the Hill module. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).

Recruitment Thread [1]

Player Characters

Amarinth the Medium

played by Madcat

Level: 1

Class: Magic User

Alignment: Neutral

Abilities:

  • Str 10
  • Int 16 (+10% xp, +2 languages)
  • Wis 9
  • Dex 10
  • Con 9
  • Cha 10 (4 followers with morale 7)

Hit Points: 3 (current: 3)

Armor Class: 9

THAC0: 19

Saving Throws

  • Death Ray/Poison: 13
  • Wands: 14
  • Paralysis/Stone: 13
  • Dragon Breath: 16
  • Rods, Staves, Spells: 15

Miscellany:

Spells 1; Spells known: Read Magic, Charm Person

Gold 30gp

Equipment: Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes

Encumbrance 140

XP: 0 Needed: 2,500

Fruben the Halfling

played by Fistula

28yrs, 2'11", 60lbs, LG

Level: 1

Class: Halfling

Alignment: Lawful

Abilities:

  • Str 9
  • Int 8 (reads simple Common words)
  • Wis 7 (-1 on magic-based saving throws)
  • Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
  • Con 13 (+1 to HP)
  • Cha 12 (max retainers: 4, morale: 7)

Hit Points: 2 (re-roll if 1 or 2)

Armor Class: 6 (4 vs. large)

THAC0: 19

Saving Throws

  • Death Ray/Poison: 10
  • Wands: 11
  • Paralysis/Stone: 12
  • Dragon Breath: 13
  • Rods, Staves, Spells: 14

Miscellany:

gold 75gp

Class Abilities: +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.

Equipment: short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats

lightly encumbered (90')

XP: 0 Needed: 2,000

Oswyn the Wise

played by Keal

Level: 1

Class: Cleric

Alignment: Law

Hit Points: 4 (1d6 hit die)

Abilities:

  • Str 12
  • Int 10 (+2 languages)
  • Wis 15 (+5% experience earned due to P/R)
  • Dex 10
  • Con 09
  • Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)

Height: 5 ft. 8 in. Weight: 1,550 cn

Equipment: Mace 1d6 damage, 30 cn. Scale Mail AC 6, 300 cn. Shield AC -1, 100 cn. Backpack 20 cn. Clothes, middle Belt Pouch, belt x2, 4 cn. Boots, plain Cloak, long Rations, stand. 1 week Torch x3, 60 cn. Waterskin 30 cn. (5 cn. when empty)

Saving Throws

  • Death Ray/Poison: 11
  • Wands: 12
  • Paralysis/Stone: 14
  • Dragon Breath: 16
  • Rods, Staves, Spells: 15

Kestrel

played by Vektunaxa

Level: 1

Class: Thief

Alignment: Neutral

Abilities:

  • Str 11
  • Int 16 (+10% xp, +2 languages)
  • Wis 11
  • Dex 16 (-2 AC, +2 missile attack, +1 initiative)
  • Con 13 (+1 hp/level)
  • Cha 7 (+1 reaction adjustment, 3 followers with morale 6)

Hit Points: 5 (current: 5)

Armor Class: 6 (Leather AC 8, -2 Dex)

THAC0: 19

Saving Throws

  • Death Ray/Poison: 13
  • Wands: 14
  • Paralysis/Stone: 13
  • Dragon Breath: 16
  • Rods, Staves, Spells: 15

Miscellany:

  • Can't wear armor heavier than leather
  • Backstab ability (Must move silently and hide in shadows, +4 attack bonus, x2 damage)
  • Pick Locks 15%
  • Find and Remove Traps 10%
  • Pick Pockets 20%
  • Move Silently 20%
  • Climb Walls 87%
  • Hide in Shadows 10%
  • Hear Noise 1-2 on 1d6

Gold 41 gp

Equipment: Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 20 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs)

  • Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)

Encumbrance 53.5 lbs (30' movement rate)

XP: 0 Needed: 1250

Thodrin Ironskull

played by Bloodwolf

Level: 1

Class: Dwarf

Alignment: Lawful

Abilities:

  • Str 14 (+1 to hit)
  • Int 6 (no read too good)
  • Wis 13 (+1 save vs magic)
  • Dex 12
  • Con 13 (+1 hp/hd)
  • Cha 6 (-1 reaction)

Hit Points: 6

Armor Class: 2 (plate + Shield)

THAC0: 19 (+1 hit in melee)

Saving Throws:

  • Death Ray/Poison: 10
  • Wands: 11 (+1 Wis)
  • Paralysis/Stone: 12
  • Dragon Breath: 13
  • Rods, Staves, Spells: 14 (+1 Wis)

Miscellany:

Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold

Infravision 60 feet

Equipment: Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin

9 Gleaming gold coins

XP: 0, Needed: 2,200 (+5% from str)

Becknal of Macjorrin

played by ncc2010

Female Human Veteran Warrior

Level: 1

Str 17 (+2 To hit, damage, open doors) Int 15 (+1 added language) Wis 9 Dex 16 (+2 to hit, -2 AC) Con 15 (+1 HP) Cha 13 (+1 React, 5 max retainers)

Hit Points: 5 Experience (+10% EP)

Save Vs: Poison - 12 Magic Wand - 13 Paralysis - 14 Dragon Breath - 15 Spells - 16

Money: {3,6,5}=14x10 = 140GP (46 GP remaining)

Chain Armor (AC5) - 40 Battle Axe - 7 Normal Sword - 10 Shield (+1 AC, only w/sword) - 10 Normal Dagger (2) - 6

Backpack - 6 Normal Clothes Iron Rations (1 week) - 15 Torches (12) - 2 wine (2qt) - 2 Tinderbox - 3 Iron Spikes (12) - 1 Rope - 1 Gloves