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*'''Clerics''' I'd like to do exactly the same thing as for magic users here, if we do it, but with clerics there's no spell memorization at all. The cleric simply knows miracle/spells and gains them as they go up. Whatever two first level spells they know now, will always be there. They'll simply add new ones as they more up. For me, this jives a bit with the idea that not all clerics (depending on cult) will necessarily use all of the listed spells. | *'''Clerics''' I'd like to do exactly the same thing as for magic users here, if we do it, but with clerics there's no spell memorization at all. The cleric simply knows miracle/spells and gains them as they go up. Whatever two first level spells they know now, will always be there. They'll simply add new ones as they more up. For me, this jives a bit with the idea that not all clerics (depending on cult) will necessarily use all of the listed spells. | ||
β | *'''Thieves'''. Undecided | + | *'''Thieves'''. Undecided. |
*NOTE: This one fits into the original premise of running the game like I did back in the day, as this was a standard modification I always did. The spell stuff is new for me. | *NOTE: This one fits into the original premise of running the game like I did back in the day, as this was a standard modification I always did. The spell stuff is new for me. | ||
The first one, I can't imagine there's any complaints about. The second two I'd like buy-in before implementing them. If you don't agree, that's fine. I'll just shelve them and stay RAW for now. | The first one, I can't imagine there's any complaints about. The second two I'd like buy-in before implementing them. If you don't agree, that's fine. I'll just shelve them and stay RAW for now. |