Editing Hosfai
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
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+ | A tall, young cerves buck eager to make a name for himself in the service of this strange man. | ||
== Rank == | == Rank == | ||
− | * | + | *L3 Cerves (Brave) |
− | *XP: | + | *XP: 3896/7600 (+10% bonus) |
*Neutral Alignment | *Neutral Alignment | ||
*Henchman of PC [[Karag Two-Blades]] | *Henchman of PC [[Karag Two-Blades]] | ||
*Titles/Holdings: none | *Titles/Holdings: none | ||
− | *Age: | + | *Age: 17 |
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== Attributes == | == Attributes == | ||
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**'''Adventuring (Cerves)''' | **'''Adventuring (Cerves)''' | ||
**'''Animal Husbandry''' Treat wounds and diagnose illness in animals. With a proficiency throw of 11+, Hosfai can determine whether a disease is magical or mundane and diagnose it if it's mundane. With clean, sanitary conditions and bed rest, an animal under his treatment automatically regains an extra 1d3 HP/day. He may treat three animals at any one time. | **'''Animal Husbandry''' Treat wounds and diagnose illness in animals. With a proficiency throw of 11+, Hosfai can determine whether a disease is magical or mundane and diagnose it if it's mundane. With clean, sanitary conditions and bed rest, an animal under his treatment automatically regains an extra 1d3 HP/day. He may treat three animals at any one time. | ||
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**'''Survival''' The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll. | **'''Survival''' The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll. | ||
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**'''Weapon Finesse''' When attacking with one-handed melee weapons, the character may use his Dexterity modifier instead of his Strength modifier on his attack throw. | **'''Weapon Finesse''' When attacking with one-handed melee weapons, the character may use his Dexterity modifier instead of his Strength modifier on his attack throw. | ||
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*Cerves Abilities | *Cerves Abilities | ||
**Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round. | **Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round. | ||
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***'''Endurance''' The character is nearly tireless. He does not need to rest every 6 turns. He can force march for one day without penalty, plus one additional day for each point of Constitution bonus. | ***'''Endurance''' The character is nearly tireless. He does not need to rest every 6 turns. He can force march for one day without penalty, plus one additional day for each point of Constitution bonus. | ||
***'''Running''' The character’s base movement speed is increased by 30' when wearing chainmail or lighter armor. | ***'''Running''' The character’s base movement speed is increased by 30' when wearing chainmail or lighter armor. | ||
− | **As Thief of equivalent level: Hear Noise | + | **As Thief of equivalent level: Hear Noise 12+, Hide in Shadows 17+, Move Silently 15+ |
**Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration. | **Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration. | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 8 (magical chainmail) or 5 (leather) |
− | *HP | + | *HP 9 |
*Movement Rate: 150'/50'/150' | *Movement Rate: 150'/50'/150' | ||
*Initiative Modifier: +2 | *Initiative Modifier: +2 | ||
*Attacks | *Attacks | ||
− | + | **Primary Melee Attack: Masterwork Sword, 6+, 1d6+1 | |
− | **Primary Melee Attack: + | + | **Secondary Melee Attack: Spear (one-handed) 7+, 1d6+1 (double damage in charge or vs a charge, may be used from second rank) |
− | ** | + | **Tertiary Melee Attack: Dagger 7+, 1d4+1 |
− | **Primary Ranged Attack: +1 Crossbow | + | **Primary Ranged Attack: +1 Crossbow 6+, 1d6+1, 80'/160/'240' |
− | **Secondary Ranged Attack: Dagger | + | **Secondary Ranged Attack: Dagger 7+, 1d4, 10'/20/'30' |
− | **Tertiary Ranged Attack: | + | **Tertiary Ranged Attack: spear 7+, 1d6, 20'/40/'60' |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 12+ |
− | **Poison & Death | + | **Poison & Death 12+ |
− | **Blast & Breath | + | **Blast & Breath 15+ |
− | **Staves & Wands | + | **Staves & Wands 13+ |
− | **Spells | + | **Spells 14+ |
== Equipment == | == Equipment == | ||
− | Gear, Armor, Weapons: | + | Gear, Armor, Weapons: 4 stone, 5 items |
*Clothing: | *Clothing: | ||
− | *Armor: +1 | + | *Armor: chainmail +1 and shield (sometimes leather instead of chainmail) |
− | *Weapons: | + | *Weapons: masterwork sword, one-handed spear, dagger, arbalest and 20 bolts |
− | + | *Backpack: bedroll, waterskin, 111.7 gp in coin purse | |
− | *Backpack: bedroll, waterskin, | ||
The sword is masterwork and grants a non-magical +1 bonus to the attack throw. It's made of some unknown metal that reflects light like mother-of-pearl. | The sword is masterwork and grants a non-magical +1 bonus to the attack throw. It's made of some unknown metal that reflects light like mother-of-pearl. | ||
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− | + | Wealth: 1019.6 gp (kept safe with Mr. Hand) | |
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==Notes== | ==Notes== |